GPU: Fix parsing of polylines.. again

pull/22/head
Connor McLaughlin 6 years ago
parent 39850af147
commit 3619b46b45

@ -190,9 +190,9 @@ bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
if (rc.polyline)
{
// polyline goes until we hit the termination code
num_vertices = 0;
num_vertices = 1;
bool found_terminator = false;
for (u32 pos = 1 + BoolToUInt32(rc.shading_enable); pos < command_size; pos += words_per_vertex)
for (u32 pos = 2; pos < command_size; pos += words_per_vertex)
{
if (command_ptr[pos] == 0x55555555)
{

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