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@ -833,6 +833,13 @@ void ImGuiFullscreen::QueueResetFocus(FocusResetType type)
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s_state.focus_reset_queued = type;
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s_state.focus_reset_queued = type;
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s_state.close_button_state =
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s_state.close_button_state =
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(s_state.close_button_state != CloseButtonState::Cancelled) ? CloseButtonState::None : CloseButtonState::Cancelled;
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(s_state.close_button_state != CloseButtonState::Cancelled) ? CloseButtonState::None : CloseButtonState::Cancelled;
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GImGui->NavMoveSubmitted = false;
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GImGui->NavMoveDir = ImGuiDir_None;
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GImGui->NavMoveFlags = ImGuiNavMoveFlags_None;
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GImGui->NavMoveScrollFlags = ImGuiScrollFlags_None;
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GImGui->NavMoveClipDir = GImGui->NavMoveDir;
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GImGui->NavScoringNoClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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}
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}
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bool ImGuiFullscreen::ResetFocusHere()
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bool ImGuiFullscreen::ResetFocusHere()
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