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					@ -1089,7 +1089,7 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
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					{
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					{
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					  auto format_legend_entry = [](SmallString binding, std::string_view caption) {
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					  auto format_legend_entry = [](SmallString binding, std::string_view caption) {
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					    InputManager::PrettifyInputBinding(binding, &ImGuiFullscreen::GetControllerIconMapping);
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					    InputManager::PrettifyInputBinding(binding, &ImGuiFullscreen::GetControllerIconMapping);
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					    return fmt::format("{} - {}", binding, caption);
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					    return fmt::format("{} {}", binding, caption);
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					  };
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					  };
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					  s_state.load_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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					  s_state.load_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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					@ -1189,25 +1189,27 @@ void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const st
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					void SaveStateSelectorUI::Draw()
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					void SaveStateSelectorUI::Draw()
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					{
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					{
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					  using ImGuiFullscreen::DarkerColor;
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					  using ImGuiFullscreen::DarkerColor;
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					  using ImGuiFullscreen::LayoutScale;
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					  using ImGuiFullscreen::UIStyle;
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					  using ImGuiFullscreen::UIStyle;
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					  static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
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					  static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
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					  static constexpr float BG_ANIMATION_TIME = 0.15f;
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					  static constexpr float BG_ANIMATION_TIME = 0.15f;
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					  const auto& io = ImGui::GetIO();
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					  const auto& io = ImGui::GetIO();
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					  const float scale = ImGuiManager::GetGlobalScale();
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					  const float width = LayoutScale(640.0f);
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					  const float width = (640.0f * scale);
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					  const float height = LayoutScale(480.0f);
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					  const float height = (450.0f * scale);
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					  const float padding_and_rounding = 18.0f * scale;
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					  const float padding_and_rounding = LayoutScale(18.0f);
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					  ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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					  ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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					  ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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					  ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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					  ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, 0.0f);
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					  ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize, LayoutScale(14.0f));
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					  ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, LayoutScale(10.0f));
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					  ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(8.0f, 4.0f));
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					  ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, LayoutScale(4.0f, 2.0f));
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					  ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, UIStyle.PrimaryColor);
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					  ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, UIStyle.PrimaryColor);
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					  ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, UIStyle.BackgroundColor);
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					  ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, UIStyle.BackgroundColor);
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					  ImGui::PushStyleColor(ImGuiCol_WindowBg, DarkerColor(UIStyle.PopupBackgroundColor));
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					  ImGui::PushStyleColor(ImGuiCol_WindowBg, DarkerColor(UIStyle.PopupBackgroundColor));
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					  ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.BackgroundTextColor);
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					  ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.BackgroundTextColor);
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					  ImGui::PushFont(ImGuiManager::GetTextFont(), ImGuiManager::GetOSDFontSize(), 0.0f);
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					  ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
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					  ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
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					  ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
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					  ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
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					                          ImVec2(0.5f, 0.5f));
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					                          ImVec2(0.5f, 0.5f));
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					@ -1217,8 +1219,10 @@ void SaveStateSelectorUI::Draw()
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					                     ImGuiWindowFlags_NoScrollbar))
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					                     ImGuiWindowFlags_NoScrollbar))
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					  {
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					  {
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					    // Leave 2 lines for the legend
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					    // Leave 2 lines for the legend
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					    const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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					    const ImGuiStyle& style = ImGui::GetStyle();
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					    const float padding = 12.0f * scale;
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					    const float padding = LayoutScale(12.0f);
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					    const float legend_margin =
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					      UIStyle.MediumFontSize * 2.0f + padding + style.ItemSpacing.y * 2.0f + style.CellPadding.y * 2.0f;
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					    ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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					    ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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					                      ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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					                      ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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					@ -1226,8 +1230,8 @@ void SaveStateSelectorUI::Draw()
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					    {
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					    {
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					      const s32 current_slot = GetCurrentSlot();
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					      const s32 current_slot = GetCurrentSlot();
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					      const bool current_slot_global = IsCurrentSlotGlobal();
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					      const bool current_slot_global = IsCurrentSlotGlobal();
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					      const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
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					      const ImVec2 image_size = LayoutScale(128.0f, (128.0f / (4.0f / 3.0f)));
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					      const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
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					      const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - style.ScrollbarSize);
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					      const float item_height = std::floor(image_size.y + padding * 2.0f);
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					      const float item_height = std::floor(image_size.y + padding * 2.0f);
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					      const float text_indent = image_size.x + padding + padding;
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					      const float text_indent = image_size.x + padding + padding;
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					@ -1292,17 +1296,27 @@ void SaveStateSelectorUI::Draw()
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					        ImGui::Indent(text_indent);
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					        ImGui::Indent(text_indent);
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					        ImGui::PushFont(ImGuiManager::GetTextFont(), UIStyle.MediumLargeFontSize, UIStyle.BoldFontWeight);
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					        ImGui::TextUnformatted(TinyString::from_format(entry.global ?
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					        ImGui::TextUnformatted(TinyString::from_format(entry.global ?
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					                                                         TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
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					                                                         TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
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					                                                         TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
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					                                                         TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
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					                                                       entry.slot)
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					                                                       entry.slot)
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					                                 .c_str());
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					                                 .c_str());
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					        ImGui::PopFont();
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					        ImGui::PushFont(ImGuiManager::GetTextFont(), UIStyle.MediumFontSize, UIStyle.NormalFontWeight);
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					        ImGui::PushStyleColor(ImGuiCol_Text, ImGuiFullscreen::DarkerColor(style.Colors[ImGuiCol_Text]));
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					        if (entry.global)
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					        if (entry.global)
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					          ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length());
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					          ImGui::TextUnformatted(IMSTR_START_END(entry.game_details));
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					        ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
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					        ImGui::PushFont(ImGuiManager::GetFixedFont(), 0.0f, 0.0f);
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					        ImGui::TextUnformatted(IMSTR_START_END(entry.summary));
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					        ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length());
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					        ImGui::PushStyleColor(ImGuiCol_Text, ImGuiFullscreen::DarkerColor(style.Colors[ImGuiCol_Text]));
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					        ImGui::TextUnformatted(IMSTR_START_END(entry.filename));
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					        ImGui::PopFont();
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					        ImGui::PopFont();
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					        ImGui::PopStyleColor(2);
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					        ImGui::Unindent(text_indent);
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					        ImGui::Unindent(text_indent);
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					        ImGui::SetCursorPosY(y_start);
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					        ImGui::SetCursorPosY(y_start);
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					@ -1316,10 +1330,13 @@ void SaveStateSelectorUI::Draw()
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					    }
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					    }
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					    ImGui::EndChild();
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					    ImGui::EndChild();
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					    ImGui::SetCursorPosY(ImGui::GetCursorPosY() + padding);
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					    ImGui::BeginChild("##legend", ImVec2(0, 0), false,
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					    ImGui::BeginChild("##legend", ImVec2(0, 0), false,
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					                      ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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					                      ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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					                        ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
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					                        ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
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					    {
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					    {
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					      ImGui::PushFont(ImGuiManager::GetTextFont(), UIStyle.MediumFontSize, UIStyle.BoldFontWeight);
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					      ImGui::SetCursorPosX(padding);
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					      ImGui::SetCursorPosX(padding);
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					      if (ImGui::BeginTable("table", 2))
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					      if (ImGui::BeginTable("table", 2))
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					      {
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					      {
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					@ -1334,13 +1351,13 @@ void SaveStateSelectorUI::Draw()
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					        ImGui::EndTable();
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					        ImGui::EndTable();
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					      }
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					      }
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					      ImGui::PopFont();
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					    }
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					    }
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					    ImGui::EndChild();
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					    ImGui::EndChild();
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					  }
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					  }
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					  ImGui::End();
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					  ImGui::End();
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					  ImGui::PopFont();
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					  ImGui::PopStyleVar(6);
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					  ImGui::PopStyleVar(3);
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					  ImGui::PopStyleColor(4);
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					  ImGui::PopStyleColor(4);
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					  // auto-close
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					  // auto-close
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