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@ -229,7 +229,6 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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ParseGPUWireframeMode(
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ParseGPUWireframeMode(
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si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
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si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
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.value_or(DEFAULT_GPU_WIREFRAME_MODE);
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.value_or(DEFAULT_GPU_WIREFRAME_MODE);
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gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
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gpu_force_video_timing =
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gpu_force_video_timing =
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ParseForceVideoTimingName(
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ParseForceVideoTimingName(
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si.GetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(DEFAULT_FORCE_VIDEO_TIMING_MODE)).c_str())
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si.GetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(DEFAULT_FORCE_VIDEO_TIMING_MODE)).c_str())
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@ -249,9 +248,9 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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display_deinterlacing_mode =
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display_deinterlacing_mode =
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ParseDisplayDeinterlacingMode(si.GetStringValue("Display", "DeinterlacingMode",
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ParseDisplayDeinterlacingMode(
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GetDisplayDeinterlacingModeName(DEFAULT_DISPLAY_DEINTERLACING_MODE))
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si.GetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(DEFAULT_DISPLAY_DEINTERLACING_MODE))
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.c_str())
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.c_str())
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.value_or(DEFAULT_DISPLAY_DEINTERLACING_MODE);
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.value_or(DEFAULT_DISPLAY_DEINTERLACING_MODE);
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display_crop_mode =
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display_crop_mode =
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ParseDisplayCropMode(
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ParseDisplayCropMode(
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@ -537,7 +536,6 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
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si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
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si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
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si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
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si.SetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(gpu_force_video_timing));
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si.SetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(gpu_force_video_timing));
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si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
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si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
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si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
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si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
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@ -553,7 +551,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
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si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
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si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
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si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
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si.SetStringValue("Display", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
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si.SetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
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si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
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si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
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si.SetIntValue("Display", "ActiveStartOffset", display_active_start_offset);
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si.SetIntValue("Display", "ActiveStartOffset", display_active_start_offset);
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si.SetIntValue("Display", "ActiveEndOffset", display_active_end_offset);
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si.SetIntValue("Display", "ActiveEndOffset", display_active_end_offset);
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@ -745,10 +743,10 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
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g_settings.gpu_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
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g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
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g_settings.gpu_disable_interlacing = false;
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g_settings.gpu_force_video_timing = ForceVideoTimingMode::Disabled;
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g_settings.gpu_force_video_timing = ForceVideoTimingMode::Disabled;
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g_settings.gpu_widescreen_hack = false;
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g_settings.gpu_widescreen_hack = false;
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g_settings.gpu_pgxp_enable = false;
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g_settings.gpu_pgxp_enable = false;
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g_settings.display_deinterlacing_mode = DisplayDeinterlacingMode::Adaptive;
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g_settings.display_24bit_chroma_smoothing = false;
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g_settings.display_24bit_chroma_smoothing = false;
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g_settings.cdrom_read_speedup = 1;
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g_settings.cdrom_read_speedup = 1;
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g_settings.cdrom_seek_speedup = 1;
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g_settings.cdrom_seek_speedup = 1;
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@ -1320,12 +1318,14 @@ static constexpr const std::array s_display_deinterlacing_mode_names = {
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"Weave",
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"Weave",
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"Blend",
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"Blend",
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"Adaptive",
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"Adaptive",
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"Progressive",
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};
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};
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static constexpr const std::array s_display_deinterlacing_mode_display_names = {
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static constexpr const std::array s_display_deinterlacing_mode_display_names = {
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Disabled (Flickering)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Disabled (Flickering)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Weave (Combing)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Weave (Combing)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Blend (Blur)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Blend (Blur)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Adaptive (FastMAD)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Adaptive (FastMAD)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Progressive (Optimal)"),
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};
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};
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std::optional<DisplayDeinterlacingMode> Settings::ParseDisplayDeinterlacingMode(const char* str)
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std::optional<DisplayDeinterlacingMode> Settings::ParseDisplayDeinterlacingMode(const char* str)
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