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					@ -21,8 +21,8 @@
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					#include <nfd.h>
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					#include <nfd.h>
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					Log_SetChannel(SDLInterface);
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					Log_SetChannel(SDLInterface);
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					static constexpr std::array<std::pair<GPURenderer, const char*>, 2> s_gpu_renderer_names = {
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					static constexpr std::array<std::pair<Settings::GPURenderer, const char*>, 2> s_gpu_renderer_names = {
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					  {{GPURenderer::HardwareOpenGL, "Hardware (OpenGL)"}, {GPURenderer::Software, "Software"}}};
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					  {{Settings::GPURenderer::HardwareOpenGL, "Hardware (OpenGL)"}, {Settings::GPURenderer::Software, "Software"}}};
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					SDLInterface::SDLInterface() = default;
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					SDLInterface::SDLInterface() = default;
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					@ -596,6 +596,14 @@ void SDLInterface::HandleSDLKeyEvent(const SDL_Event* event)
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					        DoFrameStep();
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					        DoFrameStep();
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					    }
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					    }
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					    break;
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					    break;
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					    case SDL_SCANCODE_PAGEUP:
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					    case SDL_SCANCODE_PAGEDOWN:
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					    {
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					      if (pressed)
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					        DoToggleSoftwareRendering();
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					    }
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					    break;
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					  }
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					  }
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					}
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					}
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					@ -785,7 +793,7 @@ void SDLInterface::DrawMainMenuBar()
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					    {
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					    {
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					      if (ImGui::BeginMenu("Renderer"))
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					      if (ImGui::BeginMenu("Renderer"))
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					      {
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					      {
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					        const GPURenderer current = m_system->GetSettings().gpu_renderer;
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					        const Settings::GPURenderer current = m_system->GetSettings().gpu_renderer;
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					        for (const auto& it : s_gpu_renderer_names)
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					        for (const auto& it : s_gpu_renderer_names)
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					        {
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					        {
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					          if (ImGui::MenuItem(it.second, nullptr, current == it.first))
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					          if (ImGui::MenuItem(it.second, nullptr, current == it.first))
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					@ -1187,6 +1195,26 @@ void SDLInterface::DoFrameStep()
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					  m_paused = false;
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					  m_paused = false;
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					}
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					}
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					void SDLInterface::DoToggleSoftwareRendering()
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					{
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					  if (!m_system)
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					    return;
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					  auto& settings = m_system->GetSettings();
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					  if (settings.gpu_renderer != Settings::GPURenderer::Software)
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					  {
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					    settings.gpu_renderer = Settings::GPURenderer::Software;
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					    AddOSDMessage("Switched to software GPU renderer.");
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					  }
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					  else
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					  {
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					    settings.gpu_renderer = Settings::GPURenderer::HardwareOpenGL;
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					    AddOSDMessage("Switched to hardware GPU renderer.");
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					  }
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					  m_system->RecreateGPU();
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					}
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					void SDLInterface::Run()
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					void SDLInterface::Run()
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					{
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					{
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					  m_audio_stream->PauseOutput(false);
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					  m_audio_stream->PauseOutput(false);
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