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@ -100,11 +100,11 @@ bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
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}
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case SDL_CONTROLLERAXISMOTION:
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return HandleControllerAxisEvent(event);
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return HandleControllerAxisEvent(&event->caxis);
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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return HandleControllerButtonEvent(event);
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return HandleControllerButtonEvent(&event->cbutton);
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case SDL_JOYDEVICEADDED:
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if (SDL_IsGameController(event->jdevice.which))
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@ -589,23 +589,23 @@ bool SDLControllerInterface::BindControllerButtonToAxis(int controller_index, in
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return true;
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}
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bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev)
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{
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const float value = static_cast<float>(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f);
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Log_DebugPrintf("controller %d axis %d %d %f", ev->caxis.which, ev->caxis.axis, ev->caxis.value, value);
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const float value = static_cast<float>(ev->value) / (ev->value < 0 ? 32768.0f : 32767.0f);
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Log_DebugPrintf("controller %d axis %d %d %f", ev->which, ev->axis, ev->value, value);
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auto it = GetControllerDataForJoystickId(ev->caxis.which);
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auto it = GetControllerDataForJoystickId(ev->which);
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if (it == m_controllers.end())
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return false;
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if (DoEventHook(Hook::Type::Axis, it->player_id, ev->caxis.axis, value))
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if (DoEventHook(Hook::Type::Axis, it->player_id, ev->axis, value))
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return true;
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const AxisCallback& cb = it->axis_mapping[ev->caxis.axis][AxisSide::Full];
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const AxisCallback& cb = it->axis_mapping[ev->axis][AxisSide::Full];
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if (cb)
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{
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// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
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if (ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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if (ev->axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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{
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cb((value * 2.0f) - 1.0f);
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}
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@ -619,8 +619,8 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(value) >= it->deadzone);
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const bool positive = (value >= 0.0f);
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const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(positive)];
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const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(positive)];
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if (button_cb)
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{
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button_cb(outside_deadzone);
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@ -639,27 +639,27 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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}
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}
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bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_Event* ev)
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bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev)
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{
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Log_DebugPrintf("controller %d button %d %s", ev->cbutton.which, ev->cbutton.button,
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ev->cbutton.state == SDL_PRESSED ? "pressed" : "released");
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Log_DebugPrintf("controller %d button %d %s", ev->which, ev->button,
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ev->state == SDL_PRESSED ? "pressed" : "released");
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auto it = GetControllerDataForJoystickId(ev->cbutton.which);
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auto it = GetControllerDataForJoystickId(ev->which);
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if (it == m_controllers.end())
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return false;
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const bool pressed = (ev->cbutton.state == SDL_PRESSED);
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if (DoEventHook(Hook::Type::Button, it->player_id, ev->cbutton.button, pressed ? 1.0f : 0.0f))
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const bool pressed = (ev->state == SDL_PRESSED);
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if (DoEventHook(Hook::Type::Button, it->player_id, ev->button, pressed ? 1.0f : 0.0f))
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return true;
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const ButtonCallback& cb = it->button_mapping[ev->cbutton.button];
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const ButtonCallback& cb = it->button_mapping[ev->button];
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if (cb)
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{
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cb(pressed);
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return true;
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}
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const AxisCallback& axis_cb = it->button_axis_mapping[ev->cbutton.button];
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const AxisCallback& axis_cb = it->button_axis_mapping[ev->button];
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if (axis_cb)
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{
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axis_cb(pressed ? 1.0f : -1.0f);
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