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@ -106,18 +106,29 @@ bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
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case SDL_CONTROLLERBUTTONUP:
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return HandleControllerButtonEvent(event);
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case SDL_JOYDEVICEADDED:
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if (SDL_IsGameController(event->jdevice.which))
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return true;
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Log_InfoPrintf("Joystick %d inserted", event->jdevice.which);
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OpenJoystick(event->jdevice.which);
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return true;
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case SDL_JOYAXISMOTION:
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return HandleJoystickAxisEvent(&event->jaxis);
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case SDL_JOYHATMOTION:
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return HandleJoystickHatEvent(&event->jhat);
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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return HandleJoystickButtonEvent(&event->jbutton);
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default:
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return false;
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}
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}
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SDLControllerInterface::ControllerDataVector::iterator
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SDLControllerInterface::GetControllerDataForController(void* controller)
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{
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return std::find_if(m_controllers.begin(), m_controllers.end(),
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[controller](const ControllerData& cd) { return cd.controller == controller; });
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}
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SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForJoystickId(int id)
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{
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return std::find_if(m_controllers.begin(), m_controllers.end(),
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@ -179,10 +190,10 @@ bool SDLControllerInterface::OpenGameController(int index)
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SDL_GameControllerName(gcontroller));
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ControllerData cd = {};
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cd.controller = gcontroller;
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cd.player_id = player_id;
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cd.joystick_id = joystick_id;
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cd.haptic_left_right_effect = -1;
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cd.is_game_controller = true;
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SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
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if (haptic)
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@ -233,7 +244,7 @@ bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify
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if (it->haptic)
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SDL_HapticClose(static_cast<SDL_Haptic*>(it->haptic));
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SDL_GameControllerClose(static_cast<SDL_GameController*>(it->controller));
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SDL_GameControllerClose(SDL_GameControllerFromInstanceID(joystick_index));
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m_controllers.erase(it);
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if (notify)
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@ -241,18 +252,264 @@ bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify
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return true;
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}
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bool SDLControllerInterface::OpenJoystick(int index)
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{
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SDL_Joystick* joystick = SDL_JoystickOpen(index);
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if (!joystick)
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{
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Log_WarningPrintf("Failed to open joystick %d", index);
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return false;
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}
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int joystick_id = SDL_JoystickInstanceID(joystick);
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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int player_id = SDL_JoystickGetDevicePlayerIndex(index);
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#else
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int player_id = -1;
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#endif
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if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
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{
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const int free_player_id = GetFreePlayerId();
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Log_WarningPrintf(
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"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
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joystick_id, player_id, free_player_id);
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player_id = free_player_id;
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}
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const char* name = SDL_JoystickName(joystick);
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Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id, name);
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ControllerData cd = {};
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cd.player_id = player_id;
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cd.joystick_id = joystick_id;
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cd.haptic_left_right_effect = -1;
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cd.is_game_controller = false;
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SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
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if (haptic)
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{
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SDL_HapticEffect ef = {};
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ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
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ef.leftright.length = 1000;
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int ef_id = SDL_HapticNewEffect(haptic, &ef);
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if (ef_id >= 0)
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{
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cd.haptic = haptic;
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cd.haptic_left_right_effect = ef_id;
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}
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else
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{
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Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
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if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
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{
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cd.haptic = haptic;
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}
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else
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{
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Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
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SDL_HapticClose(haptic);
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}
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}
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}
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if (cd.haptic)
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Log_InfoPrintf("Rumble is supported on '%s'", name);
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else
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Log_WarningPrintf("Rumble is not supported on '%s'", name);
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m_controllers.push_back(std::move(cd));
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OnControllerConnected(player_id);
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return true;
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}
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bool SDLControllerInterface::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* event)
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{
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const float value = static_cast<float>(event->value) / (event->value < 0 ? 32768.0f : 32767.0f);
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Log_DebugPrintf("controller %d axis %d %d %f", event->which, event->axis, event->value, value);
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->is_game_controller)
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return false;
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if (DoEventHook(Hook::Type::Axis, it->player_id, event->axis, value, true))
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return true;
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bool processed = false;
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Full];
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if (cb)
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{
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cb(value);
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processed = true;
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}
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if (value > 0.0f)
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{
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Positive];
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if (cb)
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{
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// Expand 0..1 - -1..1
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cb(value * 2.0f - 1.0f);
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processed = true;
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}
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}
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else if (value < 0.0f)
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{
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Negative];
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if (cb)
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{
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// Expand 0..-1 - -1..1
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cb(value * -2.0f - 1.0f);
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processed = true;
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}
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}
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if (processed)
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return true;
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(value) >= it->deadzone);
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const bool positive = (value >= 0.0f);
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const ButtonCallback& other_button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(positive)];
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if (button_cb)
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{
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button_cb(outside_deadzone);
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if (other_button_cb)
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other_button_cb(false);
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return true;
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}
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else if (other_button_cb)
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{
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other_button_cb(false);
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return true;
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}
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else
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{
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return false;
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}
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}
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bool SDLControllerInterface::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* event)
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{
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Log_DebugPrintf("controller %d button %d %s", event->which, event->button,
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event->state == SDL_PRESSED ? "pressed" : "released");
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->is_game_controller)
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return false;
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const bool pressed = (event->state == SDL_PRESSED);
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if (DoEventHook(Hook::Type::Button, it->player_id, event->button, pressed ? 1.0f : 0.0f))
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return true;
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const ButtonCallback& cb = it->button_mapping[event->button];
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if (cb)
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{
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cb(pressed);
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return true;
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}
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const AxisCallback& axis_cb = it->button_axis_mapping[event->button];
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if (axis_cb)
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{
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axis_cb(pressed ? 1.0f : -1.0f);
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return true;
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}
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return false;
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}
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bool SDLControllerInterface::HandleJoystickHatEvent(const SDL_JoyHatEvent* event)
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{
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Log_DebugPrintf("controller %d hat %d %d", event->which, event->hat, event->value);
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->is_game_controller)
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return false;
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auto HatEventHook = [hat = event->hat, value = event->value, player_id = it->player_id, this](int hat_position) {
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if ((value & hat_position) == 0)
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return false;
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std::string_view position_str;
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switch (value)
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{
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case SDL_HAT_UP:
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position_str = "Up";
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break;
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case SDL_HAT_RIGHT:
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position_str = "Right";
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break;
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case SDL_HAT_DOWN:
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position_str = "Down";
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break;
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case SDL_HAT_LEFT:
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position_str = "Left";
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break;
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default:
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return false;
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}
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return DoEventHook(Hook::Type::Hat, player_id, hat, position_str);
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};
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if (event->value == SDL_HAT_CENTERED)
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{
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if (HatEventHook(SDL_HAT_CENTERED))
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return true;
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}
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else
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{
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// event->value can be a bitmask of multiple direction, so probe them all
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if (HatEventHook(SDL_HAT_UP) || HatEventHook(SDL_HAT_RIGHT) || HatEventHook(SDL_HAT_DOWN) ||
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HatEventHook(SDL_HAT_LEFT))
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return true;
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}
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bool processed = false;
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][0]; cb)
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{
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cb(event->value & SDL_HAT_UP);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][1]; cb)
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{
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cb(event->value & SDL_HAT_RIGHT);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][2]; cb)
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{
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cb(event->value & SDL_HAT_DOWN);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][3]; cb)
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{
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cb(event->value & SDL_HAT_LEFT);
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processed = true;
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}
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return processed;
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}
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void SDLControllerInterface::ClearBindings()
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{
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for (auto& it : m_controllers)
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{
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for (AxisCallback& ac : it.axis_mapping)
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ac = {};
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for (ButtonCallback& bc : it.button_mapping)
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bc = {};
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it.axis_mapping.fill({});
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it.button_mapping.fill({});
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it.axis_button_mapping.fill({});
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it.button_axis_mapping.fill({});
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it.hat_button_mapping.clear();
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}
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}
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bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback)
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bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
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AxisCallback callback)
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{
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auto it = GetControllerDataForPlayerId(controller_index);
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if (it == m_controllers.end())
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@ -261,7 +518,7 @@ bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_n
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|
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if (axis_number < 0 || axis_number >= MAX_NUM_AXISES)
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return false;
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it->axis_mapping[axis_number] = std::move(callback);
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it->axis_mapping[axis_number][axis_side] = std::move(callback);
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return true;
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}
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@ -292,6 +549,33 @@ bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, in
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return true;
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}
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bool SDLControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
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std::string_view hat_position, ButtonCallback callback)
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{
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auto it = GetControllerDataForPlayerId(controller_index);
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if (it == m_controllers.end())
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return false;
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size_t index;
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if (hat_position == "Up")
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index = 0;
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else if (hat_position == "Right")
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index = 1;
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else if (hat_position == "Down")
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index = 2;
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else if (hat_position == "Left")
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index = 3;
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else
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return false;
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// We need 4 entries per hat_number
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if (it->hat_button_mapping.size() < hat_number + 1)
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it->hat_button_mapping.resize(hat_number + 1);
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it->hat_button_mapping[hat_number][index] = std::move(callback);
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return true;
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}
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bool SDLControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback)
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{
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auto it = GetControllerDataForPlayerId(controller_index);
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@ -317,10 +601,18 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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if (DoEventHook(Hook::Type::Axis, it->player_id, ev->caxis.axis, value))
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return true;
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const AxisCallback& cb = it->axis_mapping[ev->caxis.axis];
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const AxisCallback& cb = it->axis_mapping[ev->caxis.axis][AxisSide::Full];
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if (cb)
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{
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cb(value);
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// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
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if (ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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{
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cb((value * 2.0f) - 1.0f);
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}
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else
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{
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cb(value);
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}
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return true;
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}
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@ -367,11 +659,11 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_Event* ev)
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return true;
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}
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// Assume a half-axis, i.e. in 0..1 range
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|
|
const AxisCallback& axis_cb = it->button_axis_mapping[ev->cbutton.button];
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|
|
if (axis_cb)
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|
|
{
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axis_cb(pressed ? 1.0f : 0.0f);
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axis_cb(pressed ? 1.0f : -1.0f);
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|
return true;
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|
}
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|
return false;
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