More arbitrary magic to try to fix all the pixels properly.

main
Teo Mrnjavac 9 years ago
parent 9b60040bab
commit df9cec14f7

@ -36,7 +36,17 @@
static const int VIEW_HEIGHT = CalamaresUtils::defaultFontHeight() + 8; static const int VIEW_HEIGHT = CalamaresUtils::defaultFontHeight() + 8;
static const int CORNER_RADIUS = 3; static const int CORNER_RADIUS = 3;
static const int EXTENDED_PARTITION_MARGIN = qMax( 4, VIEW_HEIGHT / 6 ); static const int EXTENDED_PARTITION_MARGIN = qMax( 4, VIEW_HEIGHT / 6 );
static const int SELECTION_MARGIN = EXTENDED_PARTITION_MARGIN / 2 - 1;
// The SELECTION_MARGIN is applied within a hardcoded 2px padding anyway, so
// we start from EXTENDED_PARTITION_MARGIN - 2 in all cases.
// Then we try to ensure the selection rectangle fits exactly between the extended
// rectangle and the outer frame (the "/ 2" part), unless that's not possible, and in
// that case we at least make sure we have a 1px gap between the selection rectangle
// and the extended partition box (the "- 2" part).
// At worst, on low DPI systems, this will mean in order:
// 1px outer rect, 1 px gap, 1px selection rect, 1px gap, 1px extended partition rect.
static const int SELECTION_MARGIN = qMin( ( EXTENDED_PARTITION_MARGIN - 2 ) / 2,
( EXTENDED_PARTITION_MARGIN - 2 ) - 2 );
PartitionBarsView::PartitionBarsView( QWidget* parent ) PartitionBarsView::PartitionBarsView( QWidget* parent )

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