mirror of https://github.com/cutefishos/calamares
[branding] Expand documentation
- Make CMakeLists a little more resilient - Format docs source - Add documentation for the examplesmain
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file( GLOB SUBDIRECTORIES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*" )
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file( GLOB SUBDIRECTORIES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*" )
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foreach( SUBDIRECTORY ${SUBDIRECTORIES} )
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foreach( SUBDIRECTORY ${SUBDIRECTORIES} )
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if( IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}" )
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set( _sd "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}" )
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if( IS_DIRECTORY "${_sd}" AND EXISTS "${_sd}/branding.desc" )
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calamares_add_branding_subdirectory( ${SUBDIRECTORY} )
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calamares_add_branding_subdirectory( ${SUBDIRECTORY} )
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endif()
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endif()
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endforeach()
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endforeach()
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# Branding directory
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# Branding directory
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Branding components can go here, or they can be managed and installed separately.
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Branding components can go here, or they can be installed separately.
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A branding component is a subdirectory with a branding.desc descriptor file, containing brand-specific strings in a key-value structure, plus brand-specific images or QML. Such a subdirectory, when placed here, is automatically picked up by CMake and made available to Calamares.
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A branding component is a subdirectory with a `branding.desc` descriptor
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file, containing brand-specific strings in a key-value structure, plus
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brand-specific images or QML. Such a subdirectory, when placed here, is
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automatically picked up by CMake and made available to Calamares.
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QML files in a branding component can be translated. Translations should be placed in a subdirectory `lang` of the branding component directory. Qt translation files are supported (`.ts` sources which get compiled into `.qm`). Inside the `lang` subdirectory all translation files must be named according to the scheme `calamares-<component name>_<language>.qm`.
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QML files in a branding component can be translated. Translations should
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be placed in a subdirectory `lang/` of the branding component directory.
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Qt translation files are supported (`.ts` sources which get compiled into
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`.qm`). Inside the `lang` subdirectory all translation files must be named
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according to the scheme `calamares-<component name>_<language>.qm`.
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Text in your show.qml should be enclosed in this form for translations `text: qsTr("This is an example text.")`
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Text in your `show.qml` (or whatever *slideshow* is set to in the descriptor
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file) should be enclosed in this form for translations
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```
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text: qsTr("This is an example text.")
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```
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## Examples
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There are two examples of branding content:
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- `default/` is a sample brand for the Generic Linux distribution. It uses
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the default Calamares icons and a as start-page splash it provides a
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tag-cloud view of languages. The slideshow is a basic one with a few
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slides of text and a single image. No translations are provided.
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- `samegame/` is a similarly simple branding setup for Generic Linux,
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but instead of a slideshow, it lets the user play Same Game (clicking
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colored balls) during the installation. The game is taken from the
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QML examples provided by the Qt Company.
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