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yuzu/src
Yuri Kunde Schlesner ecbad494d9 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
10 years ago
..
citra Increase required OpenGL version to 3.3 10 years ago
citra_qt Shader Debugger: Initialize input_vertex to prevent crashes 10 years ago
common x64: Proper stack alignment in shader JIT function calls 10 years ago
core DynCom: Converted all 0xE condition code checks to ConditionCode::AL 10 years ago
video_core OpenGL: Use Sampler Objects to decouple sampler config from textures 10 years ago
CMakeLists.txt