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			2911 lines
		
	
	
		
			110 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			2911 lines
		
	
	
		
			110 KiB
		
	
	
	
		
			C++
		
	
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <memory>
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#include <thread>
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/error.h"
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#include "applets/profile_select.h"
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#include "applets/software_keyboard.h"
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#include "applets/web_browser.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/applets/general_frontend.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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    return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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                                                          const std::string& path) {
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    return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDesktopWidget>
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#include <QDialogButtonBox>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QSysInfo>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/gpu.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/uisettings.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef YUZU_USE_QT_WEB_ENGINE
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#include <QWebEngineProfile>
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#include <QWebEngineScript>
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#include <QWebEngineScriptCollection>
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#include <QWebEngineSettings>
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#include <QWebEngineView>
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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#include <windows.h>
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_timeout = 2500;
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constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
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/**
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 * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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 * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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 * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
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 */
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enum class CalloutFlag : uint32_t {
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    Telemetry = 0x1,
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    DRDDeprecation = 0x2,
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};
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void GMainWindow::ShowTelemetryCallout() {
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    if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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        return;
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    }
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    UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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    const QString telemetry_message =
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        tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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           "data is collected</a> to help improve yuzu. "
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           "<br/><br/>Would you like to share your usage data with us?");
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    if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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        Settings::values.enable_telemetry = false;
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        Settings::Apply();
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    }
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}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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    Log::Filter log_filter;
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    log_filter.ParseFilterString(Settings::values.log_filter);
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    Log::SetGlobalFilter(log_filter);
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    const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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    FileUtil::CreateFullPath(log_dir);
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    Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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#ifdef _WIN32
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    Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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GMainWindow::GMainWindow()
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    : config(new Config()), emu_thread(nullptr),
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      vfs(std::make_shared<FileSys::RealVfsFilesystem>()),
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      provider(std::make_unique<FileSys::ManualContentProvider>()) {
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    InitializeLogging();
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    LoadTranslation();
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    setAcceptDrops(true);
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    ui.setupUi(this);
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    statusBar()->hide();
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    default_theme_paths = QIcon::themeSearchPaths();
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    UpdateUITheme();
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    SetDiscordEnabled(UISettings::values.enable_discord_presence);
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    discord_rpc->Update();
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    InitializeWidgets();
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    InitializeDebugWidgets();
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    InitializeRecentFileMenuActions();
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    InitializeHotkeys();
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    SetDefaultUIGeometry();
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    RestoreUIState();
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    ConnectMenuEvents();
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    ConnectWidgetEvents();
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    const auto build_id = std::string(Common::g_build_id);
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    const auto fmt = std::string(Common::g_title_bar_format_idle);
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    const auto yuzu_build_version =
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        fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{},
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                    std::string{}, std::string{}, std::string{}, build_id);
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    LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch,
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             Common::g_scm_desc);
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#ifdef ARCHITECTURE_x86_64
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    const auto& caps = Common::GetCPUCaps();
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    std::string cpu_string = caps.cpu_string;
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    if (caps.avx || caps.avx2 || caps.avx512) {
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        cpu_string += " | AVX";
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        if (caps.avx512) {
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            cpu_string += "512";
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        } else if (caps.avx2) {
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            cpu_string += '2';
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        }
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        if (caps.fma || caps.fma4) {
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            cpu_string += " | FMA";
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        }
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    }
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    LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
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#endif
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    LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
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    LOG_INFO(Frontend, "Host RAM: {:.2f} GB",
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             Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024);
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    LOG_INFO(Frontend, "Host Swap: {:.2f} GB",
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             Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024);
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    UpdateWindowTitle();
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    show();
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    Core::System::GetInstance().SetContentProvider(
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        std::make_unique<FileSys::ContentProviderUnion>());
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    Core::System::GetInstance().RegisterContentProvider(
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        FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
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    Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
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    // Gen keys if necessary
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    OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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    game_list->LoadCompatibilityList();
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    game_list->PopulateAsync(UISettings::values.game_dirs);
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    // Show one-time "callout" messages to the user
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    ShowTelemetryCallout();
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    // make sure menubar has the arrow cursor instead of inheriting from this
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    ui.menubar->setCursor(QCursor());
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    statusBar()->setCursor(QCursor());
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    mouse_hide_timer.setInterval(default_mouse_timeout);
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    connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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    connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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    QStringList args = QApplication::arguments();
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    if (args.length() >= 2) {
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        BootGame(args[1]);
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    }
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}
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GMainWindow::~GMainWindow() {
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    // will get automatically deleted otherwise
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    if (render_window->parent() == nullptr)
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        delete render_window;
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}
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void GMainWindow::ProfileSelectorSelectProfile() {
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    const Service::Account::ProfileManager manager;
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    int index = 0;
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    if (manager.GetUserCount() != 1) {
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        QtProfileSelectionDialog dialog(this);
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        dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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                              Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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        dialog.setWindowModality(Qt::WindowModal);
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        if (dialog.exec() == QDialog::Rejected) {
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            emit ProfileSelectorFinishedSelection(std::nullopt);
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            return;
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        }
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        index = dialog.GetIndex();
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    }
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    const auto uuid = manager.GetUser(static_cast<std::size_t>(index));
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    if (!uuid.has_value()) {
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        emit ProfileSelectorFinishedSelection(std::nullopt);
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        return;
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    }
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    emit ProfileSelectorFinishedSelection(uuid);
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}
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void GMainWindow::SoftwareKeyboardGetText(
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    const Core::Frontend::SoftwareKeyboardParameters& parameters) {
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    QtSoftwareKeyboardDialog dialog(this, parameters);
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    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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                          Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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    dialog.setWindowModality(Qt::WindowModal);
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    if (dialog.exec() == QDialog::Rejected) {
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        emit SoftwareKeyboardFinishedText(std::nullopt);
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        return;
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    }
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    emit SoftwareKeyboardFinishedText(dialog.GetText());
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}
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void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) {
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    QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message));
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    emit SoftwareKeyboardFinishedCheckDialog();
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}
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#ifdef YUZU_USE_QT_WEB_ENGINE
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void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
 | 
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    NXInputWebEngineView web_browser_view(this);
 | 
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 | 
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    // Scope to contain the QProgressDialog for initialization
 | 
						|
    {
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        QProgressDialog progress(this);
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        progress.setMinimumDuration(200);
 | 
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        progress.setLabelText(tr("Loading Web Applet..."));
 | 
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        progress.setRange(0, 4);
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						|
        progress.setValue(0);
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        progress.show();
 | 
						|
 | 
						|
        auto future = QtConcurrent::run([this] { emit WebBrowserUnpackRomFS(); });
 | 
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						|
        while (!future.isFinished())
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            QApplication::processEvents();
 | 
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 | 
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        progress.setValue(1);
 | 
						|
 | 
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        // Load the special shim script to handle input and exit.
 | 
						|
        QWebEngineScript nx_shim;
 | 
						|
        nx_shim.setSourceCode(GetNXShimInjectionScript());
 | 
						|
        nx_shim.setWorldId(QWebEngineScript::MainWorld);
 | 
						|
        nx_shim.setName(QStringLiteral("nx_inject.js"));
 | 
						|
        nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation);
 | 
						|
        nx_shim.setRunsOnSubFrames(true);
 | 
						|
        web_browser_view.page()->profile()->scripts()->insert(nx_shim);
 | 
						|
 | 
						|
        web_browser_view.load(
 | 
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            QUrl(QUrl::fromLocalFile(QString::fromStdString(std::string(filename))).toString() +
 | 
						|
                 QString::fromStdString(std::string(additional_args))));
 | 
						|
 | 
						|
        progress.setValue(2);
 | 
						|
 | 
						|
        render_window->hide();
 | 
						|
        web_browser_view.setFocus();
 | 
						|
 | 
						|
        const auto& layout = render_window->GetFramebufferLayout();
 | 
						|
        web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
 | 
						|
        web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
 | 
						|
        web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
 | 
						|
                                       Layout::ScreenUndocked::Width);
 | 
						|
        web_browser_view.settings()->setAttribute(
 | 
						|
            QWebEngineSettings::LocalContentCanAccessRemoteUrls, true);
 | 
						|
 | 
						|
        web_browser_view.show();
 | 
						|
 | 
						|
        progress.setValue(3);
 | 
						|
 | 
						|
        QApplication::processEvents();
 | 
						|
 | 
						|
        progress.setValue(4);
 | 
						|
    }
 | 
						|
 | 
						|
    bool finished = false;
 | 
						|
    QAction* exit_action = new QAction(tr("Exit Web Applet"), this);
 | 
						|
    connect(exit_action, &QAction::triggered, this, [&finished] { finished = true; });
 | 
						|
    ui.menubar->addAction(exit_action);
 | 
						|
 | 
						|
    auto& npad =
 | 
						|
        Core::System::GetInstance()
 | 
						|
            .ServiceManager()
 | 
						|
            .GetService<Service::HID::Hid>("hid")
 | 
						|
            ->GetAppletResource()
 | 
						|
            ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
 | 
						|
 | 
						|
    const auto fire_js_keypress = [&web_browser_view](u32 key_code) {
 | 
						|
        web_browser_view.page()->runJavaScript(
 | 
						|
            QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));")
 | 
						|
                .arg(key_code));
 | 
						|
    };
 | 
						|
 | 
						|
    QMessageBox::information(
 | 
						|
        this, tr("Exit"),
 | 
						|
        tr("To exit the web application, use the game provided controls to select exit, select the "
 | 
						|
           "'Exit Web Applet' option in the menu bar, or press the 'Enter' key."));
 | 
						|
 | 
						|
    bool running_exit_check = false;
 | 
						|
    while (!finished) {
 | 
						|
        QApplication::processEvents();
 | 
						|
 | 
						|
        if (!running_exit_check) {
 | 
						|
            web_browser_view.page()->runJavaScript(QStringLiteral("applet_done;"),
 | 
						|
                                                   [&](const QVariant& res) {
 | 
						|
                                                       running_exit_check = false;
 | 
						|
                                                       if (res.toBool())
 | 
						|
                                                           finished = true;
 | 
						|
                                                   });
 | 
						|
            running_exit_check = true;
 | 
						|
        }
 | 
						|
 | 
						|
        const auto input = npad.GetAndResetPressState();
 | 
						|
        for (std::size_t i = 0; i < Settings::NativeButton::NumButtons; ++i) {
 | 
						|
            if ((input & (1 << i)) != 0) {
 | 
						|
                LOG_DEBUG(Frontend, "firing input for button id={:02X}", i);
 | 
						|
                web_browser_view.page()->runJavaScript(
 | 
						|
                    QStringLiteral("yuzu_key_callbacks[%1]();").arg(i));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (input & 0x00888000)      // RStick Down | LStick Down | DPad Down
 | 
						|
            fire_js_keypress(40);    // Down Arrow Key
 | 
						|
        else if (input & 0x00444000) // RStick Right | LStick Right | DPad Right
 | 
						|
            fire_js_keypress(39);    // Right Arrow Key
 | 
						|
        else if (input & 0x00222000) // RStick Up | LStick Up | DPad Up
 | 
						|
            fire_js_keypress(38);    // Up Arrow Key
 | 
						|
        else if (input & 0x00111000) // RStick Left | LStick Left | DPad Left
 | 
						|
            fire_js_keypress(37);    // Left Arrow Key
 | 
						|
        else if (input & 0x00000001) // A Button
 | 
						|
            fire_js_keypress(13);    // Enter Key
 | 
						|
    }
 | 
						|
 | 
						|
    web_browser_view.hide();
 | 
						|
    render_window->show();
 | 
						|
    render_window->setFocus();
 | 
						|
    ui.menubar->removeAction(exit_action);
 | 
						|
 | 
						|
    // Needed to update render window focus/show and remove menubar action
 | 
						|
    QApplication::processEvents();
 | 
						|
    emit WebBrowserFinishedBrowsing();
 | 
						|
}
 | 
						|
 | 
						|
#else
 | 
						|
 | 
						|
void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
 | 
						|
    QMessageBox::warning(
 | 
						|
        this, tr("Web Applet"),
 | 
						|
        tr("This version of yuzu was built without QtWebEngine support, meaning that yuzu cannot "
 | 
						|
           "properly display the game manual or web page requested."),
 | 
						|
        QMessageBox::Ok, QMessageBox::Ok);
 | 
						|
 | 
						|
    LOG_INFO(Frontend,
 | 
						|
             "(STUBBED) called - Missing QtWebEngine dependency needed to open website page at "
 | 
						|
             "'{}' with arguments '{}'!",
 | 
						|
             filename, additional_args);
 | 
						|
 | 
						|
    emit WebBrowserFinishedBrowsing();
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
void GMainWindow::InitializeWidgets() {
 | 
						|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
 | 
						|
    ui.action_Report_Compatibility->setVisible(true);
 | 
						|
#endif
 | 
						|
    render_window = new GRenderWindow(this, emu_thread.get());
 | 
						|
    render_window->hide();
 | 
						|
 | 
						|
    game_list = new GameList(vfs, provider.get(), this);
 | 
						|
    ui.horizontalLayout->addWidget(game_list);
 | 
						|
 | 
						|
    game_list_placeholder = new GameListPlaceholder(this);
 | 
						|
    ui.horizontalLayout->addWidget(game_list_placeholder);
 | 
						|
    game_list_placeholder->setVisible(false);
 | 
						|
 | 
						|
    loading_screen = new LoadingScreen(this);
 | 
						|
    loading_screen->hide();
 | 
						|
    ui.horizontalLayout->addWidget(loading_screen);
 | 
						|
    connect(loading_screen, &LoadingScreen::Hidden, [&] {
 | 
						|
        loading_screen->Clear();
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->show();
 | 
						|
            render_window->setFocus();
 | 
						|
        }
 | 
						|
    });
 | 
						|
 | 
						|
    // Create status bar
 | 
						|
    message_label = new QLabel();
 | 
						|
    // Configured separately for left alignment
 | 
						|
    message_label->setFrameStyle(QFrame::NoFrame);
 | 
						|
    message_label->setContentsMargins(4, 0, 4, 0);
 | 
						|
    message_label->setAlignment(Qt::AlignLeft);
 | 
						|
    statusBar()->addPermanentWidget(message_label, 1);
 | 
						|
 | 
						|
    shader_building_label = new QLabel();
 | 
						|
    shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
 | 
						|
    emu_speed_label = new QLabel();
 | 
						|
    emu_speed_label->setToolTip(
 | 
						|
        tr("Current emulation speed. Values higher or lower than 100% "
 | 
						|
           "indicate emulation is running faster or slower than a Switch."));
 | 
						|
    game_fps_label = new QLabel();
 | 
						|
    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
 | 
						|
                                  "This will vary from game to game and scene to scene."));
 | 
						|
    emu_frametime_label = new QLabel();
 | 
						|
    emu_frametime_label->setToolTip(
 | 
						|
        tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
 | 
						|
           "full-speed emulation this should be at most 16.67 ms."));
 | 
						|
 | 
						|
    for (auto& label :
 | 
						|
         {shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
 | 
						|
        label->setVisible(false);
 | 
						|
        label->setFrameStyle(QFrame::NoFrame);
 | 
						|
        label->setContentsMargins(4, 0, 4, 0);
 | 
						|
        statusBar()->addPermanentWidget(label);
 | 
						|
    }
 | 
						|
 | 
						|
    // Setup Dock button
 | 
						|
    dock_status_button = new QPushButton();
 | 
						|
    dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    dock_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(dock_status_button, &QPushButton::clicked, [&] {
 | 
						|
        Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
 | 
						|
        dock_status_button->setChecked(Settings::values.use_docked_mode);
 | 
						|
        OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
 | 
						|
    });
 | 
						|
    dock_status_button->setText(tr("DOCK"));
 | 
						|
    dock_status_button->setCheckable(true);
 | 
						|
    dock_status_button->setChecked(Settings::values.use_docked_mode);
 | 
						|
    statusBar()->insertPermanentWidget(0, dock_status_button);
 | 
						|
 | 
						|
    // Setup ASync button
 | 
						|
    async_status_button = new QPushButton();
 | 
						|
    async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    async_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(async_status_button, &QPushButton::clicked, [&] {
 | 
						|
        if (emulation_running) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
 | 
						|
                        Settings::values.use_multi_core.GetValue();
 | 
						|
        Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
 | 
						|
        async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
 | 
						|
        Settings::Apply();
 | 
						|
    });
 | 
						|
    async_status_button->setText(tr("ASYNC"));
 | 
						|
    async_status_button->setCheckable(true);
 | 
						|
    async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
 | 
						|
 | 
						|
    // Setup Multicore button
 | 
						|
    multicore_status_button = new QPushButton();
 | 
						|
    multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    multicore_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(multicore_status_button, &QPushButton::clicked, [&] {
 | 
						|
        if (emulation_running) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
 | 
						|
        bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
 | 
						|
                        Settings::values.use_multi_core.GetValue();
 | 
						|
        Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
 | 
						|
        async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
 | 
						|
        multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
 | 
						|
        Settings::Apply();
 | 
						|
    });
 | 
						|
    multicore_status_button->setText(tr("MULTICORE"));
 | 
						|
    multicore_status_button->setCheckable(true);
 | 
						|
    multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
 | 
						|
    statusBar()->insertPermanentWidget(0, multicore_status_button);
 | 
						|
    statusBar()->insertPermanentWidget(0, async_status_button);
 | 
						|
 | 
						|
    // Setup Renderer API button
 | 
						|
    renderer_status_button = new QPushButton();
 | 
						|
    renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
 | 
						|
    renderer_status_button->setCheckable(true);
 | 
						|
    renderer_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
 | 
						|
        renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
 | 
						|
    });
 | 
						|
    renderer_status_button->toggle();
 | 
						|
 | 
						|
#ifndef HAS_VULKAN
 | 
						|
    renderer_status_button->setChecked(false);
 | 
						|
    renderer_status_button->setCheckable(false);
 | 
						|
    renderer_status_button->setDisabled(true);
 | 
						|
#else
 | 
						|
    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | 
						|
                                       Settings::RendererBackend::Vulkan);
 | 
						|
    connect(renderer_status_button, &QPushButton::clicked, [this] {
 | 
						|
        if (emulation_running) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        if (renderer_status_button->isChecked()) {
 | 
						|
            Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
 | 
						|
        } else {
 | 
						|
            Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
 | 
						|
        }
 | 
						|
 | 
						|
        Settings::Apply();
 | 
						|
    });
 | 
						|
#endif // HAS_VULKAN
 | 
						|
    statusBar()->insertPermanentWidget(0, renderer_status_button);
 | 
						|
 | 
						|
    statusBar()->setVisible(true);
 | 
						|
    setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeDebugWidgets() {
 | 
						|
    QMenu* debug_menu = ui.menu_View_Debugging;
 | 
						|
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    microProfileDialog = new MicroProfileDialog(this);
 | 
						|
    microProfileDialog->hide();
 | 
						|
    debug_menu->addAction(microProfileDialog->toggleViewAction());
 | 
						|
#endif
 | 
						|
 | 
						|
    waitTreeWidget = new WaitTreeWidget(this);
 | 
						|
    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
 | 
						|
    waitTreeWidget->hide();
 | 
						|
    debug_menu->addAction(waitTreeWidget->toggleViewAction());
 | 
						|
    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnEmulationStarting);
 | 
						|
    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnEmulationStopping);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeRecentFileMenuActions() {
 | 
						|
    for (int i = 0; i < max_recent_files_item; ++i) {
 | 
						|
        actions_recent_files[i] = new QAction(this);
 | 
						|
        actions_recent_files[i]->setVisible(false);
 | 
						|
        connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
 | 
						|
 | 
						|
        ui.menu_recent_files->addAction(actions_recent_files[i]);
 | 
						|
    }
 | 
						|
    ui.menu_recent_files->addSeparator();
 | 
						|
    QAction* action_clear_recent_files = new QAction(this);
 | 
						|
    action_clear_recent_files->setText(tr("Clear Recent Files"));
 | 
						|
    connect(action_clear_recent_files, &QAction::triggered, this, [this] {
 | 
						|
        UISettings::values.recent_files.clear();
 | 
						|
        UpdateRecentFiles();
 | 
						|
    });
 | 
						|
    ui.menu_recent_files->addAction(action_clear_recent_files);
 | 
						|
 | 
						|
    UpdateRecentFiles();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeHotkeys() {
 | 
						|
    hotkey_registry.LoadHotkeys();
 | 
						|
 | 
						|
    const QString main_window = QStringLiteral("Main Window");
 | 
						|
    const QString load_file = QStringLiteral("Load File");
 | 
						|
    const QString load_amiibo = QStringLiteral("Load Amiibo");
 | 
						|
    const QString exit_yuzu = QStringLiteral("Exit yuzu");
 | 
						|
    const QString restart_emulation = QStringLiteral("Restart Emulation");
 | 
						|
    const QString stop_emulation = QStringLiteral("Stop Emulation");
 | 
						|
    const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
 | 
						|
    const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
 | 
						|
    const QString fullscreen = QStringLiteral("Fullscreen");
 | 
						|
    const QString capture_screenshot = QStringLiteral("Capture Screenshot");
 | 
						|
 | 
						|
    ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
 | 
						|
    ui.action_Load_File->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, load_file));
 | 
						|
 | 
						|
    ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
 | 
						|
    ui.action_Load_Amiibo->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, load_amiibo));
 | 
						|
 | 
						|
    ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
 | 
						|
    ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
 | 
						|
 | 
						|
    ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
 | 
						|
    ui.action_Restart->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, restart_emulation));
 | 
						|
 | 
						|
    ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
 | 
						|
    ui.action_Stop->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, stop_emulation));
 | 
						|
 | 
						|
    ui.action_Show_Filter_Bar->setShortcut(
 | 
						|
        hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
 | 
						|
    ui.action_Show_Filter_Bar->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
 | 
						|
 | 
						|
    ui.action_Show_Status_Bar->setShortcut(
 | 
						|
        hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
 | 
						|
    ui.action_Show_Status_Bar->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
 | 
						|
 | 
						|
    ui.action_Capture_Screenshot->setShortcut(
 | 
						|
        hotkey_registry.GetKeySequence(main_window, capture_screenshot));
 | 
						|
    ui.action_Capture_Screenshot->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
 | 
						|
 | 
						|
    ui.action_Fullscreen->setShortcut(
 | 
						|
        hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
 | 
						|
    ui.action_Fullscreen->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, fullscreen));
 | 
						|
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
 | 
						|
            &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
 | 
						|
    connect(
 | 
						|
        hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
 | 
						|
        &QShortcut::activated, this, [&] {
 | 
						|
            if (emulation_running) {
 | 
						|
                if (emu_thread->IsRunning()) {
 | 
						|
                    OnPauseGame();
 | 
						|
                } else {
 | 
						|
                    OnStartGame();
 | 
						|
                }
 | 
						|
            }
 | 
						|
        });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
 | 
						|
            &QShortcut::activated, this, [this] {
 | 
						|
                if (!Core::System::GetInstance().IsPoweredOn()) {
 | 
						|
                    return;
 | 
						|
                }
 | 
						|
                BootGame(game_path);
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
 | 
						|
            &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
 | 
						|
            &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                if (emulation_running) {
 | 
						|
                    ui.action_Fullscreen->setChecked(false);
 | 
						|
                    ToggleFullscreen();
 | 
						|
                }
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                Settings::values.use_frame_limit.SetValue(
 | 
						|
                    !Settings::values.use_frame_limit.GetValue());
 | 
						|
                UpdateStatusBar();
 | 
						|
            });
 | 
						|
    constexpr u16 SPEED_LIMIT_STEP = 5;
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
 | 
						|
                    Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
 | 
						|
                                                          Settings::values.frame_limit.GetValue());
 | 
						|
                    UpdateStatusBar();
 | 
						|
                }
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
 | 
						|
                    Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
 | 
						|
                                                          SPEED_LIMIT_STEP);
 | 
						|
                    UpdateStatusBar();
 | 
						|
                }
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                if (ui.action_Load_Amiibo->isEnabled()) {
 | 
						|
                    OnLoadAmiibo();
 | 
						|
                }
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                if (emu_thread != nullptr && emu_thread->IsRunning()) {
 | 
						|
                    OnCaptureScreenshot();
 | 
						|
                }
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
 | 
						|
            &QShortcut::activated, this, [&] {
 | 
						|
                Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
 | 
						|
                OnDockedModeChanged(!Settings::values.use_docked_mode,
 | 
						|
                                    Settings::values.use_docked_mode);
 | 
						|
                dock_status_button->setChecked(Settings::values.use_docked_mode);
 | 
						|
            });
 | 
						|
    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
 | 
						|
            &QShortcut::activated, this,
 | 
						|
            [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetDefaultUIGeometry() {
 | 
						|
    // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
 | 
						|
    const QRect screenRect = QApplication::desktop()->screenGeometry(this);
 | 
						|
 | 
						|
    const int w = screenRect.width() * 2 / 3;
 | 
						|
    const int h = screenRect.height() * 2 / 3;
 | 
						|
    const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
 | 
						|
    const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
 | 
						|
 | 
						|
    setGeometry(x, y, w, h);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RestoreUIState() {
 | 
						|
    restoreGeometry(UISettings::values.geometry);
 | 
						|
    restoreState(UISettings::values.state);
 | 
						|
    render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
 | 
						|
    microProfileDialog->setVisible(UISettings::values.microprofile_visible);
 | 
						|
#endif
 | 
						|
 | 
						|
    game_list->LoadInterfaceLayout();
 | 
						|
 | 
						|
    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
 | 
						|
    ToggleWindowMode();
 | 
						|
 | 
						|
    ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
 | 
						|
 | 
						|
    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
 | 
						|
    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
 | 
						|
 | 
						|
    ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
 | 
						|
    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
 | 
						|
 | 
						|
    ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
 | 
						|
    statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
 | 
						|
    Debugger::ToggleConsole();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
 | 
						|
    if (!UISettings::values.pause_when_in_background) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
 | 
						|
        state != Qt::ApplicationActive) {
 | 
						|
        LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
 | 
						|
    }
 | 
						|
    if (ui.action_Pause->isEnabled() &&
 | 
						|
        (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
 | 
						|
        auto_paused = true;
 | 
						|
        OnPauseGame();
 | 
						|
    } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
 | 
						|
        auto_paused = false;
 | 
						|
        OnStartGame();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ConnectWidgetEvents() {
 | 
						|
    connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
 | 
						|
    connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
 | 
						|
    connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
 | 
						|
    connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
 | 
						|
            &GMainWindow::OnTransferableShaderCacheOpenFile);
 | 
						|
    connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
 | 
						|
            &GMainWindow::OnGameListRemoveInstalledEntry);
 | 
						|
    connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
 | 
						|
    connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
 | 
						|
    connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
 | 
						|
    connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
 | 
						|
            &GMainWindow::OnGameListNavigateToGamedbEntry);
 | 
						|
    connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
 | 
						|
    connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
 | 
						|
            &GMainWindow::OnGameListAddDirectory);
 | 
						|
    connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
 | 
						|
 | 
						|
    connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
 | 
						|
            &GMainWindow::OnGameListOpenPerGameProperties);
 | 
						|
 | 
						|
    connect(this, &GMainWindow::UpdateInstallProgress, this,
 | 
						|
            &GMainWindow::IncrementInstallProgress);
 | 
						|
 | 
						|
    connect(this, &GMainWindow::EmulationStarting, render_window,
 | 
						|
            &GRenderWindow::OnEmulationStarting);
 | 
						|
    connect(this, &GMainWindow::EmulationStopping, render_window,
 | 
						|
            &GRenderWindow::OnEmulationStopping);
 | 
						|
 | 
						|
    connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ConnectMenuEvents() {
 | 
						|
    // File
 | 
						|
    connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
 | 
						|
    connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
 | 
						|
    connect(ui.action_Install_File_NAND, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnMenuInstallToNAND);
 | 
						|
    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
 | 
						|
    connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
 | 
						|
 | 
						|
    // Emulation
 | 
						|
    connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
 | 
						|
    connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
 | 
						|
    connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
 | 
						|
    connect(ui.action_Report_Compatibility, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnMenuReportCompatibility);
 | 
						|
    connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
 | 
						|
    connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnOpenQuickstartGuide);
 | 
						|
    connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
 | 
						|
    connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
 | 
						|
    connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
 | 
						|
    connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnConfigurePerGame);
 | 
						|
 | 
						|
    // View
 | 
						|
    connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
 | 
						|
            &GMainWindow::ToggleWindowMode);
 | 
						|
    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnDisplayTitleBars);
 | 
						|
    connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
 | 
						|
    connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
 | 
						|
    connect(ui.action_Reset_Window_Size, &QAction::triggered, this, &GMainWindow::ResetWindowSize);
 | 
						|
 | 
						|
    // Fullscreen
 | 
						|
    connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
 | 
						|
 | 
						|
    // Movie
 | 
						|
    connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
 | 
						|
            &GMainWindow::OnCaptureScreenshot);
 | 
						|
 | 
						|
    // Help
 | 
						|
    connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
 | 
						|
    connect(ui.action_Rederive, &QAction::triggered, this,
 | 
						|
            std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
 | 
						|
    connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnDisplayTitleBars(bool show) {
 | 
						|
    QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
 | 
						|
 | 
						|
    if (show) {
 | 
						|
        for (QDockWidget* widget : widgets) {
 | 
						|
            QWidget* old = widget->titleBarWidget();
 | 
						|
            widget->setTitleBarWidget(nullptr);
 | 
						|
            if (old != nullptr)
 | 
						|
                delete old;
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        for (QDockWidget* widget : widgets) {
 | 
						|
            QWidget* old = widget->titleBarWidget();
 | 
						|
            widget->setTitleBarWidget(new QWidget());
 | 
						|
            if (old != nullptr)
 | 
						|
                delete old;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::PreventOSSleep() {
 | 
						|
#ifdef _WIN32
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AllowOSSleep() {
 | 
						|
#ifdef _WIN32
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::LoadROM(const QString& filename) {
 | 
						|
    // Shutdown previous session if the emu thread is still active...
 | 
						|
    if (emu_thread != nullptr)
 | 
						|
        ShutdownGame();
 | 
						|
 | 
						|
    if (!render_window->InitRenderTarget()) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    Core::System& system{Core::System::GetInstance()};
 | 
						|
    system.SetFilesystem(vfs);
 | 
						|
 | 
						|
    system.SetAppletFrontendSet({
 | 
						|
        nullptr,                                     // Parental Controls
 | 
						|
        std::make_unique<QtErrorDisplay>(*this),     //
 | 
						|
        nullptr,                                     // Photo Viewer
 | 
						|
        std::make_unique<QtProfileSelector>(*this),  //
 | 
						|
        std::make_unique<QtSoftwareKeyboard>(*this), //
 | 
						|
        std::make_unique<QtWebBrowser>(*this),       //
 | 
						|
        nullptr,                                     // E-Commerce
 | 
						|
    });
 | 
						|
 | 
						|
    system.RegisterHostThread();
 | 
						|
 | 
						|
    const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
 | 
						|
 | 
						|
    const auto drd_callout =
 | 
						|
        (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
 | 
						|
 | 
						|
    if (result == Core::System::ResultStatus::Success &&
 | 
						|
        system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
 | 
						|
        drd_callout) {
 | 
						|
        UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, tr("Warning Outdated Game Format"),
 | 
						|
            tr("You are using the deconstructed ROM directory format for this game, which is an "
 | 
						|
               "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
 | 
						|
               "NSP. Deconstructed ROM directories lack icons, metadata, and update "
 | 
						|
               "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
 | 
						|
               "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
 | 
						|
               "wiki</a>. This message will not be shown again."));
 | 
						|
    }
 | 
						|
 | 
						|
    if (result != Core::System::ResultStatus::Success) {
 | 
						|
        switch (result) {
 | 
						|
        case Core::System::ResultStatus::ErrorGetLoader:
 | 
						|
            LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
 | 
						|
            QMessageBox::critical(this, tr("Error while loading ROM!"),
 | 
						|
                                  tr("The ROM format is not supported."));
 | 
						|
            break;
 | 
						|
        case Core::System::ResultStatus::ErrorVideoCore:
 | 
						|
            QMessageBox::critical(
 | 
						|
                this, tr("An error occurred initializing the video core."),
 | 
						|
                tr("yuzu has encountered an error while running the video core, please see the "
 | 
						|
                   "log for more details."
 | 
						|
                   "For more information on accessing the log, please see the following page: "
 | 
						|
                   "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
 | 
						|
                   "to "
 | 
						|
                   "Upload the Log File</a>."
 | 
						|
                   "Ensure that you have the latest graphics drivers for your GPU."));
 | 
						|
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
            if (static_cast<u32>(result) >
 | 
						|
                static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
 | 
						|
                const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
 | 
						|
                const u16 error_id = static_cast<u16>(result) - loader_id;
 | 
						|
                const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
 | 
						|
                LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
 | 
						|
                QMessageBox::critical(
 | 
						|
                    this,
 | 
						|
                    tr("Error while loading ROM! ").append(QString::fromStdString(error_code)),
 | 
						|
                    QString::fromStdString(fmt::format(
 | 
						|
                        "{}<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
 | 
						|
                        "yuzu quickstart guide</a> to redump your files.<br>You can refer "
 | 
						|
                        "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
 | 
						|
                        static_cast<Loader::ResultStatus>(error_id))));
 | 
						|
            } else {
 | 
						|
                QMessageBox::critical(
 | 
						|
                    this, tr("Error while loading ROM!"),
 | 
						|
                    tr("An unknown error occurred. Please see the log for more details."));
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    game_path = filename;
 | 
						|
 | 
						|
    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SelectAndSetCurrentUser() {
 | 
						|
    QtProfileSelectionDialog dialog(this);
 | 
						|
    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | 
						|
                          Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | 
						|
    dialog.setWindowModality(Qt::WindowModal);
 | 
						|
 | 
						|
    if (dialog.exec() == QDialog::Rejected) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    Settings::values.current_user = dialog.GetIndex();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::BootGame(const QString& filename) {
 | 
						|
    LOG_INFO(Frontend, "yuzu starting...");
 | 
						|
    StoreRecentFile(filename); // Put the filename on top of the list
 | 
						|
 | 
						|
    u64 title_id{0};
 | 
						|
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
 | 
						|
    const auto loader = Loader::GetLoader(v_file);
 | 
						|
    if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
 | 
						|
        // Load per game settings
 | 
						|
        Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
 | 
						|
    }
 | 
						|
 | 
						|
    Settings::LogSettings();
 | 
						|
 | 
						|
    if (UISettings::values.select_user_on_boot) {
 | 
						|
        SelectAndSetCurrentUser();
 | 
						|
    }
 | 
						|
 | 
						|
    if (!LoadROM(filename))
 | 
						|
        return;
 | 
						|
 | 
						|
    // Create and start the emulation thread
 | 
						|
    emu_thread = std::make_unique<EmuThread>();
 | 
						|
    emit EmulationStarting(emu_thread.get());
 | 
						|
    emu_thread->start();
 | 
						|
 | 
						|
    connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | 
						|
    // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
 | 
						|
    // before the CPU continues
 | 
						|
    connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
 | 
						|
    connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
 | 
						|
 | 
						|
    connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
 | 
						|
            &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
 | 
						|
 | 
						|
    // Update the GUI
 | 
						|
    UpdateStatusButtons();
 | 
						|
    if (ui.action_Single_Window_Mode->isChecked()) {
 | 
						|
        game_list->hide();
 | 
						|
        game_list_placeholder->hide();
 | 
						|
    }
 | 
						|
    status_bar_update_timer.start(2000);
 | 
						|
    async_status_button->setDisabled(true);
 | 
						|
    multicore_status_button->setDisabled(true);
 | 
						|
    renderer_status_button->setDisabled(true);
 | 
						|
 | 
						|
    if (UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.start();
 | 
						|
        setMouseTracking(true);
 | 
						|
        ui.centralwidget->setMouseTracking(true);
 | 
						|
    }
 | 
						|
 | 
						|
    std::string title_name;
 | 
						|
    std::string title_version;
 | 
						|
    const auto res = Core::System::GetInstance().GetGameName(title_name);
 | 
						|
 | 
						|
    const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata();
 | 
						|
    if (metadata.first != nullptr) {
 | 
						|
        title_version = metadata.first->GetVersionString();
 | 
						|
        title_name = metadata.first->GetApplicationName();
 | 
						|
    }
 | 
						|
    if (res != Loader::ResultStatus::Success || title_name.empty()) {
 | 
						|
        title_name = FileUtil::GetFilename(filename.toStdString());
 | 
						|
    }
 | 
						|
    LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
 | 
						|
    UpdateWindowTitle(title_name, title_version);
 | 
						|
 | 
						|
    loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
 | 
						|
    loading_screen->show();
 | 
						|
 | 
						|
    emulation_running = true;
 | 
						|
    if (ui.action_Fullscreen->isChecked()) {
 | 
						|
        ShowFullscreen();
 | 
						|
    }
 | 
						|
    OnStartGame();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShutdownGame() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (ui.action_Fullscreen->isChecked()) {
 | 
						|
        HideFullscreen();
 | 
						|
    }
 | 
						|
 | 
						|
    AllowOSSleep();
 | 
						|
 | 
						|
    discord_rpc->Pause();
 | 
						|
    emu_thread->RequestStop();
 | 
						|
 | 
						|
    emit EmulationStopping();
 | 
						|
 | 
						|
    // Wait for emulation thread to complete and delete it
 | 
						|
    emu_thread->wait();
 | 
						|
    emu_thread = nullptr;
 | 
						|
 | 
						|
    discord_rpc->Update();
 | 
						|
 | 
						|
    // The emulation is stopped, so closing the window or not does not matter anymore
 | 
						|
    disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | 
						|
 | 
						|
    // Update the GUI
 | 
						|
    ui.action_Start->setEnabled(false);
 | 
						|
    ui.action_Start->setText(tr("Start"));
 | 
						|
    ui.action_Pause->setEnabled(false);
 | 
						|
    ui.action_Stop->setEnabled(false);
 | 
						|
    ui.action_Restart->setEnabled(false);
 | 
						|
    ui.action_Configure_Current_Game->setEnabled(false);
 | 
						|
    ui.action_Report_Compatibility->setEnabled(false);
 | 
						|
    ui.action_Load_Amiibo->setEnabled(false);
 | 
						|
    ui.action_Capture_Screenshot->setEnabled(false);
 | 
						|
    render_window->hide();
 | 
						|
    loading_screen->hide();
 | 
						|
    loading_screen->Clear();
 | 
						|
    if (game_list->isEmpty())
 | 
						|
        game_list_placeholder->show();
 | 
						|
    else
 | 
						|
        game_list->show();
 | 
						|
    game_list->setFilterFocus();
 | 
						|
 | 
						|
    setMouseTracking(false);
 | 
						|
    ui.centralwidget->setMouseTracking(false);
 | 
						|
 | 
						|
    UpdateWindowTitle();
 | 
						|
 | 
						|
    // Disable status bar updates
 | 
						|
    status_bar_update_timer.stop();
 | 
						|
    shader_building_label->setVisible(false);
 | 
						|
    emu_speed_label->setVisible(false);
 | 
						|
    game_fps_label->setVisible(false);
 | 
						|
    emu_frametime_label->setVisible(false);
 | 
						|
    async_status_button->setEnabled(true);
 | 
						|
    multicore_status_button->setEnabled(true);
 | 
						|
#ifdef HAS_VULKAN
 | 
						|
    renderer_status_button->setEnabled(true);
 | 
						|
#endif
 | 
						|
 | 
						|
    emulation_running = false;
 | 
						|
 | 
						|
    game_path.clear();
 | 
						|
 | 
						|
    // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | 
						|
    render_window->ReleaseRenderTarget();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::StoreRecentFile(const QString& filename) {
 | 
						|
    UISettings::values.recent_files.prepend(filename);
 | 
						|
    UISettings::values.recent_files.removeDuplicates();
 | 
						|
    while (UISettings::values.recent_files.size() > max_recent_files_item) {
 | 
						|
        UISettings::values.recent_files.removeLast();
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateRecentFiles();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateRecentFiles() {
 | 
						|
    const int num_recent_files =
 | 
						|
        std::min(UISettings::values.recent_files.size(), max_recent_files_item);
 | 
						|
 | 
						|
    for (int i = 0; i < num_recent_files; i++) {
 | 
						|
        const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
 | 
						|
            QFileInfo(UISettings::values.recent_files[i]).fileName());
 | 
						|
        actions_recent_files[i]->setText(text);
 | 
						|
        actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
 | 
						|
        actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
 | 
						|
        actions_recent_files[i]->setVisible(true);
 | 
						|
    }
 | 
						|
 | 
						|
    for (int j = num_recent_files; j < max_recent_files_item; ++j) {
 | 
						|
        actions_recent_files[j]->setVisible(false);
 | 
						|
    }
 | 
						|
 | 
						|
    // Enable the recent files menu if the list isn't empty
 | 
						|
    ui.menu_recent_files->setEnabled(num_recent_files != 0);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListLoadFile(QString game_path) {
 | 
						|
    BootGame(game_path);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
 | 
						|
    std::string path;
 | 
						|
    QString open_target;
 | 
						|
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
 | 
						|
    const auto loader = Loader::GetLoader(v_file);
 | 
						|
    FileSys::NACP control{};
 | 
						|
    u64 program_id{};
 | 
						|
 | 
						|
    loader->ReadControlData(control);
 | 
						|
    loader->ReadProgramId(program_id);
 | 
						|
 | 
						|
    const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
 | 
						|
    const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
 | 
						|
 | 
						|
    ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
 | 
						|
 | 
						|
    switch (target) {
 | 
						|
    case GameListOpenTarget::SaveData: {
 | 
						|
        open_target = tr("Save Data");
 | 
						|
        const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
 | 
						|
 | 
						|
        if (has_user_save) {
 | 
						|
            // User save data
 | 
						|
            const auto select_profile = [this] {
 | 
						|
                QtProfileSelectionDialog dialog(this);
 | 
						|
                dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | 
						|
                                      Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | 
						|
                dialog.setWindowModality(Qt::WindowModal);
 | 
						|
 | 
						|
                if (dialog.exec() == QDialog::Rejected) {
 | 
						|
                    return -1;
 | 
						|
                }
 | 
						|
 | 
						|
                return dialog.GetIndex();
 | 
						|
            };
 | 
						|
 | 
						|
            const auto index = select_profile();
 | 
						|
            if (index == -1) {
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            Service::Account::ProfileManager manager;
 | 
						|
            const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
 | 
						|
            ASSERT(user_id);
 | 
						|
            path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
 | 
						|
                                  FileSys::SaveDataSpaceId::NandUser,
 | 
						|
                                  FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
 | 
						|
        } else {
 | 
						|
            // Device save data
 | 
						|
            path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
 | 
						|
                                  FileSys::SaveDataSpaceId::NandUser,
 | 
						|
                                  FileSys::SaveDataType::SaveData, program_id, {}, 0);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!FileUtil::Exists(path)) {
 | 
						|
            FileUtil::CreateFullPath(path);
 | 
						|
            FileUtil::CreateDir(path);
 | 
						|
        }
 | 
						|
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    case GameListOpenTarget::ModData: {
 | 
						|
        open_target = tr("Mod Data");
 | 
						|
        const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
 | 
						|
        path = fmt::format("{}{:016X}", load_dir, program_id);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    default:
 | 
						|
        UNIMPLEMENTED();
 | 
						|
    }
 | 
						|
 | 
						|
    const QString qpath = QString::fromStdString(path);
 | 
						|
    const QDir dir(qpath);
 | 
						|
    if (!dir.exists()) {
 | 
						|
        QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
 | 
						|
                             tr("Folder does not exist!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
 | 
						|
             program_id);
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
 | 
						|
    const QString shader_dir =
 | 
						|
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
 | 
						|
    const QString transferable_shader_cache_folder_path =
 | 
						|
        shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
 | 
						|
    const QString transferable_shader_cache_file_path =
 | 
						|
        transferable_shader_cache_folder_path + QDir::separator() +
 | 
						|
        QString::fromStdString(fmt::format("{:016X}.bin", program_id));
 | 
						|
 | 
						|
    if (!QFile::exists(transferable_shader_cache_file_path)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
 | 
						|
                             tr("A shader cache for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Windows supports opening a folder with selecting a specified file in explorer. On every other
 | 
						|
    // OS we just open the transferable shader cache folder without preselecting the transferable
 | 
						|
    // shader cache file for the selected game.
 | 
						|
#if defined(Q_OS_WIN)
 | 
						|
    const QString explorer = QStringLiteral("explorer");
 | 
						|
    QStringList param;
 | 
						|
    if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
 | 
						|
        param << QStringLiteral("/select,");
 | 
						|
    }
 | 
						|
    param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
 | 
						|
    QProcess::startDetached(explorer, param);
 | 
						|
#else
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
 | 
						|
    std::size_t out = 0;
 | 
						|
 | 
						|
    for (const auto& subdir : dir->GetSubdirectories()) {
 | 
						|
        out += 1 + CalculateRomFSEntrySize(subdir, full);
 | 
						|
    }
 | 
						|
 | 
						|
    return out + (full ? dir->GetFiles().size() : 0);
 | 
						|
}
 | 
						|
 | 
						|
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
 | 
						|
                         const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
 | 
						|
    if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
 | 
						|
        return false;
 | 
						|
    if (dialog.wasCanceled())
 | 
						|
        return false;
 | 
						|
 | 
						|
    if (full) {
 | 
						|
        for (const auto& file : src->GetFiles()) {
 | 
						|
            const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
 | 
						|
            if (!FileSys::VfsRawCopy(file, out, block_size))
 | 
						|
                return false;
 | 
						|
            dialog.setValue(dialog.value() + 1);
 | 
						|
            if (dialog.wasCanceled())
 | 
						|
                return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    for (const auto& dir : src->GetSubdirectories()) {
 | 
						|
        const auto out = dest->CreateSubdirectory(dir->GetName());
 | 
						|
        if (!RomFSRawCopy(dialog, dir, out, block_size, full))
 | 
						|
            return false;
 | 
						|
        dialog.setValue(dialog.value() + 1);
 | 
						|
        if (dialog.wasCanceled())
 | 
						|
            return false;
 | 
						|
    }
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
 | 
						|
    const QString entry_type = [this, type] {
 | 
						|
        switch (type) {
 | 
						|
        case InstalledEntryType::Game:
 | 
						|
            return tr("Contents");
 | 
						|
        case InstalledEntryType::Update:
 | 
						|
            return tr("Update");
 | 
						|
        case InstalledEntryType::AddOnContent:
 | 
						|
            return tr("DLC");
 | 
						|
        default:
 | 
						|
            return QString{};
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    if (QMessageBox::question(
 | 
						|
            this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
 | 
						|
            QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (type) {
 | 
						|
    case InstalledEntryType::Game:
 | 
						|
        RemoveBaseContent(program_id, entry_type);
 | 
						|
        [[fallthrough]];
 | 
						|
    case InstalledEntryType::Update:
 | 
						|
        RemoveUpdateContent(program_id, entry_type);
 | 
						|
        if (type != InstalledEntryType::Game) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        [[fallthrough]];
 | 
						|
    case InstalledEntryType::AddOnContent:
 | 
						|
        RemoveAddOnContent(program_id, entry_type);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
 | 
						|
                                   "game_list");
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
 | 
						|
    const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
 | 
						|
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
 | 
						|
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
 | 
						|
 | 
						|
    if (res) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the installed base game."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, tr("Error Removing %1").arg(entry_type),
 | 
						|
            tr("The base game is not installed in the NAND and cannot be removed."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
 | 
						|
    const auto update_id = program_id | 0x800;
 | 
						|
    const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
 | 
						|
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
 | 
						|
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
 | 
						|
 | 
						|
    if (res) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the installed update."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
 | 
						|
                             tr("There is no update installed for this title."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
 | 
						|
    u32 count{};
 | 
						|
    const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
 | 
						|
    const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
 | 
						|
        FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | 
						|
 | 
						|
    for (const auto& entry : dlc_entries) {
 | 
						|
        if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) {
 | 
						|
            const auto res =
 | 
						|
                fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
 | 
						|
                fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
 | 
						|
            if (res) {
 | 
						|
                ++count;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (count == 0) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
 | 
						|
                             tr("There are no DLC installed for this title."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                             tr("Successfully removed %1 installed DLC.").arg(count));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
 | 
						|
    const QString question = [this, target] {
 | 
						|
        switch (target) {
 | 
						|
        case GameListRemoveTarget::ShaderCache:
 | 
						|
            return tr("Delete Transferable Shader Cache?");
 | 
						|
        case GameListRemoveTarget::CustomConfiguration:
 | 
						|
            return tr("Remove Custom Game Configuration?");
 | 
						|
        default:
 | 
						|
            return QString{};
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
 | 
						|
                              QMessageBox::No) != QMessageBox::Yes) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (target) {
 | 
						|
    case GameListRemoveTarget::ShaderCache:
 | 
						|
        RemoveTransferableShaderCache(program_id);
 | 
						|
        break;
 | 
						|
    case GameListRemoveTarget::CustomConfiguration:
 | 
						|
        RemoveCustomConfiguration(program_id);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
 | 
						|
    const QString shader_dir =
 | 
						|
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
 | 
						|
    const QString transferable_shader_cache_folder_path =
 | 
						|
        shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
 | 
						|
    const QString transferable_shader_cache_file_path =
 | 
						|
        transferable_shader_cache_folder_path + QDir::separator() +
 | 
						|
        QString::fromStdString(fmt::format("{:016X}.bin", program_id));
 | 
						|
 | 
						|
    if (!QFile::exists(transferable_shader_cache_file_path)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | 
						|
                             tr("A shader cache for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (QFile::remove(transferable_shader_cache_file_path)) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the transferable shader cache."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | 
						|
                             tr("Failed to remove the transferable shader cache."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
 | 
						|
    const QString config_dir =
 | 
						|
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
 | 
						|
    const QString custom_config_file_path =
 | 
						|
        config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
 | 
						|
 | 
						|
    if (!QFile::exists(custom_config_file_path)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | 
						|
                             tr("A custom configuration for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (QFile::remove(custom_config_file_path)) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the custom game configuration."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | 
						|
                             tr("Failed to remove the custom game configuration."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
 | 
						|
    const auto failed = [this] {
 | 
						|
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
 | 
						|
                             tr("There was an error copying the RomFS files or the user "
 | 
						|
                                "cancelled the operation."));
 | 
						|
    };
 | 
						|
 | 
						|
    const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
						|
    if (loader == nullptr) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    FileSys::VirtualFile file;
 | 
						|
    if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto& installed = Core::System::GetInstance().GetContentProvider();
 | 
						|
    const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
 | 
						|
 | 
						|
    if (!romfs_title_id) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto path = fmt::format(
 | 
						|
        "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
 | 
						|
 | 
						|
    FileSys::VirtualFile romfs;
 | 
						|
 | 
						|
    if (*romfs_title_id == program_id) {
 | 
						|
        const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
 | 
						|
        FileSys::PatchManager pm{program_id};
 | 
						|
        romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program);
 | 
						|
    } else {
 | 
						|
        romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
 | 
						|
    }
 | 
						|
 | 
						|
    const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
 | 
						|
    if (extracted == nullptr) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
 | 
						|
 | 
						|
    if (out == nullptr) {
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    bool ok = false;
 | 
						|
    const QStringList selections{tr("Full"), tr("Skeleton")};
 | 
						|
    const auto res = QInputDialog::getItem(
 | 
						|
        this, tr("Select RomFS Dump Mode"),
 | 
						|
        tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
 | 
						|
           "files into the new directory while <br>skeleton will only create the directory "
 | 
						|
           "structure."),
 | 
						|
        selections, 0, false, &ok);
 | 
						|
    if (!ok) {
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto full = res == selections.constFirst();
 | 
						|
    const auto entry_size = CalculateRomFSEntrySize(extracted, full);
 | 
						|
 | 
						|
    QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
 | 
						|
                             static_cast<s32>(entry_size), this);
 | 
						|
    progress.setWindowModality(Qt::WindowModal);
 | 
						|
    progress.setMinimumDuration(100);
 | 
						|
 | 
						|
    if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
 | 
						|
        progress.close();
 | 
						|
        QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
 | 
						|
                                 tr("The operation completed successfully."));
 | 
						|
        QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
 | 
						|
    } else {
 | 
						|
        progress.close();
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
 | 
						|
    QClipboard* clipboard = QGuiApplication::clipboard();
 | 
						|
    clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
 | 
						|
                                                  const CompatibilityList& compatibility_list) {
 | 
						|
    const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
 | 
						|
 | 
						|
    QString directory;
 | 
						|
    if (it != compatibility_list.end()) {
 | 
						|
        directory = it->second.second;
 | 
						|
    }
 | 
						|
 | 
						|
    QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
 | 
						|
    QString path;
 | 
						|
    if (directory == QStringLiteral("SDMC")) {
 | 
						|
        path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
 | 
						|
                                      "Nintendo/Contents/registered");
 | 
						|
    } else if (directory == QStringLiteral("UserNAND")) {
 | 
						|
        path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
 | 
						|
                                      "user/Contents/registered");
 | 
						|
    } else if (directory == QStringLiteral("SysNAND")) {
 | 
						|
        path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
 | 
						|
                                      "system/Contents/registered");
 | 
						|
    } else {
 | 
						|
        path = directory;
 | 
						|
    }
 | 
						|
    if (!QFileInfo::exists(path)) {
 | 
						|
        QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(path));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListAddDirectory() {
 | 
						|
    const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
 | 
						|
    if (dir_path.isEmpty())
 | 
						|
        return;
 | 
						|
    UISettings::GameDir game_dir{dir_path, false, true};
 | 
						|
    if (!UISettings::values.game_dirs.contains(game_dir)) {
 | 
						|
        UISettings::values.game_dirs.append(game_dir);
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    } else {
 | 
						|
        LOG_WARNING(Frontend, "Selected directory is already in the game list");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListShowList(bool show) {
 | 
						|
    if (emulation_running && ui.action_Single_Window_Mode->isChecked())
 | 
						|
        return;
 | 
						|
    game_list->setVisible(show);
 | 
						|
    game_list_placeholder->setVisible(!show);
 | 
						|
};
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
 | 
						|
    u64 title_id{};
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, file);
 | 
						|
    const auto loader = Loader::GetLoader(v_file);
 | 
						|
    if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
 | 
						|
        QMessageBox::information(this, tr("Properties"),
 | 
						|
                                 tr("The game properties could not be loaded."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    OpenPerGameConfiguration(title_id, file);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuLoadFile() {
 | 
						|
    const QString extensions =
 | 
						|
        QStringLiteral("*.")
 | 
						|
            .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
 | 
						|
            .append(QStringLiteral(" main"));
 | 
						|
    const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
 | 
						|
                                   "%1 is an identifier for the Switch executable file extensions.")
 | 
						|
                                    .arg(extensions);
 | 
						|
    const QString filename = QFileDialog::getOpenFileName(
 | 
						|
        this, tr("Load File"), UISettings::values.roms_path, file_filter);
 | 
						|
 | 
						|
    if (filename.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path();
 | 
						|
    BootGame(filename);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuLoadFolder() {
 | 
						|
    const QString dir_path =
 | 
						|
        QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
 | 
						|
 | 
						|
    if (dir_path.isNull()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const QDir dir{dir_path};
 | 
						|
    const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
 | 
						|
    if (matching_main.size() == 1) {
 | 
						|
        BootGame(dir.path() + QDir::separator() + matching_main[0]);
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Invalid Directory Selected"),
 | 
						|
                             tr("The directory you have selected does not contain a 'main' file."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::IncrementInstallProgress() {
 | 
						|
    install_progress->setValue(install_progress->value() + 1);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuInstallToNAND() {
 | 
						|
    const QString file_filter =
 | 
						|
        tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
 | 
						|
           "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
 | 
						|
           "Image (*.xci)");
 | 
						|
 | 
						|
    QStringList filenames = QFileDialog::getOpenFileNames(
 | 
						|
        this, tr("Install Files"), UISettings::values.roms_path, file_filter);
 | 
						|
 | 
						|
    if (filenames.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    InstallDialog installDialog(this, filenames);
 | 
						|
    if (installDialog.exec() == QDialog::Rejected) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const QStringList files = installDialog.GetFiles();
 | 
						|
 | 
						|
    if (files.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    int remaining = filenames.size();
 | 
						|
 | 
						|
    // This would only overflow above 2^43 bytes (8.796 TB)
 | 
						|
    int total_size = 0;
 | 
						|
    for (const QString& file : files) {
 | 
						|
        total_size += static_cast<int>(QFile(file).size() / 0x1000);
 | 
						|
    }
 | 
						|
    if (total_size < 0) {
 | 
						|
        LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QStringList new_files{};         // Newly installed files that do not yet exist in the NAND
 | 
						|
    QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
 | 
						|
    QStringList failed_files{};      // Files that failed to install due to errors
 | 
						|
 | 
						|
    ui.action_Install_File_NAND->setEnabled(false);
 | 
						|
 | 
						|
    install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
 | 
						|
    install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
 | 
						|
                                     ~Qt::WindowMaximizeButtonHint);
 | 
						|
    install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
 | 
						|
    install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
 | 
						|
    install_progress->show();
 | 
						|
 | 
						|
    for (const QString& file : files) {
 | 
						|
        install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
 | 
						|
        install_progress->setLabelText(
 | 
						|
            tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
 | 
						|
 | 
						|
        QFuture<InstallResult> future;
 | 
						|
        InstallResult result;
 | 
						|
 | 
						|
        if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
 | 
						|
            file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | 
						|
 | 
						|
            future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
 | 
						|
 | 
						|
            while (!future.isFinished()) {
 | 
						|
                QCoreApplication::processEvents();
 | 
						|
            }
 | 
						|
 | 
						|
            result = future.result();
 | 
						|
 | 
						|
        } else {
 | 
						|
            result = InstallNCA(file);
 | 
						|
        }
 | 
						|
 | 
						|
        std::this_thread::sleep_for(std::chrono::milliseconds(10));
 | 
						|
 | 
						|
        switch (result) {
 | 
						|
        case InstallResult::Success:
 | 
						|
            new_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        case InstallResult::Overwrite:
 | 
						|
            overwritten_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        case InstallResult::Failure:
 | 
						|
            failed_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        --remaining;
 | 
						|
    }
 | 
						|
 | 
						|
    install_progress->close();
 | 
						|
 | 
						|
    const QString install_results =
 | 
						|
        (new_files.isEmpty() ? QString{}
 | 
						|
                             : tr("%n file(s) were newly installed\n", "", new_files.size())) +
 | 
						|
        (overwritten_files.isEmpty()
 | 
						|
             ? QString{}
 | 
						|
             : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
 | 
						|
        (failed_files.isEmpty() ? QString{}
 | 
						|
                                : tr("%n file(s) failed to install\n", "", failed_files.size()));
 | 
						|
 | 
						|
    QMessageBox::information(this, tr("Install Results"), install_results);
 | 
						|
    FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
 | 
						|
                                   "game_list");
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    ui.action_Install_File_NAND->setEnabled(true);
 | 
						|
}
 | 
						|
 | 
						|
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
 | 
						|
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | 
						|
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
 | 
						|
        if (src == nullptr || dest == nullptr) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (!dest->Resize(src->GetSize())) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        std::array<u8, 0x1000> buffer{};
 | 
						|
 | 
						|
        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | 
						|
            if (install_progress->wasCanceled()) {
 | 
						|
                dest->Resize(0);
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            emit UpdateInstallProgress();
 | 
						|
 | 
						|
            const auto read = src->Read(buffer.data(), buffer.size(), i);
 | 
						|
            dest->Write(buffer.data(), read, i);
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    std::shared_ptr<FileSys::NSP> nsp;
 | 
						|
    if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | 
						|
        nsp = std::make_shared<FileSys::NSP>(
 | 
						|
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | 
						|
        if (nsp->IsExtractedType()) {
 | 
						|
            return InstallResult::Failure;
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        const auto xci = std::make_shared<FileSys::XCI>(
 | 
						|
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | 
						|
        nsp = xci->GetSecurePartitionNSP();
 | 
						|
    }
 | 
						|
 | 
						|
    if (nsp->GetStatus() != Loader::ResultStatus::Success) {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
    const auto res =
 | 
						|
        Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry(
 | 
						|
            *nsp, true, qt_raw_copy);
 | 
						|
    if (res == FileSys::InstallResult::Success) {
 | 
						|
        return InstallResult::Success;
 | 
						|
    } else if (res == FileSys::InstallResult::OverwriteExisting) {
 | 
						|
        return InstallResult::Overwrite;
 | 
						|
    } else {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
InstallResult GMainWindow::InstallNCA(const QString& filename) {
 | 
						|
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | 
						|
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
 | 
						|
        if (src == nullptr || dest == nullptr) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (!dest->Resize(src->GetSize())) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        std::array<u8, 0x1000> buffer{};
 | 
						|
 | 
						|
        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | 
						|
            if (install_progress->wasCanceled()) {
 | 
						|
                dest->Resize(0);
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            emit UpdateInstallProgress();
 | 
						|
 | 
						|
            const auto read = src->Read(buffer.data(), buffer.size(), i);
 | 
						|
            dest->Write(buffer.data(), read, i);
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    const auto nca =
 | 
						|
        std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | 
						|
    const auto id = nca->GetStatus();
 | 
						|
 | 
						|
    // Game updates necessary are missing base RomFS
 | 
						|
    if (id != Loader::ResultStatus::Success &&
 | 
						|
        id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
 | 
						|
    const QStringList tt_options{tr("System Application"),
 | 
						|
                                 tr("System Archive"),
 | 
						|
                                 tr("System Application Update"),
 | 
						|
                                 tr("Firmware Package (Type A)"),
 | 
						|
                                 tr("Firmware Package (Type B)"),
 | 
						|
                                 tr("Game"),
 | 
						|
                                 tr("Game Update"),
 | 
						|
                                 tr("Game DLC"),
 | 
						|
                                 tr("Delta Title")};
 | 
						|
    bool ok;
 | 
						|
    const auto item = QInputDialog::getItem(
 | 
						|
        this, tr("Select NCA Install Type..."),
 | 
						|
        tr("Please select the type of title you would like to install this NCA as:\n(In "
 | 
						|
           "most instances, the default 'Game' is fine.)"),
 | 
						|
        tt_options, 5, false, &ok);
 | 
						|
 | 
						|
    auto index = tt_options.indexOf(item);
 | 
						|
    if (!ok || index == -1) {
 | 
						|
        QMessageBox::warning(this, tr("Failed to Install"),
 | 
						|
                             tr("The title type you selected for the NCA is invalid."));
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
 | 
						|
    // If index is equal to or past Game, add the jump in TitleType.
 | 
						|
    if (index >= 5) {
 | 
						|
        index += static_cast<size_t>(FileSys::TitleType::Application) -
 | 
						|
                 static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
 | 
						|
    }
 | 
						|
 | 
						|
    FileSys::InstallResult res;
 | 
						|
    if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
 | 
						|
        res = Core::System::GetInstance()
 | 
						|
                  .GetFileSystemController()
 | 
						|
                  .GetUserNANDContents()
 | 
						|
                  ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
 | 
						|
    } else {
 | 
						|
        res = Core::System::GetInstance()
 | 
						|
                  .GetFileSystemController()
 | 
						|
                  .GetSystemNANDContents()
 | 
						|
                  ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
 | 
						|
    }
 | 
						|
 | 
						|
    if (res == FileSys::InstallResult::Success) {
 | 
						|
        return InstallResult::Success;
 | 
						|
    } else if (res == FileSys::InstallResult::OverwriteExisting) {
 | 
						|
        return InstallResult::Overwrite;
 | 
						|
    } else {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuRecentFile() {
 | 
						|
    QAction* action = qobject_cast<QAction*>(sender());
 | 
						|
    assert(action);
 | 
						|
 | 
						|
    const QString filename = action->data().toString();
 | 
						|
    if (QFileInfo::exists(filename)) {
 | 
						|
        BootGame(filename);
 | 
						|
    } else {
 | 
						|
        // Display an error message and remove the file from the list.
 | 
						|
        QMessageBox::information(this, tr("File not found"),
 | 
						|
                                 tr("File \"%1\" not found").arg(filename));
 | 
						|
 | 
						|
        UISettings::values.recent_files.removeOne(filename);
 | 
						|
        UpdateRecentFiles();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnStartGame() {
 | 
						|
    PreventOSSleep();
 | 
						|
 | 
						|
    emu_thread->SetRunning(true);
 | 
						|
 | 
						|
    qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
 | 
						|
        "Core::Frontend::SoftwareKeyboardParameters");
 | 
						|
    qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
 | 
						|
    qRegisterMetaType<std::string>("std::string");
 | 
						|
    qRegisterMetaType<std::optional<std::u16string>>("std::optional<std::u16string>");
 | 
						|
    qRegisterMetaType<std::string_view>("std::string_view");
 | 
						|
 | 
						|
    connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
 | 
						|
 | 
						|
    ui.action_Start->setEnabled(false);
 | 
						|
    ui.action_Start->setText(tr("Continue"));
 | 
						|
 | 
						|
    ui.action_Pause->setEnabled(true);
 | 
						|
    ui.action_Stop->setEnabled(true);
 | 
						|
    ui.action_Restart->setEnabled(true);
 | 
						|
    ui.action_Configure_Current_Game->setEnabled(true);
 | 
						|
    ui.action_Report_Compatibility->setEnabled(true);
 | 
						|
 | 
						|
    discord_rpc->Update();
 | 
						|
    ui.action_Load_Amiibo->setEnabled(true);
 | 
						|
    ui.action_Capture_Screenshot->setEnabled(true);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnPauseGame() {
 | 
						|
    emu_thread->SetRunning(false);
 | 
						|
 | 
						|
    ui.action_Start->setEnabled(true);
 | 
						|
    ui.action_Pause->setEnabled(false);
 | 
						|
    ui.action_Stop->setEnabled(true);
 | 
						|
    ui.action_Capture_Screenshot->setEnabled(false);
 | 
						|
 | 
						|
    AllowOSSleep();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnStopGame() {
 | 
						|
    Core::System& system{Core::System::GetInstance()};
 | 
						|
    if (system.GetExitLock() && !ConfirmForceLockedExit()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    ShutdownGame();
 | 
						|
 | 
						|
    Settings::RestoreGlobalState();
 | 
						|
    UpdateStatusButtons();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLoadComplete() {
 | 
						|
    loading_screen->OnLoadComplete();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ErrorDisplayDisplayError(QString body) {
 | 
						|
    QMessageBox::critical(this, tr("Error Display"), body);
 | 
						|
    emit ErrorDisplayFinished();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuReportCompatibility() {
 | 
						|
    if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
 | 
						|
        CompatDB compatdb{this};
 | 
						|
        compatdb.exec();
 | 
						|
    } else {
 | 
						|
        QMessageBox::critical(
 | 
						|
            this, tr("Missing yuzu Account"),
 | 
						|
            tr("In order to submit a game compatibility test case, you must link your yuzu "
 | 
						|
               "account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
 | 
						|
               "> "
 | 
						|
               "Web."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OpenURL(const QUrl& url) {
 | 
						|
    const bool open = QDesktopServices::openUrl(url);
 | 
						|
    if (!open) {
 | 
						|
        QMessageBox::warning(this, tr("Error opening URL"),
 | 
						|
                             tr("Unable to open the URL \"%1\".").arg(url.toString()));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenModsPage() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenQuickstartGuide() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenFAQ() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ToggleFullscreen() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (ui.action_Fullscreen->isChecked()) {
 | 
						|
        ShowFullscreen();
 | 
						|
    } else {
 | 
						|
        HideFullscreen();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShowFullscreen() {
 | 
						|
    if (ui.action_Single_Window_Mode->isChecked()) {
 | 
						|
        UISettings::values.geometry = saveGeometry();
 | 
						|
        ui.menubar->hide();
 | 
						|
        statusBar()->hide();
 | 
						|
        showFullScreen();
 | 
						|
    } else {
 | 
						|
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | 
						|
        render_window->showFullScreen();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::HideFullscreen() {
 | 
						|
    if (ui.action_Single_Window_Mode->isChecked()) {
 | 
						|
        statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
 | 
						|
        ui.menubar->show();
 | 
						|
        showNormal();
 | 
						|
        restoreGeometry(UISettings::values.geometry);
 | 
						|
    } else {
 | 
						|
        render_window->showNormal();
 | 
						|
        render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ToggleWindowMode() {
 | 
						|
    if (ui.action_Single_Window_Mode->isChecked()) {
 | 
						|
        // Render in the main window...
 | 
						|
        render_window->BackupGeometry();
 | 
						|
        ui.horizontalLayout->addWidget(render_window);
 | 
						|
        render_window->setFocusPolicy(Qt::StrongFocus);
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->setVisible(true);
 | 
						|
            render_window->setFocus();
 | 
						|
            game_list->hide();
 | 
						|
        }
 | 
						|
 | 
						|
    } else {
 | 
						|
        // Render in a separate window...
 | 
						|
        ui.horizontalLayout->removeWidget(render_window);
 | 
						|
        render_window->setParent(nullptr);
 | 
						|
        render_window->setFocusPolicy(Qt::NoFocus);
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->setVisible(true);
 | 
						|
            render_window->RestoreGeometry();
 | 
						|
            game_list->show();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ResetWindowSize() {
 | 
						|
    const auto aspect_ratio = Layout::EmulationAspectRatio(
 | 
						|
        static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
 | 
						|
        static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
 | 
						|
    if (!ui.action_Single_Window_Mode->isChecked()) {
 | 
						|
        render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
 | 
						|
                              Layout::ScreenUndocked::Height);
 | 
						|
    } else {
 | 
						|
        resize(Layout::ScreenUndocked::Height / aspect_ratio,
 | 
						|
               Layout::ScreenUndocked::Height + menuBar()->height() +
 | 
						|
                   (ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnConfigure() {
 | 
						|
    const auto old_theme = UISettings::values.theme;
 | 
						|
    const bool old_discord_presence = UISettings::values.enable_discord_presence;
 | 
						|
 | 
						|
    ConfigureDialog configure_dialog(this, hotkey_registry);
 | 
						|
    connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
 | 
						|
            &GMainWindow::OnLanguageChanged);
 | 
						|
 | 
						|
    const auto result = configure_dialog.exec();
 | 
						|
    if (result != QDialog::Accepted) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    configure_dialog.ApplyConfiguration();
 | 
						|
    InitializeHotkeys();
 | 
						|
    if (UISettings::values.theme != old_theme) {
 | 
						|
        UpdateUITheme();
 | 
						|
    }
 | 
						|
    if (UISettings::values.enable_discord_presence != old_discord_presence) {
 | 
						|
        SetDiscordEnabled(UISettings::values.enable_discord_presence);
 | 
						|
    }
 | 
						|
    emit UpdateThemedIcons();
 | 
						|
 | 
						|
    const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | 
						|
    if (reload) {
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    }
 | 
						|
 | 
						|
    config->Save();
 | 
						|
 | 
						|
    if (UISettings::values.hide_mouse && emulation_running) {
 | 
						|
        setMouseTracking(true);
 | 
						|
        ui.centralwidget->setMouseTracking(true);
 | 
						|
        mouse_hide_timer.start();
 | 
						|
    } else {
 | 
						|
        setMouseTracking(false);
 | 
						|
        ui.centralwidget->setMouseTracking(false);
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateStatusButtons();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnConfigurePerGame() {
 | 
						|
    const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
 | 
						|
    OpenPerGameConfiguration(title_id, game_path.toStdString());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
 | 
						|
 | 
						|
    ConfigurePerGame dialog(this, title_id);
 | 
						|
    dialog.LoadFromFile(v_file);
 | 
						|
    auto result = dialog.exec();
 | 
						|
    if (result == QDialog::Accepted) {
 | 
						|
        dialog.ApplyConfiguration();
 | 
						|
 | 
						|
        const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | 
						|
        if (reload) {
 | 
						|
            game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
        }
 | 
						|
 | 
						|
        // Do not cause the global config to write local settings into the config file
 | 
						|
        Settings::RestoreGlobalState();
 | 
						|
 | 
						|
        if (!Core::System::GetInstance().IsPoweredOn()) {
 | 
						|
            config->Save();
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        Settings::RestoreGlobalState();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLoadAmiibo() {
 | 
						|
    const QString extensions{QStringLiteral("*.bin")};
 | 
						|
    const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
 | 
						|
    const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
 | 
						|
 | 
						|
    if (filename.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    LoadAmiibo(filename);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::LoadAmiibo(const QString& filename) {
 | 
						|
    Core::System& system{Core::System::GetInstance()};
 | 
						|
    Service::SM::ServiceManager& sm = system.ServiceManager();
 | 
						|
    auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
 | 
						|
    if (nfc == nullptr) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QFile nfc_file{filename};
 | 
						|
    if (!nfc_file.open(QIODevice::ReadOnly)) {
 | 
						|
        QMessageBox::warning(this, tr("Error opening Amiibo data file"),
 | 
						|
                             tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const u64 nfc_file_size = nfc_file.size();
 | 
						|
    std::vector<u8> buffer(nfc_file_size);
 | 
						|
    const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
 | 
						|
    if (nfc_file_size != read_size) {
 | 
						|
        QMessageBox::warning(this, tr("Error reading Amiibo data file"),
 | 
						|
                             tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
 | 
						|
                                "was only able to read %2 bytes.")
 | 
						|
                                 .arg(nfc_file_size)
 | 
						|
                                 .arg(read_size));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!nfc->LoadAmiibo(buffer)) {
 | 
						|
        QMessageBox::warning(this, tr("Error loading Amiibo data"),
 | 
						|
                             tr("Unable to load Amiibo data."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenYuzuFolder() {
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(
 | 
						|
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnAbout() {
 | 
						|
    AboutDialog aboutDialog(this);
 | 
						|
    aboutDialog.exec();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleFilterBar() {
 | 
						|
    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
 | 
						|
    if (ui.action_Show_Filter_Bar->isChecked()) {
 | 
						|
        game_list->setFilterFocus();
 | 
						|
    } else {
 | 
						|
        game_list->clearFilter();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnCaptureScreenshot() {
 | 
						|
    OnPauseGame();
 | 
						|
 | 
						|
    const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
 | 
						|
    const auto screenshot_path =
 | 
						|
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
 | 
						|
    const auto date =
 | 
						|
        QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
 | 
						|
    QString filename = QStringLiteral("%1%2_%3.png")
 | 
						|
                           .arg(screenshot_path)
 | 
						|
                           .arg(title_id, 16, 16, QLatin1Char{'0'})
 | 
						|
                           .arg(date);
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    if (UISettings::values.enable_screenshot_save_as) {
 | 
						|
        filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
 | 
						|
                                                tr("PNG Image (*.png)"));
 | 
						|
        if (filename.isEmpty()) {
 | 
						|
            OnStartGame();
 | 
						|
            return;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
 | 
						|
    OnStartGame();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
 | 
						|
                                    const std::string& title_version) {
 | 
						|
    const auto full_name = std::string(Common::g_build_fullname);
 | 
						|
    const auto branch_name = std::string(Common::g_scm_branch);
 | 
						|
    const auto description = std::string(Common::g_scm_desc);
 | 
						|
    const auto build_id = std::string(Common::g_build_id);
 | 
						|
 | 
						|
    const auto date =
 | 
						|
        QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd")).toStdString();
 | 
						|
 | 
						|
    if (title_name.empty()) {
 | 
						|
        const auto fmt = std::string(Common::g_title_bar_format_idle);
 | 
						|
        setWindowTitle(QString::fromStdString(fmt::format(fmt.empty() ? "yuzu {0}| {1}-{2}" : fmt,
 | 
						|
                                                          full_name, branch_name, description,
 | 
						|
                                                          std::string{}, date, build_id)));
 | 
						|
    } else {
 | 
						|
        const auto fmt = std::string(Common::g_title_bar_format_running);
 | 
						|
        setWindowTitle(QString::fromStdString(
 | 
						|
            fmt::format(fmt.empty() ? "yuzu {0}| {3} | {6} | {1}-{2}" : fmt, full_name, branch_name,
 | 
						|
                        description, title_name, date, build_id, title_version)));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateStatusBar() {
 | 
						|
    if (emu_thread == nullptr) {
 | 
						|
        status_bar_update_timer.stop();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto results = Core::System::GetInstance().GetAndResetPerfStats();
 | 
						|
    auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
 | 
						|
    const auto shaders_building = shader_notify.GetShadersBuilding();
 | 
						|
 | 
						|
    if (shaders_building != 0) {
 | 
						|
        shader_building_label->setText(
 | 
						|
            tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
 | 
						|
        shader_building_label->setVisible(true);
 | 
						|
    } else {
 | 
						|
        shader_building_label->setVisible(false);
 | 
						|
    }
 | 
						|
 | 
						|
    if (Settings::values.use_frame_limit.GetValue()) {
 | 
						|
        emu_speed_label->setText(tr("Speed: %1% / %2%")
 | 
						|
                                     .arg(results.emulation_speed * 100.0, 0, 'f', 0)
 | 
						|
                                     .arg(Settings::values.frame_limit.GetValue()));
 | 
						|
    } else {
 | 
						|
        emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
 | 
						|
    }
 | 
						|
    game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
 | 
						|
    emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
 | 
						|
 | 
						|
    emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
 | 
						|
    game_fps_label->setVisible(true);
 | 
						|
    emu_frametime_label->setVisible(true);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateStatusButtons() {
 | 
						|
    dock_status_button->setChecked(Settings::values.use_docked_mode);
 | 
						|
    multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
 | 
						|
    Settings::values.use_asynchronous_gpu_emulation.SetValue(
 | 
						|
        Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
 | 
						|
        Settings::values.use_multi_core.GetValue());
 | 
						|
    async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
 | 
						|
#ifdef HAS_VULKAN
 | 
						|
    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | 
						|
                                       Settings::RendererBackend::Vulkan);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::HideMouseCursor() {
 | 
						|
    if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
 | 
						|
        mouse_hide_timer.stop();
 | 
						|
        ShowMouseCursor();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    setCursor(QCursor(Qt::BlankCursor));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShowMouseCursor() {
 | 
						|
    unsetCursor();
 | 
						|
    if (emu_thread != nullptr && UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.start();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
						|
    ShowMouseCursor();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::mousePressEvent(QMouseEvent* event) {
 | 
						|
    ShowMouseCursor();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
 | 
						|
    QMessageBox::StandardButton answer;
 | 
						|
    QString status_message;
 | 
						|
    const QString common_message =
 | 
						|
        tr("The game you are trying to load requires additional files from your Switch to be "
 | 
						|
           "dumped "
 | 
						|
           "before playing.<br/><br/>For more information on dumping these files, please see the "
 | 
						|
           "following wiki page: <a "
 | 
						|
           "href='https://yuzu-emu.org/wiki/"
 | 
						|
           "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
 | 
						|
           "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
 | 
						|
           "quit "
 | 
						|
           "back to the game list? Continuing emulation may result in crashes, corrupted save "
 | 
						|
           "data, or other bugs.");
 | 
						|
    switch (result) {
 | 
						|
    case Core::System::ResultStatus::ErrorSystemFiles: {
 | 
						|
        QString message;
 | 
						|
        if (details.empty()) {
 | 
						|
            message =
 | 
						|
                tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
 | 
						|
        } else {
 | 
						|
            message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
 | 
						|
                          .arg(QString::fromStdString(details), common_message);
 | 
						|
        }
 | 
						|
 | 
						|
        answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
 | 
						|
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
        status_message = tr("System Archive Missing");
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    case Core::System::ResultStatus::ErrorSharedFont: {
 | 
						|
        const QString message =
 | 
						|
            tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
 | 
						|
        answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
 | 
						|
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
        status_message = tr("Shared Font Missing");
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    default:
 | 
						|
        answer = QMessageBox::question(
 | 
						|
            this, tr("Fatal Error"),
 | 
						|
            tr("yuzu has encountered a fatal error, please see the log for more details. "
 | 
						|
               "For more information on accessing the log, please see the following page: "
 | 
						|
               "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
 | 
						|
               "to "
 | 
						|
               "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
 | 
						|
               "list? "
 | 
						|
               "Continuing emulation may result in crashes, corrupted save data, or other "
 | 
						|
               "bugs."),
 | 
						|
            QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
        status_message = tr("Fatal Error encountered");
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    if (answer == QMessageBox::Yes) {
 | 
						|
        if (emu_thread) {
 | 
						|
            ShutdownGame();
 | 
						|
 | 
						|
            Settings::RestoreGlobalState();
 | 
						|
            UpdateStatusButtons();
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        // Only show the message if the game is still running.
 | 
						|
        if (emu_thread) {
 | 
						|
            emu_thread->SetRunning(true);
 | 
						|
            message_label->setText(status_message);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
 | 
						|
    if (behavior == ReinitializeKeyBehavior::Warning) {
 | 
						|
        const auto res = QMessageBox::information(
 | 
						|
            this, tr("Confirm Key Rederivation"),
 | 
						|
            tr("You are about to force rederive all of your keys. \nIf you do not know what "
 | 
						|
               "this "
 | 
						|
               "means or what you are doing, \nthis is a potentially destructive action. "
 | 
						|
               "\nPlease "
 | 
						|
               "make sure this is what you want \nand optionally make backups.\n\nThis will "
 | 
						|
               "delete "
 | 
						|
               "your autogenerated key files and re-run the key derivation module."),
 | 
						|
            QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
 | 
						|
 | 
						|
        if (res == QMessageBox::Cancel)
 | 
						|
            return;
 | 
						|
 | 
						|
        FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
 | 
						|
                         "prod.keys_autogenerated");
 | 
						|
        FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
 | 
						|
                         "console.keys_autogenerated");
 | 
						|
        FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
 | 
						|
                         "title.keys_autogenerated");
 | 
						|
    }
 | 
						|
 | 
						|
    Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
 | 
						|
    if (keys.BaseDeriveNecessary()) {
 | 
						|
        Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
 | 
						|
            FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
 | 
						|
 | 
						|
        const auto function = [this, &keys, &pdm] {
 | 
						|
            keys.PopulateFromPartitionData(pdm);
 | 
						|
            Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
 | 
						|
            keys.DeriveETicket(pdm);
 | 
						|
        };
 | 
						|
 | 
						|
        QString errors;
 | 
						|
        if (!pdm.HasFuses()) {
 | 
						|
            errors += tr("Missing fuses");
 | 
						|
        }
 | 
						|
        if (!pdm.HasBoot0()) {
 | 
						|
            errors += tr(" - Missing BOOT0");
 | 
						|
        }
 | 
						|
        if (!pdm.HasPackage2()) {
 | 
						|
            errors += tr(" - Missing BCPKG2-1-Normal-Main");
 | 
						|
        }
 | 
						|
        if (!pdm.HasProdInfo()) {
 | 
						|
            errors += tr(" - Missing PRODINFO");
 | 
						|
        }
 | 
						|
        if (!errors.isEmpty()) {
 | 
						|
            QMessageBox::warning(
 | 
						|
                this, tr("Derivation Components Missing"),
 | 
						|
                tr("Components are missing that may hinder key derivation from completing. "
 | 
						|
                   "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
 | 
						|
                   "quickstart guide</a> to get all your keys and "
 | 
						|
                   "games.<br><br><small>(%1)</small>")
 | 
						|
                    .arg(errors));
 | 
						|
        }
 | 
						|
 | 
						|
        QProgressDialog prog;
 | 
						|
        prog.setRange(0, 0);
 | 
						|
        prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
 | 
						|
                             "system's performance."));
 | 
						|
        prog.setWindowTitle(tr("Deriving Keys"));
 | 
						|
 | 
						|
        prog.show();
 | 
						|
 | 
						|
        auto future = QtConcurrent::run(function);
 | 
						|
        while (!future.isFinished()) {
 | 
						|
            QCoreApplication::processEvents();
 | 
						|
        }
 | 
						|
 | 
						|
        prog.close();
 | 
						|
    }
 | 
						|
 | 
						|
    Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
 | 
						|
 | 
						|
    if (behavior == ReinitializeKeyBehavior::Warning) {
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
 | 
						|
                                                      u64 program_id) {
 | 
						|
    const auto dlc_entries =
 | 
						|
        installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | 
						|
    std::vector<FileSys::ContentProviderEntry> dlc_match;
 | 
						|
    dlc_match.reserve(dlc_entries.size());
 | 
						|
    std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
 | 
						|
                 [&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
 | 
						|
                     return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id &&
 | 
						|
                            installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
 | 
						|
                 });
 | 
						|
 | 
						|
    std::vector<u64> romfs_tids;
 | 
						|
    romfs_tids.push_back(program_id);
 | 
						|
    for (const auto& entry : dlc_match) {
 | 
						|
        romfs_tids.push_back(entry.title_id);
 | 
						|
    }
 | 
						|
 | 
						|
    if (romfs_tids.size() > 1) {
 | 
						|
        QStringList list{QStringLiteral("Base")};
 | 
						|
        for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
 | 
						|
            list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
 | 
						|
        }
 | 
						|
 | 
						|
        bool ok;
 | 
						|
        const auto res = QInputDialog::getItem(
 | 
						|
            this, tr("Select RomFS Dump Target"),
 | 
						|
            tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
 | 
						|
        if (!ok) {
 | 
						|
            return {};
 | 
						|
        }
 | 
						|
 | 
						|
        return romfs_tids[list.indexOf(res)];
 | 
						|
    }
 | 
						|
 | 
						|
    return program_id;
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmClose() {
 | 
						|
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
 | 
						|
        return true;
 | 
						|
 | 
						|
    QMessageBox::StandardButton answer =
 | 
						|
        QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
 | 
						|
                              QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
    return answer != QMessageBox::No;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::closeEvent(QCloseEvent* event) {
 | 
						|
    if (!ConfirmClose()) {
 | 
						|
        event->ignore();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!ui.action_Fullscreen->isChecked()) {
 | 
						|
        UISettings::values.geometry = saveGeometry();
 | 
						|
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | 
						|
    }
 | 
						|
    UISettings::values.state = saveState();
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
 | 
						|
    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
 | 
						|
#endif
 | 
						|
    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
 | 
						|
    UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
 | 
						|
    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
 | 
						|
    UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
 | 
						|
    UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
 | 
						|
    UISettings::values.first_start = false;
 | 
						|
 | 
						|
    game_list->SaveInterfaceLayout();
 | 
						|
    hotkey_registry.SaveHotkeys();
 | 
						|
 | 
						|
    // Shutdown session if the emu thread is active...
 | 
						|
    if (emu_thread != nullptr) {
 | 
						|
        ShutdownGame();
 | 
						|
 | 
						|
        Settings::RestoreGlobalState();
 | 
						|
        UpdateStatusButtons();
 | 
						|
    }
 | 
						|
 | 
						|
    render_window->close();
 | 
						|
 | 
						|
    QWidget::closeEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
 | 
						|
    return mime->hasUrls() && mime->urls().length() == 1;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
 | 
						|
    if (IsSingleFileDropEvent(event->mimeData())) {
 | 
						|
        event->setDropAction(Qt::DropAction::LinkAction);
 | 
						|
        event->accept();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::DropAction(QDropEvent* event) {
 | 
						|
    if (!IsSingleFileDropEvent(event->mimeData())) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    const QMimeData* mime_data = event->mimeData();
 | 
						|
    const QString& filename = mime_data->urls().at(0).toLocalFile();
 | 
						|
 | 
						|
    if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
 | 
						|
        // Amiibo
 | 
						|
        LoadAmiibo(filename);
 | 
						|
    } else {
 | 
						|
        // Game
 | 
						|
        if (ConfirmChangeGame()) {
 | 
						|
            BootGame(filename);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dropEvent(QDropEvent* event) {
 | 
						|
    DropAction(event);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
 | 
						|
    AcceptDropEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
 | 
						|
    AcceptDropEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmChangeGame() {
 | 
						|
    if (emu_thread == nullptr)
 | 
						|
        return true;
 | 
						|
 | 
						|
    const auto answer = QMessageBox::question(
 | 
						|
        this, tr("yuzu"),
 | 
						|
        tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
 | 
						|
        QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
    return answer != QMessageBox::No;
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmForceLockedExit() {
 | 
						|
    if (emu_thread == nullptr)
 | 
						|
        return true;
 | 
						|
 | 
						|
    const auto answer =
 | 
						|
        QMessageBox::question(this, tr("yuzu"),
 | 
						|
                              tr("The currently running application has requested yuzu to not "
 | 
						|
                                 "exit.\n\nWould you like to bypass this and exit anyway?"),
 | 
						|
                              QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | 
						|
    return answer != QMessageBox::No;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RequestGameExit() {
 | 
						|
    auto& sm{Core::System::GetInstance().ServiceManager()};
 | 
						|
    auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
 | 
						|
    auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
 | 
						|
    bool has_signalled = false;
 | 
						|
 | 
						|
    if (applet_oe != nullptr) {
 | 
						|
        applet_oe->GetMessageQueue()->RequestExit();
 | 
						|
        has_signalled = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (applet_ae != nullptr && !has_signalled) {
 | 
						|
        applet_ae->GetMessageQueue()->RequestExit();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::filterBarSetChecked(bool state) {
 | 
						|
    ui.action_Show_Filter_Bar->setChecked(state);
 | 
						|
    emit(OnToggleFilterBar());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateUITheme() {
 | 
						|
    const QString default_icons = QStringLiteral(":/icons/default");
 | 
						|
    const QString& current_theme = UISettings::values.theme;
 | 
						|
    const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
 | 
						|
    QStringList theme_paths(default_theme_paths);
 | 
						|
 | 
						|
    if (is_default_theme || current_theme.isEmpty()) {
 | 
						|
        const QString theme_uri(QStringLiteral(":default/style.qss"));
 | 
						|
        QFile f(theme_uri);
 | 
						|
        if (f.open(QFile::ReadOnly | QFile::Text)) {
 | 
						|
            QTextStream ts(&f);
 | 
						|
            qApp->setStyleSheet(ts.readAll());
 | 
						|
            setStyleSheet(ts.readAll());
 | 
						|
        } else {
 | 
						|
            qApp->setStyleSheet({});
 | 
						|
            setStyleSheet({});
 | 
						|
        }
 | 
						|
        theme_paths.append(default_icons);
 | 
						|
        QIcon::setThemeName(default_icons);
 | 
						|
    } else {
 | 
						|
        const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
 | 
						|
        QFile f(theme_uri);
 | 
						|
        if (f.open(QFile::ReadOnly | QFile::Text)) {
 | 
						|
            QTextStream ts(&f);
 | 
						|
            qApp->setStyleSheet(ts.readAll());
 | 
						|
            setStyleSheet(ts.readAll());
 | 
						|
        } else {
 | 
						|
            LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
 | 
						|
        }
 | 
						|
 | 
						|
        const QString theme_name = QStringLiteral(":/icons/") + current_theme;
 | 
						|
        theme_paths.append({default_icons, theme_name});
 | 
						|
        QIcon::setThemeName(theme_name);
 | 
						|
    }
 | 
						|
 | 
						|
    QIcon::setThemeSearchPaths(theme_paths);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::LoadTranslation() {
 | 
						|
    // If the selected language is English, no need to install any translation
 | 
						|
    if (UISettings::values.language == QStringLiteral("en")) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    bool loaded;
 | 
						|
 | 
						|
    if (UISettings::values.language.isEmpty()) {
 | 
						|
        // If the selected language is empty, use system locale
 | 
						|
        loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
 | 
						|
    } else {
 | 
						|
        // Otherwise load from the specified file
 | 
						|
        loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
 | 
						|
    }
 | 
						|
 | 
						|
    if (loaded) {
 | 
						|
        qApp->installTranslator(&translator);
 | 
						|
    } else {
 | 
						|
        UISettings::values.language = QStringLiteral("en");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLanguageChanged(const QString& locale) {
 | 
						|
    if (UISettings::values.language != QStringLiteral("en")) {
 | 
						|
        qApp->removeTranslator(&translator);
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::values.language = locale;
 | 
						|
    LoadTranslation();
 | 
						|
    ui.retranslateUi(this);
 | 
						|
    UpdateWindowTitle();
 | 
						|
 | 
						|
    if (emulation_running)
 | 
						|
        ui.action_Start->setText(tr("Continue"));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
 | 
						|
#ifdef USE_DISCORD_PRESENCE
 | 
						|
    if (state) {
 | 
						|
        discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
 | 
						|
    } else {
 | 
						|
        discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | 
						|
    }
 | 
						|
#else
 | 
						|
    discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | 
						|
#endif
 | 
						|
    discord_rpc->Update();
 | 
						|
}
 | 
						|
 | 
						|
#ifdef main
 | 
						|
#undef main
 | 
						|
#endif
 | 
						|
 | 
						|
int main(int argc, char* argv[]) {
 | 
						|
    Common::DetachedTasks detached_tasks;
 | 
						|
    MicroProfileOnThreadCreate("Frontend");
 | 
						|
    SCOPE_EXIT({ MicroProfileShutdown(); });
 | 
						|
 | 
						|
    // Init settings params
 | 
						|
    QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
 | 
						|
    QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
 | 
						|
 | 
						|
#ifdef __APPLE__
 | 
						|
    // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
 | 
						|
    // But since we require the working directory to be the executable path for the location of
 | 
						|
    // the user folder in the Qt Frontend, we need to cd into that working directory
 | 
						|
    const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
 | 
						|
    chdir(bin_path.c_str());
 | 
						|
#endif
 | 
						|
 | 
						|
    // Enables the core to make the qt created contexts current on std::threads
 | 
						|
    QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
 | 
						|
    QApplication app(argc, argv);
 | 
						|
 | 
						|
    // Qt changes the locale and causes issues in float conversion using std::to_string() when
 | 
						|
    // generating shaders
 | 
						|
    setlocale(LC_ALL, "C");
 | 
						|
 | 
						|
    GMainWindow main_window;
 | 
						|
    // After settings have been loaded by GMainWindow, apply the filter
 | 
						|
    main_window.show();
 | 
						|
 | 
						|
    QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
 | 
						|
                     &GMainWindow::OnAppFocusStateChanged);
 | 
						|
 | 
						|
    int result = app.exec();
 | 
						|
    detached_tasks.WaitForAllTasks();
 | 
						|
    return result;
 | 
						|
}
 |