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yuzu/src/shader_recompiler/ir_opt
Liam a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 3 years ago
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collect_shader_info_pass.cpp shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 3 years ago
constant_propagation_pass.cpp shader_recompiler: Reduce unused includes 3 years ago
dead_code_elimination_pass.cpp dead_code_elimination_pass: Remove unreachable Phi arguments 3 years ago
dual_vertex_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 4 years ago
global_memory_to_storage_buffer_pass.cpp shader_recompiler: Reduce unused includes 3 years ago
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 4 years ago
lower_fp16_to_fp32.cpp shader_recompiler: Reduce unused includes 3 years ago
lower_int64_to_int32.cpp lower_int64_to_int32: Add 64-bit atomic fallbacks 3 years ago
passes.h shader_recompiler: Reduce unused includes 3 years ago
rescaling_pass.cpp shader_recompiler: Reduce unused includes 3 years ago
ssa_rewrite_pass.cpp shader_recompiler: Reduce unused includes 3 years ago
texture_pass.cpp TexturePass: Fix clamping of images as this allowed negative indices. 4 years ago
verification_pass.cpp glasm: Remove unintentionally committed fmt::prints 4 years ago