Commit Graph

13794 Commits (dba112e51059f5e6107d02a0eb00513887d3b089)
 

Author SHA1 Message Date
bunnei 19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
5 years ago
bunnei 27d57e0c4a
Merge pull request #3442 from ReinUsesLisp/fix-3d-assert
shader/texture: Fix illegal 3D texture assert
5 years ago
ReinUsesLisp 7dc488a375 shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
5 years ago
Rodrigo Locatti 4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
5 years ago
Rodrigo Locatti ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
5 years ago
Rodrigo Locatti 6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
5 years ago
bunnei dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
5 years ago
Nguyen Dac Nam 10d8afb302
nit: add const to where it need. 5 years ago
Nguyen Dac Nam 1956a34ee5
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
5 years ago
Nguyen Dac Nam c0c4da27d9
vk_device: remove left over from other branch 5 years ago
bunnei fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
5 years ago
Nguyen Dac Nam ecf275887b
clang-format 5 years ago
Nguyen Dac Nam fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available 5 years ago
bunnei 2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
5 years ago
bunnei bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
5 years ago
bunnei d65fa7d65c video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
5 years ago
Brian Clinkenbeard d31156931d
fix issue with windows getnameinfo() 5 years ago
bunnei b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
5 years ago
bunnei c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
5 years ago
bunnei fd4c5463e8
Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
5 years ago
Nguyen Dac Nam 88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 5 years ago
Nguyen Dac Nam e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat 5 years ago
Nguyen Dac Nam 47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat 5 years ago
Nguyen Dac Nam 1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short 5 years ago
Nguyen Dac Nam a2c2c5768f
fix warning 5 years ago
Nguyen Dac Nam a8508f2bc0
clang-format fix 5 years ago
Nguyen Dac Nam 556f3a6e9a
shader_conversion: add conversion I2F for Short 5 years ago
bunnei e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
5 years ago
Nguyen Dac Nam 2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat 5 years ago
Brian Clinkenbeard ad4e5c15fb httplib compatibility 5 years ago
Nguyen Dac Nam f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
5 years ago
Brian Clinkenbeard 7f6c686d55 update httplib to latest commit 5 years ago
Nguyen Dac Nam ec206f7f95
fixups mistake auto commit. 5 years ago
Nguyen Dac Nam eaf60ca5d8
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
5 years ago
Fernando Sahmkow 93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
5 years ago
Nguyen Dac Nam 9295966d26
add vertex UnsignedInt size RGBA 5 years ago
Nguyen Dac Nam 9fc42fffd9
add eBc2SrgbBlock to formats 5 years ago
Nguyen Dac Nam 493f0ad904
vulkan: add DXT23_SRGB 5 years ago
Nguyen Dac Nam ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor 5 years ago
Brian Clinkenbeard 9e42025e5b update httplib README 5 years ago
Brian Clinkenbeard 76b55c3624 0.4.2 works too 5 years ago
CJBok 23c4cc80e2 analog_from_button get direction implementation 5 years ago
Brian Clinkenbeard 293d4d553a update httplib to 0.2.6 5 years ago
bunnei 72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
5 years ago
bunnei 7f380f4ffa
Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
5 years ago
Brian Clinkenbeard 13b02a1414 fix CMake build errors for certain SDL2 installations 5 years ago
bunnei 26006cbd2c
Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
5 years ago
bunnei af29e9d98e
Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
5 years ago
ReinUsesLisp 6a0220b2e1 texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
5 years ago
ReinUsesLisp 1caf3f11c8 vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
5 years ago