Commit Graph

14276 Commits (d196ce0f716e8644eb1255946bdba757f5668053)
 

Author SHA1 Message Date
ReinUsesLisp 75eb953575 gl_shader_decompiler: Improve generated code in HMergeH*
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
5 years ago
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.

VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.

This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
5 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC
This adds the registers used for multisampling. It doesn't implement
anything for now.
5 years ago
Rodrigo Locatti 75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
5 years ago
bunnei 8938f9941c
Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956: "Fixes to game list sorting"
5 years ago
ReinUsesLisp 94b0e2e5da texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.

This removes preserve_contents and assumes it as true at all times.
5 years ago
ReinUsesLisp 2905142f47 renderer_vulkan: Drop Vulkan-Hpp 5 years ago
bunnei 51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
5 years ago
Fernando Sahmkow 486a42c45a Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
5 years ago
bunnei 8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
yuzu/configuration: Fix input profiles and a wrong assert
5 years ago
ReinUsesLisp 8c0ba9c6fe service/vi: Partially implement BufferQueue disconnect 5 years ago
ReinUsesLisp a87b16da9a shader/texture: Remove type mismatches management from shader decoder
Since commit e22816a5bb we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.

Removed in this commit.
5 years ago
Fernando Sahmkow f570b129a2
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
qt/bootmanager: Remove unnecessary glBindFramebuffer
5 years ago
Fernando Sahmkow 7182ef31c9
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
5 years ago
ReinUsesLisp 6bf5d2b011 astc: Hard code bit depth changes to 8 and use fast replicate 5 years ago
Rodrigo Locatti 36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
5 years ago
ReinUsesLisp bd2c1ab8a0 astc: Use boost's static_vector to avoid heap allocations 5 years ago
ReinUsesLisp 5de130beea astc: Implement a fast precompiled alternative for Replicate 5 years ago
ReinUsesLisp 6b4d4473be astc: Move Replicate to a constexpr LUT when possible 5 years ago
ReinUsesLisp d22a689250 astc: Make InputBitStream constexpr 5 years ago
ReinUsesLisp 0efc230381 astc: OutputBitStream style changes and make it constexpr 5 years ago
bunnei b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
5 years ago
ReinUsesLisp 6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
5 years ago
Fernando Sahmkow 7cd6daf115 VkRasterizer: Eliminate Legacy code. 5 years ago
Fernando Sahmkow 1c18dc6577 Memory: Correct GCC errors. 5 years ago
Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 5 years ago
Fernando Sahmkow e00d992848 GPUMemoryManager: Improve safety of memory reads. 5 years ago
bunnei 449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
5 years ago
Kewlan 848d619aec Place SL and SR in the right most column. 5 years ago
bunnei b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
5 years ago
ReinUsesLisp c6ea0d010b qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.

According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
5 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 5 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62

that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)

Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.

This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.

While we are at it, move this logic to its own translation unit.
5 years ago
Zach Hilman 26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
5 years ago
SilverBeamx 863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 5 years ago
bunnei f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
5 years ago
SilverBeamx 5a66ca4697 Removed leftover test code 5 years ago
SilverBeamx 6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 5 years ago
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
5 years ago
Rodrigo Locatti 487f9ba525
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
5 years ago
SilverBeamx 22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 5 years ago
Nguyen Dac Nam 935648ffa9
address nit. 5 years ago
ReinUsesLisp bc1b4b85b0 renderer_vulkan: Query device names from the backend 5 years ago
ReinUsesLisp 7104e01bb3 common/dynamic_library: Import and adapt helper from Dolphin 5 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.

It doesn't implement CC yet.
5 years ago
Nguyen Dac Nam bf1174c114
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
5 years ago
enler 27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
5 years ago
Fernando Sahmkow f9d5718c4b Clang Format. 5 years ago
Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 5 years ago
Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 5 years ago