fearlessTobi
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c9aadff9a9
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Remove some references to Citra
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7 years ago |
bunnei
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51bd76a5fd
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Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
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7 years ago |
Subv
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9f6a5660e8
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GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
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7 years ago |
bunnei
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762bf6a522
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Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
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7 years ago |
bunnei
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637f9d780a
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Merge pull request #624 from Subv/f2f_round
GPU: Implemented the F2F 'round' rounding mode.
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7 years ago |
bunnei
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956b5db52e
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Merge pull request #623 from Subv/vertex_types
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
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7 years ago |
bunnei
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8b815877a6
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Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
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7 years ago |
bunnei
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1b0a74e23f
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Merge pull request #621 from Subv/psetp_
GPU: Implemented the PSETP shader instruction.
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7 years ago |
bunnei
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9a3c0b161e
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Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
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7 years ago |
Subv
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d800a02b4b
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GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
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7 years ago |
Subv
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77cfe4f027
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GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
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7 years ago |
Subv
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ce39ae3e57
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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
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7 years ago |
Subv
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4bda9693be
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GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
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7 years ago |
Subv
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c42b818cf9
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GPU: Corrected the decoding for the TEX shader instruction.
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7 years ago |
Subv
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53a55bd751
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GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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7 years ago |
bunnei
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2355460d7c
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Merge pull request #619 from Subv/flip_cull
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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7 years ago |
Subv
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016e357c75
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GPU: Implemented the 32 bit float depth buffer format.
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7 years ago |
Subv
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c1bebdef5e
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
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7 years ago |
bunnei
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81a44d38ee
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Merge pull request #618 from Subv/clear_used_buffers
GPU: Only configure the used framebuffers during clear.
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7 years ago |
Subv
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5a9df3c675
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GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
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7 years ago |
bunnei
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c996787d84
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Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
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7 years ago |
bunnei
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4030f600dc
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Merge pull request #616 from bunnei/s8z24
gl_rasterizer_cache: Implement PixelFormat S8Z24.
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7 years ago |
Subv
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78443a7f29
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GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
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7 years ago |
Subv
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c1811ed3d1
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GPU: Support clears that don't clear the color buffer.
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7 years ago |
Subv
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be51120d23
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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
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7 years ago |
Subv
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827bb08c91
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GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
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7 years ago |
bunnei
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c164f02c48
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Merge pull request #613 from jroweboy/qt-style
Add qt windowsvistastyle dll to the build
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7 years ago |
bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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7 years ago |
James Rowe
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6ff20dc6a7
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Add qt windowsvistastyle dll to the build
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7 years ago |
David
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3dab0e284b
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Update AudioRenderer Voice Sections (#614)
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
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7 years ago |
bunnei
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15e68cdbaa
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Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
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7 years ago |
bunnei
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e3ca561ea0
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Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
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7 years ago |
bunnei
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ddb767f1b6
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Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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7 years ago |
bunnei
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5410b4659d
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Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
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7 years ago |
bunnei
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a9cacd03f6
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gl_rasterizer: Only set cull mode and front face if enabled.
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7 years ago |
Subv
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6e0eba9917
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GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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7 years ago |
Subv
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65c664560c
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GPU: Don't try to parse the depth test function if the depth test is disabled.
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7 years ago |
bunnei
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76b475faf7
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Fix build and address review feedback
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7 years ago |
James Rowe
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6269a01b4e
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Add configurable logging backends
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7 years ago |
James Rowe
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0d46f0df12
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Update clang format
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7 years ago |
James Rowe
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638956aa81
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Rename logging macro back to LOG_*
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7 years ago |
bunnei
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92c7135065
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Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
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7 years ago |
Subv
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a6d4903aaf
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GPU: Set up the culling configuration on each draw.
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7 years ago |
Subv
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6e4e0b2b41
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GPU: Implemented MUFU suboperation 8, sqrt.
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7 years ago |
Sebastian Valle
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055f1546d7
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Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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7 years ago |
Sebastian Valle
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79167fc989
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Merge pull request #603 from Subv/nvmap_free
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
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7 years ago |
Sebastian Valle
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9685dd5840
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Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
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7 years ago |
Subv
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18c8ae7750
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GPU: Set up the depth test state on every draw.
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7 years ago |
Subv
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d480b63e0d
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MaxwellToGL: Added conversion functions for depth test and cull mode.
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7 years ago |
Subv
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c1f55c32c8
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GPU: Added registers for depth test and cull mode.
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7 years ago |