Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
7 years ago
Laku
4877e6c2f6
remove debug logging
7 years ago
Laku
8e8326595f
implement lop3
7 years ago
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
7 years ago
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
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qt/main: Port part of citra(#3411 ), open savedata works
7 years ago
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
7 years ago
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
7 years ago
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
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Port #3902 from Citra: "Add restart hotkey & menu option"
7 years ago
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
7 years ago
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
7 years ago
bunnei
92b85fad70
Merge pull request #1147 from lioncash/warn
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
7 years ago
bunnei
cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
7 years ago
bunnei
38517241ec
Merge pull request #1152 from ogniK5377/plu-include
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Added missing include for pl:u
7 years ago
David Marcec
15cc34b93e
Added missing include for pl:u
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Should fix any compile errors
7 years ago
David
99fc32428a
PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
7 years ago
bunnei
d63b1d21f1
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
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- This reverts commit 3ef4b3d4b4
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- This commit had broken a lot of games. We really should do a full implementation of this in one change.
7 years ago
bunnei
ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
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vfs: Replace mode.h include with forward declarations where applicable
7 years ago
bunnei
c2695aa2eb
Merge pull request #1146 from lioncash/am
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am: Utilize std::array within PopLaunchParameter()
7 years ago
bunnei
16b83fac9b
Merge pull request #1148 from lioncash/audio-warn
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audio_core/filter: Add explicit cast to assignment in Process()
7 years ago
bunnei
a769d8c913
Merge pull request #1149 from lioncash/paren
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shader_bytecode: Parenthesize conditional expression within GetTextureType()
7 years ago
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
7 years ago
Lioncash
29ac15d1b8
vfs: Replace mode.h include with forward declarations where applicable
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Avoids the need to rebuild these source files if the mode header
changes.
7 years ago
Lioncash
0057a47e41
audio_core/filter: Add explicit cast to assignment in Process()
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Previously this would cause warnings about implicit conversions to s16
from a double
7 years ago
Lioncash
5a53d75313
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
7 years ago
Lioncash
8dd9cb98ce
am: Utilize std::array within PopLaunchParameter()
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
7 years ago
bunnei
c95c4442e9
Merge pull request #1143 from lioncash/inc
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sdmc_factory: Remove unnecessary core include
7 years ago
bunnei
37f2ec6fc2
Merge pull request #1139 from lioncash/bitfield
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bit_field: Convert ToBool() into explicit operator bool
7 years ago
bunnei
624239ed6b
Merge pull request #1140 from FearlessTobi/port-4056
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Port #4056 from Citra: "Add Clear Recent Files menu action"
7 years ago
Mat M
5678ec0dd0
Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
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perf_stats: Change MAX_LAG_TIME_US to an appropriate value
7 years ago
MerryMage
3f4fb4b037
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
7 years ago
Lioncash
bfb28c5b3f
sdmc_factory: Remove unnecessary core include
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This doesn't require the central core header to be included, it just
needs the vfs headers.
7 years ago
fearlessTobi
f2d5b100c2
Port #3902 from Citra: "Add restart hotkey & menu option"
7 years ago
fearlessTobi
6923ecee3a
Port #4056 from Citra: "Add Clear Recent Files menu action"
7 years ago
Lioncash
36090521ce
bit_field: Convert ToBool() into explicit operator bool
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Gets rid of a TODO that is long overdue.
7 years ago
tech4me
cc71832b19
qt/main: Port part of citra( #3411 ), open savedata works
7 years ago
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
7 years ago
bunnei
79243b6fa0
Merge pull request #1129 from lioncash/header
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romfs_factory, service/filesystem: Use forward declarations where applicable
7 years ago
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
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Shaders: Implement depth writing in fragment shaders.
7 years ago
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
7 years ago
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
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Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
7 years ago
Lioncash
523e4be02c
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
7 years ago
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
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gl_stream_buffer: Add missing header guard
7 years ago
Lioncash
477eee3993
service/filesystem: Use forward declarations where applicable
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Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
7 years ago
Lioncash
93a4097e9d
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
7 years ago
Subv
e3bddf8137
Shaders: Implement depth writing in fragment shaders.
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We'll write <last color output reg + 2> to gl_FragDepth.
7 years ago
bunnei
c4ce7e456a
Merge pull request #1126 from lioncash/telem
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telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
7 years ago
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
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gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
7 years ago
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
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Shaders: Write all the enabled color outputs when a fragment shader exits.
7 years ago
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
7 years ago
bunnei
16db8b9d9f
gl_shader_decompiler: Implement Texture3D for TEXS.
7 years ago