Commit Graph

2710 Commits (ba2a54a9dd6e5a263c5e6886e55b3bc55b95b4ab)

Author SHA1 Message Date
MerryMage ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
10 years ago
bunnei 2b00bdec1f Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
10 years ago
bunnei af7282b5ea Merge pull request #1386 from MerryMage/audio-core-skeleton
Audio Core: Skeleton
10 years ago
MerryMage 0801363840 renderer_opengl: Initalise fragment shader LUT textures 10 years ago
bunnei e04e6aabbc Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
10 years ago
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
10 years ago
Dwayne Slater ed8072b48b Fix out of bounds array access when loading a component >= 12 10 years ago
Dwayne Slater 82fc075ff6 Add support for padding vertex attributes 10 years ago
MerryMage 6c71858c5c BitField: Make trivially copyable and remove assignment operator 10 years ago
bunnei 19557aaab3 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei b694423d09 pica_types: Fix typo in docstring. 10 years ago
bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 years ago
bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 01b407638c gl_shader_gen: View should be normalized. 10 years ago
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
10 years ago
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
10 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
10 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei b003075570 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. 10 years ago
bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. 10 years ago
bunnei 69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
10 years ago
Lioncash c89e3d5951 backend: defaulted move constructor/assignment 10 years ago
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 10 years ago
bunnei 7497675a83 Merge pull request #1387 from lioncash/func
services: minor changes
10 years ago
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
10 years ago
Lioncash 0937bed8d8 services: Get rid of unnecessary includes 10 years ago
Lioncash 5e5bb0c32e services: Update function tables 10 years ago
bunnei cd0b31fd73 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
10 years ago
MerryMage 2b93313348 Memory: Implement MMIO 10 years ago