Subv
d26c6b3212
HLE/FS: Implemented GetFormatInfo
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Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
9 years ago
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
10 years ago
Emmanuel Gil Peyrot
8cf9eb7f43
Common: Fix FileUtil includes, and everything relying on those.
10 years ago
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
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Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
10 years ago
Subv
9db5c9b6dc
Archives: Properly implemented the SystemSaveData archive.
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Ported to the new factory pattern we have for archives.
10 years ago
Subv
90dffe3fc1
Archives: Make SYSTEM_ID and SDCARD_ID strings
10 years ago
Subv
71a063f45c
Archives: Changed the way paths are built for the archives.
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Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
10 years ago
Subv
a1b9b80a55
Style: Addressed some comments
10 years ago
Subv
4cd21b43c1
CFG: Refactored how the config file works.
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
10 years ago
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
10 years ago
purpasmart96
ebfd831ccb
License change
10 years ago
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
10 years ago