Commit Graph

14 Commits (b5609e15781010a08afbd20778d34b1a8567995d)

Author SHA1 Message Date
wwylele b5609e1578 debugger/shader: print the invert flag for JMPU 8 years ago
wwylele 8375fd2aba debugger/shader: fix address register for reverted arithmetic op 8 years ago
wwylele 98cd5164c5 debugger/shader: fix inverted uniform flow control 8 years ago
Yuri Kunde Schlesner 5759d94b5c VideoCore: Move Regs to its own file 8 years ago
Yuri Kunde Schlesner 000e78144c VideoCore: Split rasterizer regs from Regs struct 8 years ago
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 8 years ago
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 8 years ago
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 8 years ago
Yuri Kunde Schlesner a9b7752b9d Debugger: Always use interpreter for shader debugging 8 years ago
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
8 years ago
Yuri Kunde Schlesner 1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
8 years ago
Yuri Kunde Schlesner e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 8 years ago
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 8 years ago
Lioncash 8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
8 years ago