Martin Lindhe
bafb7afba2
fix some xcode 7.0 warnings
10 years ago
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
10 years ago
Lioncash
aec28ed91e
video_core: Reorganize headers
10 years ago
Lioncash
1fa772393b
video_core: Remove unnecessary includes from headers
10 years ago
bunnei
a008b28659
Merge pull request #1133 from lioncash/emplace-back
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gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
10 years ago
bunnei
0d5604fdcb
Merge pull request #1136 from lioncash/proto
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renderer_opengl: Remove unimplemented function declaration
10 years ago
Lioncash
8a3428f16c
renderer_opengl: Remove unimplemented function declaration
10 years ago
Lioncash
526eb33d1e
video_core: Remove unused variables
10 years ago
Lioncash
7b72b71605
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
10 years ago
aroulin
1484a23530
Shader JIT: Use SCALE constant from emitter
10 years ago
aroulin
87e3b9ffc0
Shader: Fix size_t to int casts of register offsets
10 years ago
Yuri Kunde Schlesner
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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Fixes #978
10 years ago
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
10 years ago
Yuri Kunde Schlesner
ec28f037e6
OpenGL: Add support for Sampler Objects to state tracker
10 years ago
Yuri Kunde Schlesner
cc19a76656
Merge pull request #1087 from yuriks/opengl-glad
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Replace the previous OpenGL loader with a glad-generated 3.3 one
10 years ago
bunnei
918ca40c68
Merge pull request #1088 from aroulin/x64-emitter-abi-call
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x64: Proper stack alignment in shader JIT function calls
10 years ago
aroulin
ba998b85a1
video_core: Fix format specifiers warnings
10 years ago
aroulin
179ad35c2e
x64: Proper stack alignment in shader JIT function calls
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Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
10 years ago
Tony Wasserka
071510b367
Merge pull request #1092 from Subv/vertex_offset
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Pica: Add the vertex_offset register to the Pica registers map.
10 years ago
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
10 years ago
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
10 years ago
aroulin
84959be150
Shader JIT: Fix SGE/SGEI NaN behavior
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SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
10 years ago
bunnei
e77dc4e9d2
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
10 years ago
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
10 years ago
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
10 years ago
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
10 years ago
Yuri Kunde Schlesner
c5a4025b65
Merge pull request #1065 from yuriks/shader-fp
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Shader FP compliance fixes
10 years ago
bunnei
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
10 years ago
aroulin
f52d8c1a9b
Shader JIT: Fix float to integer rounding in MOVA
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MOVA converts new address register values from floats to integers using truncation
10 years ago
archshift
dd0e1061ef
Shader JIT: ifdef out reference to ifdef'd out shader_map
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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
10 years ago
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
10 years ago
bunnei
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
10 years ago
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
10 years ago
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
10 years ago
Yuri Kunde Schlesner
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
10 years ago
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
10 years ago
Yuri Kunde Schlesner
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
10 years ago
Yuri Kunde Schlesner
76247170df
Shader JIT: Add name to second scratch register (XMM4)
10 years ago
Lioncash
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
10 years ago
Yuri Kunde Schlesner
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
10 years ago
bunnei
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
10 years ago
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
10 years ago
aroulin
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
10 years ago
aroulin
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
10 years ago
aroulin
2f1514b904
Shader: implement DPH/DPHI in JIT
10 years ago
aroulin
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
10 years ago
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
10 years ago
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
10 years ago
Subv
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
10 years ago
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
10 years ago