bunnei
2caac4a395
Merge pull request #1738 from lioncash/res-limit
...
kernel/resource_limit: Clean up interface
6 years ago
FernandoS27
eb36463e03
Implemented Fast Layered Copy
6 years ago
Lioncash
5d46038c5c
kernel/resource_limit: Clean up interface
...
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.
While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.
In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
6 years ago
Lioncash
34e4aaddd9
lm: Implement SetDestination by doing nothing
...
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.
Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
6 years ago
Zach Hilman
a9fa890f14
software_keyboard: Fix erroneous extra PushNormalData
6 years ago
Zach Hilman
d68795c665
software_keyboard: Return correct result code on user cancel operation
6 years ago
Zach Hilman
32775125b7
applet: Add AppletDataBroker to manage HLE to AM service interaction
...
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
6 years ago
bunnei
048da7240d
Merge pull request #1634 from DarkLordZach/better-hid-2
...
hid: Add support for multiplayer and multilayout controllers
6 years ago
Zach Hilman
96535c13a5
software_keyboard: Use correct offset for inital text string
6 years ago
Lioncash
233e495c14
kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
...
Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
6 years ago
Lioncash
fb5d4b17de
kernel/shared_memory: Add a const qualified member function overload for GetPointer()
...
Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
6 years ago
Lioncash
2d37ca3726
kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
...
Keeps the interface consistent with the regular Create() function.
6 years ago
Lioncash
76ac234bf6
kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
...
Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
6 years ago
Lioncash
f472232705
kernel/shared_memory: Make data members private
...
Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
6 years ago
Lioncash
43e7c6cf49
ldr: Clean up error codes
...
The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
6 years ago
Zach Hilman
c3becdbca7
filesystem: Clear registered union paths on factory creation
6 years ago
Zach Hilman
aef0d88165
configure_input: Use Joycons Docked instead of Connected as label
6 years ago
Zach Hilman
312ef596a5
configure_input_player: Set minimum width on controls
6 years ago
Zach Hilman
dd92db3fb0
configure_input: Properly update UI components on removal of player
6 years ago
Zach Hilman
e58c951a59
configure_input: Make None a controller option instead of checkbox
6 years ago
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
6 years ago
Zach Hilman
3d1a221893
qt: Move controller button config to separate dialog
...
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
6 years ago
Zach Hilman
afe8df5020
qt: Add UI to configure touchscreen parameters
...
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
6 years ago
Zach Hilman
2e1dd9c649
qt: Add UI to configure mouse buttons
...
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
6 years ago
Zach Hilman
f1aec256d7
configure_input: Add support for multiplayer and controller types
...
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
6 years ago
Zach Hilman
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
6 years ago
Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
...
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
6 years ago
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
6 years ago
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
6 years ago
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
...
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
6 years ago
Zach Hilman
d1b7c65b9e
yuzu/config: Add (de-)serialization for multiplayer
...
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
6 years ago
Zach Hilman
b8f7f9651e
yuzu_cmd/config: Add config deserialization for multiplayer
6 years ago
Zach Hilman
c77454b9d0
settings: Add settings for multiple players and controllers
...
Uses the PlayerInput struct to represent all of the data that constitutes a player.
6 years ago
Zach Hilman
fd5fa48674
settings: Add Native type for keyboard
6 years ago
Zach Hilman
152422bab1
settings: Add Native type for mouse buttons
6 years ago
David Marcec
0c3e7b7086
Added missing start/end touch attributes to touchscreen
6 years ago
David Marcec
f66c6fe554
Added debugpad skeleton
6 years ago
David Marcec
362b28d052
Added controller helper funcs
6 years ago
David Marcec
a69b9d73f5
Changed polling rate of hid and Right joycon rotation
6 years ago
David Marcec
7fbe2c83a7
Left joycon rotation button remapping
6 years ago
David Marcec
b9c1e4b0e7
Added automatic npad switch based on supported stylesets
6 years ago
David Marcec
beab38601b
Added multi-input support and controller assignment at any port
6 years ago
David Marcec
60fecee1ec
Removed hard coded values for width and height
6 years ago
Zach Hilman
ea680bea60
software_keyboard: Check for UTF-8 config flag
6 years ago
bunnei
f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
...
textures/decoders: Replace magic numbers
6 years ago
bunnei
6dc33fb812
Merge pull request #1693 from Tinob/master
...
Missing ogl states
6 years ago
bunnei
5e6ad795cc
Merge pull request #1555 from ccawley2011/clang-format-docker
...
travis: Use pre-built image for clang-format target
6 years ago
bunnei
997c3dc6ff
Merge pull request #1619 from janisozaur/patch-12
...
Handle missing git info when building
6 years ago
Frederic L
11a1442229
Eliminated unnessessary memory allocation and copy ( #1702 )
6 years ago
bunnei
3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
...
game_list: Only reload game list after relevant settings changed
6 years ago