Commit Graph

14141 Commits (acd3f0ab37520e449471040c1b7ccc6208f8e823)
 

Author SHA1 Message Date
Rodrigo Locatti ddafc99776
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
5 years ago
Rodrigo Locatti d64edf21bb
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
5 years ago
ReinUsesLisp 5afc397d52 gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.

To implement these, this commit maps them 1:1 to OpenGL compatibility.
5 years ago
ReinUsesLisp 6442e02c5d shader/shader_ir: Track usage in input attribute and of legacy varyings 5 years ago
ReinUsesLisp 8e6e55d6f8 shader/shader_ir: Fix clip distance usage stores 5 years ago
ReinUsesLisp 464bd5fad7 shader/shader_ir: Change declare output attribute to a switch 5 years ago
Rodrigo Locatti 86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
5 years ago
ReinUsesLisp 52acb7f9a0 maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 5 years ago
Rodrigo Locatti d91a880f11
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
5 years ago
ReinUsesLisp 71cc772988 vk_rasterizer: Implement layered clears 5 years ago
makigumo f91046bf8d
vk_shader_decompiler: fix linux build 5 years ago
ReinUsesLisp a7131af7d6 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
5 years ago
ReinUsesLisp 8baf98e439 vk_rasterizer: Reimplement clears with vkCmdClearAttachments 5 years ago
bunnei c5afe93dcc renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
5 years ago
bunnei 4373fa8042 gl_device: Add option to check GL_EXT_debug_tool. 5 years ago
bunnei 4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
5 years ago
Fernando Sahmkow 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty 
when invalidated.
5 years ago
Fernando Sahmkow c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
5 years ago
Fernando Sahmkow 41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
5 years ago
Fernando Sahmkow 35145bd529
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
5 years ago
Fernando Sahmkow 27cbb75e7c PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
5 years ago
ReinUsesLisp 42cb8f1124 astc: Fix typos from search and replace 5 years ago
ReinUsesLisp 9b8fb3c756 astc: Minor changes to InputBitStream 5 years ago
ReinUsesLisp d71d7d917e astc: Pass val in Replicate by copy 5 years ago
ReinUsesLisp 134f3ff9b4 astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating 5 years ago
Nguyen Dac Nam 3287b1247d
clang-format 5 years ago
Nguyen Dac Nam 240d45830d
nit 5 years ago
ReinUsesLisp 3377b78ea7 astc: Call std::vector::reserve on texelWeightValues to avoid reallocating 5 years ago
ReinUsesLisp 801fd04f75 astc: Create a LUT at compile time for encoding values 5 years ago
ReinUsesLisp e183820956 astc: Make IntegerEncodedValue a trivial structure 5 years ago
ReinUsesLisp 70a31eda62 astc: Make IntegerEncodedValue constructor constexpr 5 years ago
ReinUsesLisp 5ed377b989 astc: Make IntegerEncodedValue trivially copyable 5 years ago
ReinUsesLisp e7d97605e8 astc: Rename C types to common_types 5 years ago
ReinUsesLisp 835a3d09c6 astc: Move Popcnt to an anonymous namespace and make it constexpr 5 years ago
ReinUsesLisp 731a9a322e astc: Use common types instead of stdint.h integer types 5 years ago
ReinUsesLisp d3dc4e399c astc: Use 'enum class' instead of 'enum' for EIntegerEncoding 5 years ago
ReinUsesLisp 69c7a01f88 vk/gl_shader_decompiler: Silence assertion on compute 5 years ago
ReinUsesLisp 62560f1e63 vk_shader_decompiler: Fix default varying regression 5 years ago
ReinUsesLisp afebdda203 maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
5 years ago
ReinUsesLisp 4bc4851d45 gl_shader_decompiler: Fix implicit conversion errors 5 years ago
Rodrigo Locatti 47459f6a36 vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
5 years ago
ReinUsesLisp 2fae1e6205 vk_rasterizer: Implement transform feedback binding zero 5 years ago
ReinUsesLisp b67360c0f8 vk_shader_decompiler: Add XFB decorations to generic varyings 5 years ago
ReinUsesLisp 8d5bdcb17b vk_device: Enable VK_EXT_transform_feedback when available 5 years ago
ReinUsesLisp c320702092 vk_device: Shrink formatless capability name size 5 years ago
ReinUsesLisp ae6189d7c2 shader/transform_feedback: Expose buffer stride 5 years ago
ReinUsesLisp 7acebd7eb6 vk_shader_decompiler: Use registry for specialization 5 years ago
ReinUsesLisp 8e9f23f393 gl_rasterizer: Implement transform feedback bindings 5 years ago
ReinUsesLisp 4d711dface gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
5 years ago
ReinUsesLisp 3dcaa84ba4 shader/transform_feedback: Add host API friendly TFB builder 5 years ago