Commit Graph

7860 Commits (a9877c8f65b3cefe12d8ec5da6d6acf4ea27923b)
 

Author SHA1 Message Date
Subv a9877c8f65 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
7 years ago
bunnei 5926fbd3d7
Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
7 years ago
bunnei 639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 7 years ago
bunnei cb3c50eacc
Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
7 years ago
bunnei a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
7 years ago
bunnei 3f81c38c6d
Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
7 years ago
bunnei c68aa65226 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 7 years ago
David Marcec ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
7 years ago
bunnei a921d22545
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
7 years ago
bunnei ee07041b3a
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
7 years ago
bunnei 9c977d2215
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
7 years ago
bunnei f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
7 years ago
bunnei d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
7 years ago
Subv 969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
7 years ago
greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
7 years ago
Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
7 years ago
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 7 years ago
bunnei ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 7 years ago
Lioncash 28e90fa0e0 gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei 403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
7 years ago
Lioncash 3d486fffed CMakeLists: lowercase find_library usage
The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
7 years ago
Lioncash 436acbb630 CMakeLists: Change MSVC14 variable to MSVC_VERSION
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
7 years ago
bunnei 0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 7 years ago
bunnei bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
7 years ago
bunnei 670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
Subv c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 7 years ago
Subv 305a05f820 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei d64303d185
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
7 years ago
James Rowe 4f0818144e
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
7 years ago
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash 2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
7 years ago
bunnei 0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
7 years ago
bunnei 2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei 6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei 57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei 6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei 7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei 2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test." 7 years ago