Commit Graph

18904 Commits (a5d978e91ec66d21764bb74047881cb614425935)
 

Author SHA1 Message Date
ameerj 934d300246 glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
4 years ago
ameerj 68cc445b8e glasm: Implement more logical ops 4 years ago
ameerj 941c6dc740 glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
4 years ago
ReinUsesLisp 3e841f6441 glasm: Use BitField instead of C bitfields 4 years ago
ReinUsesLisp 2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 4 years ago
ReinUsesLisp dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 4 years ago
ReinUsesLisp 2c81ad8311 glasm: Initial GLASM compute implementation for testing 4 years ago
ReinUsesLisp 6fd190d1ae glasm: Implement basic GLASM instructions 4 years ago
ReinUsesLisp c1ba685d9c glasm: Changes to GLASM register allocator and emit context 4 years ago
ReinUsesLisp 36f1586267 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
4 years ago
ReinUsesLisp 56c47951c5 vk_query_cache: Wait before reading queries 4 years ago
ReinUsesLisp a515036604 vk_master_semaphore: Use fetch_add to increase master semaphore tick 4 years ago
ReinUsesLisp b10cf64c48 glasm: Add GLASM backend infrastructure 4 years ago
ameerj 09dc23f971 shader: ISET.X implementation 4 years ago
ReinUsesLisp bfa47539f6 gl_shader_cache: Remove code unintentionally committed 4 years ago
ReinUsesLisp b725db8709 shader: Fixup SPIR-V emit header namespaces 4 years ago
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 4 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 4 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 4 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 4 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 4 years ago
ReinUsesLisp 850b08a16c spirv: Be aware of NAN unaware drivers 4 years ago
ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 4 years ago
ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote 4 years ago
ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
4 years ago
ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 4 years ago
ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested 4 years ago
ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed 4 years ago
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
4 years ago
ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported 4 years ago
ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
4 years ago
ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 4 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 4 years ago
ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
4 years ago
ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options 4 years ago
ReinUsesLisp 028f0033bd shader: Remove shader util 4 years ago
FernandoS27 c49d56c931 shader: Address feedback 4 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 4 years ago
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 4 years ago
ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors 4 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 4 years ago
ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
4 years ago
ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning 4 years ago
ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
4 years ago
ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
4 years ago
ReinUsesLisp 2f3c3dfc10 vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
4 years ago
ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 4 years ago
ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders 4 years ago
ameerj 20e86fd615 shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
4 years ago
ReinUsesLisp 8fda599a31 vk_compute_pipeline: Fix index comparison oversight on compute texture buffers 4 years ago