Commit Graph

15670 Commits (a10d64ea79dcc38e342acd1d35e2a0d61f228d13)
 

Author SHA1 Message Date
lat9nq 44b3183ec8 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
5 years ago
lat9nq c9f93c05f7 configure_audio: fix UI margins 5 years ago
lat9nq c4246b80f8 configure_graphics: Implement highlighted overrides 5 years ago
lat9nq bf25d583c6 configure_audio: Implement highlighted overrides 5 years ago
lat9nq da65b92f9e configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
5 years ago
lat9nq 5a9dc8f002 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
5 years ago
lat9nq 58672cc7b6 configure_general: Implement manual tristate buttons 5 years ago
lat9nq e26e82d8d5 configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
5 years ago
ameerj 68d6d3e173 Fix axis thresholding while polling
axes were very sensitive when mapping controls.
5 years ago
David Marcec d7d2c27b48 swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
5 years ago
ReinUsesLisp 51817f6e59 core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.

This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
5 years ago
Rodrigo Locatti ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
5 years ago
LC 8a8924902b
Merge pull request #4379 from jbeich/libc++
alignment: unbreak build with Clang
5 years ago
Jan Beich db43b37e15 alignment: explicitly include <new> after 723edb4c06
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
        return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
                                                              ~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
        ::operator delete (p, n * sizeof(T), std::align_val_t{Align});
                                             ~~~~~^
5 years ago
David Marcec 617eeb09e0 Address issues 5 years ago
David 9943a478fe
Merge pull request #3349 from FearlessTobi/translationnns
[WIP] yuzu: Port translation support from Citra v2
5 years ago
FearlessTobi 4450a2688a Address trivial review comments. 5 years ago
FearlessTobi 0072003a14 configure_ui: Address some review comments from the previous PR 5 years ago
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
5 years ago
David Marcec db4502b7b7 frontend: Improve wait tree readability for dark themes 5 years ago
bunnei 4a8cb9a706
Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
5 years ago
bunnei bbeea7502c
Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
5 years ago
ReinUsesLisp a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
5 years ago
bunnei c700079e08
Merge pull request #4345 from Morph1984/fix-createfile
filesystem: Create subdirectories prior to creating a file
5 years ago
bunnei 90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
5 years ago
David Marcec 967307d3be Fix style issues 5 years ago
bunnei 821d295f24
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
5 years ago
bunnei af1151b1b0
Merge pull request #4365 from lioncash/mii
mii/manager: Make use of designated initializers
5 years ago
bunnei 0b733903f0
Merge pull request #4374 from ReinUsesLisp/fix-err
vk_device: Fix build error on old MSVC versions
5 years ago
bunnei 47b305387a
Merge pull request #4366 from lioncash/mii-sign
mii/manager: Resolve sign mismatch warnings
5 years ago
ReinUsesLisp 81c8f92f2e vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
5 years ago
bunnei 5d95e62443
Merge pull request #4344 from VolcaEM/c3
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
5 years ago
bunnei 0f0b756775
Merge pull request #4309 from Morph1984/fix-romfs-bug
fs: Fix RomFS building when zero byte files are present
5 years ago
ameerj 1e7bed0a45 std::size_t where appropriate, make error message more clear if can't read 5 years ago
bunnei 19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
5 years ago
Lioncash 723edb4c06 alignment: Simplify AlignmentAllocator implementation
With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
5 years ago
LC 47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
5 years ago
LC 9d3cbf6a90
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
5 years ago
David Marcec 4f473cda64 Drop settings namespace 5 years ago
David Marcec 85b591f6f0 Remove duplicate config 5 years ago
David Marcec f48187449e Use conditional var 5 years ago
David Marcec 2ba195aa0d Drop max workers from 8->2 for testing 5 years ago
David Marcec 85d7a8f466 Rebase for per game settings 5 years ago
David Marcec 468bd9c1b0 async shaders 5 years ago
David c783cf443e
Merge pull request #4347 from lioncash/logging
settings: Make use of std::string_view over std::string for logging
5 years ago
David 92f37a229e
Merge pull request #4371 from lioncash/cmake2
core/CMakeLists: Add missing physical_memory.h header file
5 years ago
David adbf5ca50b
Merge pull request #4357 from lioncash/unused4
kernel: Remove unused variables
5 years ago
David 69f8b6a53e
Merge pull request #4358 from lioncash/unused5
kernel/thread: Remove unimplemented function prototype
5 years ago
Lioncash c0650cd82c macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
5 years ago
David 0d10c863a5
Merge pull request #4367 from lioncash/inc2
constants: Add missing <array> include
5 years ago