Commit Graph

25 Commits (9a5d8b356ac784fcfbdfaeecaea8b7e6f36f6898)

Author SHA1 Message Date
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 2 years ago
Morph c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2 years ago
bunnei 38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2 years ago
FengChen 20139f8a55 Address feedback 2 years ago
FengChen d4cb0eac87 video_core: Fix legacy to generic location unpaired 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
3 years ago
Fernando Sahmkow 185fc03c3c Shader decompiler: do constant propgation before texture pass. 3 years ago
vonchenplus 4908a07c20 Address format clang 3 years ago
Feng Chen 4dd85f86a8 Implement convert legacy to generic 3 years ago
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 3 years ago
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 3 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 3 years ago
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 3 years ago
ameerj 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
4 years ago
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 4 years ago
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 4 years ago
ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 4 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
4 years ago
ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled 4 years ago
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
4 years ago
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 4 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 4 years ago
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 4 years ago
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 4 years ago