bunnei
79c1ed80e9
Merge pull request #366 from lioncash/vec
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vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
7 years ago
bunnei
cb267093bb
Merge pull request #365 from lioncash/codeblock
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common: Remove code_block.h
7 years ago
Lioncash
b2febaff2f
externals: Update dynarmic to HEAD
7 years ago
Lioncash
956e200f12
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
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These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
7 years ago
Lioncash
0eba5911f2
common: Remove code_block.h
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We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
7 years ago
Lioncash
b134e6afcf
common/thread: Remove unnecessary feature checking for thread_local
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Every compiler we require already supports it.
7 years ago
Lioncash
d9e316e353
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
7 years ago
Lioncash
902fc61ef8
common_funcs: Remove check for VS versions that we don't even support
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We don't support any VS versions that don't already have snprintf in the
standard library implementation.
7 years ago
Lioncash
16ffecd8fb
common_types: Convert typedefs to using aliases
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May as well while we're making changes to this file.
7 years ago
Lioncash
e8e5041955
common_types: Remove unnecessary check for whether or not__func__ is defined
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VS has supported this for quite a while.
7 years ago
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
7 years ago
bunnei
2c8afe1140
Merge pull request #357 from lioncash/guard
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renderer_opengl: Add missing header guards
7 years ago
bunnei
2ef04f69b2
Merge pull request #358 from lioncash/explicit
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disk_filesystem: Minor changes
7 years ago
bunnei
14bf88a777
Merge pull request #359 from lioncash/redundant
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vi: Remove redundant initializers in the constructors
7 years ago
Lioncash
3990da488b
vi: Remove redundant initializers in the constructors
7 years ago
Lioncash
80982748c8
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
7 years ago
Lioncash
e61a4dd485
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
7 years ago
Lioncash
b05f8ea5b5
disk_filesystem: Make constructors explicit where applicable
7 years ago
Lioncash
3841ec4200
renderer_opengl: Add missing header guards
7 years ago
bunnei
17ad56c1dc
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
7 years ago
bunnei
f633b0c875
Merge pull request #355 from Subv/shader_instr
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
7 years ago
Lioncash
e3b6f6c016
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
7 years ago
Lioncash
412b31ad72
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
7 years ago
Lioncash
aa26baa3db
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
7 years ago
Lioncash
4ef392906b
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
7 years ago
James Rowe
3f49210234
Merge pull request #348 from jlachniet/patch-1
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Technically, yuzu can boot commercial games
7 years ago
Subv
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
7 years ago
Subv
5367935d35
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
7 years ago
N00byKing
8a47e7e493
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
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* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
7 years ago
James Rowe
e90a12f80c
Merge pull request #352 from bunnei/fix-microprofile
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
7 years ago
bunnei
d019bb16f6
Merge pull request #353 from Subv/compressed_formats
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
7 years ago
Subv
057170928c
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
7 years ago
bunnei
de18592179
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
7 years ago
bunnei
60e6e8953e
Merge pull request #351 from Subv/tex_formats
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GPU: Implemented the B5G6R5 format.
7 years ago
Subv
2985056340
GPU: Implemented the B5G6R5 format.
7 years ago
bunnei
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
7 years ago
bunnei
6a999cf800
Merge pull request #350 from Subv/tex_components
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GPU: Fixed the incorrect component order in ABGR8 textures.
7 years ago
Subv
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
7 years ago
Subv
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
7 years ago
Subv
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
7 years ago
bunnei
d3f9ea90e7
Merge pull request #349 from Subv/texturing
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GPU: Support non-tiled textures and configurable block height.
7 years ago
Subv
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
7 years ago
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
7 years ago
Subv
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
7 years ago
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
7 years ago
Subv
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
7 years ago
jlachniet
f600f6eebd
Technically, yuzu can boot commercial games
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Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
7 years ago
bunnei
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
7 years ago
bunnei
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
7 years ago
bunnei
9dc0d13ba5
Merge pull request #345 from bunnei/blending
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renderer_opengl: Implement BlendEquation and BlendFunc.
7 years ago