Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
6 years ago
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
6 years ago
Lioncash
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
6 years ago
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
6 years ago
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
6 years ago
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
6 years ago
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
6 years ago
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
6 years ago
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
6 years ago
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
6 years ago
ReinUsesLisp
74632c76ce
gl_shader_decompiler: Rename bufferImage to imageBuffer
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The online OpenGL documentation is wrong. The type definition is
imageBuffer.
6 years ago
ReinUsesLisp
87909d327f
gl_shader_cache: Fix newline on buffer preprocessor definitions
6 years ago
ReinUsesLisp
e7bdf8b22a
textures: Fix texture buffer size calculation
6 years ago
ReinUsesLisp
84027f4808
gl_texture_cache: Do not set texture parameters to buffers
6 years ago
ReinUsesLisp
73b2dc6d4f
gl_texture_cache: Add missing break in CreateTexture
6 years ago
David
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
6 years ago
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
6 years ago
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
6 years ago
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
6 years ago
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
6 years ago
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
6 years ago
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
6 years ago
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
6 years ago
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
6 years ago
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
6 years ago
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
6 years ago
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
6 years ago
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
6 years ago
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
6 years ago
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
6 years ago
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
6 years ago
Lioncash
44d87ff641
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
6 years ago
Fernando Sahmkow
d614193e49
Shader_Ir: Correct tracking to track from right to left
6 years ago
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
6 years ago
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
6 years ago
ReinUsesLisp
2a4044a858
gl_shader_cache: Fix clang-format issues
6 years ago
ReinUsesLisp
6b0d017675
gl_shader_decompiler: Stub local memory size
6 years ago
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
6 years ago
ReinUsesLisp
bbecd13697
gl_shader_cache: Address CI issues
6 years ago
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
6 years ago
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
6 years ago
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
6 years ago
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
6 years ago
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
6 years ago
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
6 years ago
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
6 years ago
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
6 years ago
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
6 years ago
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
6 years ago
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
6 years ago