ReinUsesLisp
0f343d32c4
gl_state: Remove primitive restart tracking
5 years ago
ReinUsesLisp
42708c762e
gl_state: Remove logic op tracker
5 years ago
ReinUsesLisp
915d73f3b8
gl_state: Remove blend color tracking
5 years ago
ReinUsesLisp
a0321b984f
gl_state: Remove polygon offset tracking
5 years ago
ReinUsesLisp
f646321dd0
gl_state: Remove alpha test tracking
5 years ago
ReinUsesLisp
c8f5f54a44
gl_state: Remove cull mode tracking
5 years ago
ReinUsesLisp
925521da5f
gl_state: Remove front face tracking
5 years ago
ReinUsesLisp
d2d5554296
gl_state: Remove point size tracking
5 years ago
ReinUsesLisp
b95f064b51
gl_rasterizer: Add oglEnablei helper
5 years ago
ReinUsesLisp
1698143a1d
gl_rasterizer: Add OpenGL enable/disable helper
5 years ago
ReinUsesLisp
96ac3d518a
gl_rasterizer: Remove dirty flags
5 years ago
ReinUsesLisp
e38ed26b98
common/math_util: Support float type rectangles
5 years ago
bunnei
c7db1ef565
Merge pull request #3470 from bunnei/fix-smash-srgb
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renderer_opengl: Fix SRGB presentation frame tracking.
5 years ago
namkazy
1326e326f5
Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2
5 years ago
bunnei
5056d23d0d
renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
5 years ago
Nguyen Dac Nam
6c0c2dfabc
shader_decode: Fix LD, LDG when track constant buffer
5 years ago
Nguyen Dac Nam
1c385362f5
shader_decode: keep it search on all code
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It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
5 years ago
Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
5 years ago
bunnei
969357af1a
Merge pull request #3430 from bunnei/split-presenter
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Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
5 years ago
bunnei
ebbfe73557
renderer_opengl: Reduce swap chain size to 3.
5 years ago
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
5 years ago
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
5 years ago
bunnei
a17214baea
renderer_opengl: Use more concise lock syntax.
5 years ago
bunnei
aef159354c
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
5 years ago
ReinUsesLisp
0aaa69e4d7
vk_swapchain: Silence TOCTOU race condition
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It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
5 years ago
Fernando Sahmkow
f3d4d4eaa8
ARM_Interface: Cache the JITs instead of deleting/recreating.
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This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
5 years ago
bunnei
1f57f679a4
Merge pull request #3440 from namkazt/patch-6
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shader: implement LOP3 fast replace for old function
5 years ago
bunnei
01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
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InputCommon: analog_from_button get direction implementation
5 years ago
bunnei
795893a9a5
renderer_opengl: Create gl_framebuffer_data if empty.
5 years ago
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
5 years ago
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
5 years ago
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
5 years ago
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
5 years ago
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
5 years ago
bunnei
2e16c23784
frontend: sdl2: emu_window: Implement separate presentation thread.
5 years ago
bunnei
dc672ca4b3
renderer_opengl: Add texture mailbox support for presenter thread.
5 years ago
bunnei
add2c38b73
renderer_opengl: Add OGLRenderbuffer to resource/state management.
5 years ago
bunnei
0c82b00dfd
core: frontend: emu_window: Add TextureMailbox class.
5 years ago
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
5 years ago
Mat M
45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
5 years ago
Mat M
00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
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video_core/gpu: Remove unused functions
5 years ago
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
5 years ago
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
5 years ago
bunnei
78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
5 years ago
bunnei
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
5 years ago
ReinUsesLisp
1e9213632a
vk_shader_decompiler: Implement indexed textures
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Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
5 years ago
ReinUsesLisp
1dda77d392
shader: Simplify indexed sampler usages
5 years ago
ReinUsesLisp
e2dd59e341
video_core: Implement more scaler attribute formats
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While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
5 years ago
bunnei
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
5 years ago
bunnei
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
5 years ago