ReinUsesLisp
825d629565
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
5 years ago
ReinUsesLisp
eb5861e0a2
engines/maxwell_3d: Add TFB registers and store them in shader registry
5 years ago
ReinUsesLisp
b1acb4f73f
shader/registry: Address feedback
5 years ago
ReinUsesLisp
b1061afed9
gl_shader_decompiler: Add identifier to decompiled code
5 years ago
ReinUsesLisp
e612242977
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
5 years ago
ReinUsesLisp
978172530e
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
5 years ago
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
5 years ago
ReinUsesLisp
e1932351a9
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
5 years ago
ReinUsesLisp
66a8a3e887
shader/registry: Cache tessellation state
5 years ago
ReinUsesLisp
0528be5c92
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
5 years ago
ReinUsesLisp
e8efd5a901
video_core: Rename "const buffer locker" to "registry"
5 years ago
ReinUsesLisp
bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
5 years ago
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
5 years ago
ReinUsesLisp
1aa75b1081
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
5 years ago
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
5 years ago
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
5 years ago
ReinUsesLisp
aa6fe3f1aa
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
5 years ago
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
5 years ago
bunnei
4a8fe67964
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
5 years ago
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
5 years ago
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
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shader_decode: Fix LD, LDG when track constant buffer
5 years ago
bunnei
1e84d22275
Merge pull request #3478 from bunnei/a32
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Refactoring to boot A32 games
5 years ago
James Rowe
002d9508a0
input/udp - Add minor error handling to prevent bad input from crashing
5 years ago
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
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video_core: Implement more scaled attribute formats
5 years ago
James Rowe
fc205a1bc5
Frontend/SDL - Provide proper default for UDP input
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When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
5 years ago
James Rowe
2cdda8c564
input/udp - Dont log on invalid packet received
5 years ago
bunnei
dba112e510
core: hle: Implement separate A32/A64 SVC interfaces.
5 years ago
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
5 years ago
bunnei
6fc485a607
core: loader: Remove check for 32-bit.
5 years ago
bunnei
64facb403e
core: dynarmic: Add CP15 from Citra.
5 years ago
bunnei
08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
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ARM_Interface: Cache the JITs instead of deleting/recreating.
5 years ago
Nguyen Dac Nam
85a4222a8c
nit: move comment to right place.
5 years ago
bunnei
ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
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audio_core: interpolate: Improvements to fix audio crackling.
5 years ago
ReinUsesLisp
735c003a70
video_core/dirty_flags: Address feedback
5 years ago
ReinUsesLisp
ef7f6eb67d
renderer_opengl: Fix edge-case where alpha testing might cull presentation
5 years ago
ReinUsesLisp
a6a350ddc3
gl_texture_cache: Remove blending disable on blits
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Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
5 years ago
ReinUsesLisp
887d5288ef
gl_rasterizer: Don't disable blending on clears
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Blending doesn't affect clears.
5 years ago
ReinUsesLisp
ac204754d4
dirty_flags: Deduplicate code between OpenGL and Vulkan
5 years ago
ReinUsesLisp
6669b359a3
vk_rasterizer: Pass Maxwell registers to dynamic updates
5 years ago
ReinUsesLisp
042256c6bb
state_tracker: Remove type traits with named structures
5 years ago
ReinUsesLisp
6ac3eb4d87
vk_state_tracker: Implement dirty flags for stencil properties
5 years ago
ReinUsesLisp
f9df2c6bcd
vk_state_tracker: Implement dirty flags for depth bounds
5 years ago
ReinUsesLisp
cd0e28c9ec
vk_state_tracker: Implement dirty flags for blend constants
5 years ago
ReinUsesLisp
a33870996b
vk_state_tracker: Implement dirty flags for depth bias
5 years ago
ReinUsesLisp
42f1874965
vk_state_tracker: Implement dirty flags for scissors
5 years ago
ReinUsesLisp
1bd95a314f
vk_state_tracker: Initial implementation
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Add support for render targets and viewports.
5 years ago
ReinUsesLisp
b1498d2c54
gl_rasterizer: Remove num vertex buffers magic number
5 years ago
ReinUsesLisp
62437943a7
gl_rasterizer: Only apply polygon offset clamp if enabled
5 years ago
ReinUsesLisp
2eeea90713
gl_state_tracker: Implement dirty flags for depth clamp enabling
5 years ago
ReinUsesLisp
3ce66776ec
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
5 years ago