Commit Graph

8904 Commits (6f420a40cfeb14e97c49d5ead111fe602abd736f)
 

Author SHA1 Message Date
bunnei ae0c95efcc
Merge pull request #1264 from degasus/optimizations
video_core: Optimize the command processor.
6 years ago
Markus Wick c1b8cd9058 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
6 years ago
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
6 years ago
MysticExile d2f788762a
Remove multicore configure_general.ui 6 years ago
MysticExile 17f8059fea
remove multicore in configure_general.cpp 6 years ago
Markus Wick c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
6 years ago
bunnei 4c0b1cc1ae gl_rasterizer_cache: Only use depth for applicable texture formats.
- Fixes an issue with Octopath Traveler leaving stale data here.
6 years ago
bunnei 035e6bd407 gl_rasterizer: Implement clear for non-zero render targets.
- Several misc. changes to ConfigureFramebuffers in support of this.
6 years ago
bunnei 1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
6 years ago
bunnei ac959799e4
Merge pull request #1281 from bunnei/multi-rt
gl_rasterizer: Implement multiple color attachments.
6 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 6 years ago
bunnei f9e468d891
Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
6 years ago
bunnei 7ddd5b765d
Merge pull request #1282 from lioncash/compat
yuzu: Move compatibility list specifics to their own source files
6 years ago
bunnei 50c191439d
Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
6 years ago
bunnei 3b8a0bc146
Merge pull request #1283 from lioncash/unused
service: Remove unused g_kernel_named_ports variable
6 years ago
Lioncash 136040ee15 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
6 years ago
bunnei e58855c7a4
Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
6 years ago
FernandoS27 00131e752d Implemented TMML 6 years ago
bunnei 223ddb2008
Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
6 years ago
bunnei fcf81147e7
Merge pull request #1280 from zero334/improvements
video_core: fixed arithmetic overflow warnings & improved code style
6 years ago
Lioncash 73a2d71f44 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
6 years ago
Lioncash bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
6 years ago
bunnei 0acf9b351f
Merge pull request #1261 from FernandoS27/txq
shader_decompiler: Implemented (Partialy) TXQ
6 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 7 years ago
Patrick Elsässer 64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
7 years ago
MerryMage 55af5bda55 cubeb_sink: Downsample arbitrary number of channels 7 years ago
tech4me 3dcedb36b4 Port Citra #4047 & #4052: add change background color support 7 years ago
Mat M 6d64ecf359
Merge pull request #1277 from jroweboy/update-xbyak
Externals: Update xbyak
7 years ago
fearlessTobi 500e81429a hid: Implement ReloadInputDevices 7 years ago
James Rowe 5ff72a48a7 Externals: Update xbyak 7 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
7 years ago
bunnei af074ee422
Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
7 years ago
bunnei deff28d3c0
Merge pull request #1265 from zhaowenlan1779/patch-1
yuzu: fix title bar display
7 years ago
bunnei 3d9776f36a
Merge pull request #1267 from MerryMage/audio_out
audio_renderer: Rename AudioOut instance to audio_out
7 years ago
MerryMage 1aa195a9c0 cubeb_sink: Perform audio stretching 7 years ago
MerryMage e51bd49f87 audio_core: Add audio stretcher 7 years ago
MerryMage 7e697ab7ff cubeb_sink: Hold last available value instead of writing zeros
This reduces clicking in output audio should we underrun.
7 years ago
MerryMage 6d9dd1dc6d cubeb_sink: Use RingBuffer 7 years ago
MerryMage 112351d557 common: Implement a ring buffer 7 years ago
fearlessTobi a6efff8b02 Add audio stretching support 7 years ago
MerryMage a76f0d5d06 audio_renderer: Rename AudioOut instance to audio_out 7 years ago
Pengfei Zhu 4048b54ef7
yuzu: fix title bar display
Previously the version number got hidden after starting a game.
7 years ago
bunnei 9cd79c25ed
Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
7 years ago
bunnei 2515d2433b
Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source files
7 years ago
bunnei 8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
7 years ago
tgsm 975226e7ff yuzu-cmd: fix SDL logging 7 years ago
Patrick Elsässer a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
* video_core: Arithmetic overflow fix for gl_rasterizer

- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.

- Added const for variables where possible and meaningful.

* Changed the casts from C to C++ style

Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
7 years ago
bunnei 23ae7cf9db gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 7 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 7 years ago