Zach Hilman
119ab308b5
key_manager: Create keys dir if it dosen't exist
...
On call to WriteKeyToFile, so that the autogenerated file can be written.
7 years ago
Zach Hilman
a7e8d10969
file_sys: Cut down on includes and copies
7 years ago
Zach Hilman
42dc856ce1
crypto: Eliminate magic constants
7 years ago
Zach Hilman
61a5b56abd
key_manager: Add support for autogenerated keys
...
Stored in a separate file than manual keys.
7 years ago
Zach Hilman
f26fc64cb4
key_manager: Add support for KEK and SD seed derivation
7 years ago
Zach Hilman
cde665c565
key_manager: Switch to boost flat_map for keys
...
Should make key gets marginally faster.
7 years ago
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
7 years ago
Zach Hilman
ab44192ab0
file_sys: Implement NAX containers
7 years ago
Zach Hilman
8b52d6682a
registration: Add GetEntryUnparsed methods
...
Returns the file before calling parser on it.
7 years ago
Zach Hilman
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
7 years ago
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
...
Helps with installed games by making the title not a hexadecimal id string, instead the name.
7 years ago
Zach Hilman
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
7 years ago
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
...
Allows frontend to create registration caches for use before a game has booted.
7 years ago
Zach Hilman
410062031b
filesystem: Add logging to registration getters
7 years ago
Zach Hilman
b247e0cab0
loader: Add new NAX-specific errors and messages
7 years ago
Zach Hilman
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
7 years ago
Zach Hilman
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
7 years ago
Zach Hilman
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
...
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
7 years ago
Zach Hilman
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
...
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
7 years ago
Zach Hilman
a9dc5a3c10
xci: Fix error masking issue
...
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
7 years ago
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
7 years ago
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
7 years ago
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
7 years ago
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
7 years ago
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
...
- Used by Splatoon 2.
7 years ago
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
7 years ago
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
7 years ago
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
7 years ago
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
...
gl_shader_gen: Use a std::vector to represent program code instead of std::array
7 years ago
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
...
gl_shader_decompiler: Implement LOP3
7 years ago
David Marcec
eccc77a8c8
Added SharedFonts loading via TTF
...
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
7 years ago
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
...
* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
7 years ago
James Rowe
a1bdc597e9
Merge pull request #1159 from lioncash/fmt
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externals: Update fmt to 6201052
7 years ago
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
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renderer_opengl: Namespace OpenGL code
7 years ago
James Rowe
c7c4e6dcba
Merge pull request #1158 from lioncash/boost
...
externals/boost: Update to 1.68.0
7 years ago
Lioncash
c5c0da41b4
externals: Update fmt to 6201052
...
Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
7 years ago
Lioncash
f835349364
externals/boost: Update to 1.68.0
...
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
7 years ago
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
...
Prevents implicit conversions.
7 years ago
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
...
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
7 years ago
Laku
b2ca8089ce
more fixes
7 years ago
Laku
e70a3c5a5d
fixes
7 years ago
bunnei
d1b1c42c07
Merge pull request #1155 from tech4me/icon-fix
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config: Fixed icon size get set to 0
7 years ago
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
...
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
7 years ago
Laku
4877e6c2f6
remove debug logging
7 years ago
Laku
8e8326595f
implement lop3
7 years ago
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
7 years ago
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
...
qt/main: Port part of citra(#3411 ), open savedata works
7 years ago
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
7 years ago
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
...
maxwell_to_gl: Implement PrimitiveTopology::Lines
7 years ago
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
...
Port #3902 from Citra: "Add restart hotkey & menu option"
7 years ago