Commit Graph

18988 Commits (562af301819227d65a251a2c29c997bf798da7ba)
 

Author SHA1 Message Date
ReinUsesLisp a83579b50a shader: Implement early Z tests 4 years ago
ReinUsesLisp 09165ae189 shader: Document and relax cache control on surface instructions 4 years ago
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 4 years ago
ReinUsesLisp c070991def shader: Fix fixed pipeline point size on geometry shaders 4 years ago
ReinUsesLisp 2597cee85b shader: Add constant propagation for *&^| binary operations 4 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 4 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 4 years ago
lat9nq dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 4 years ago
ReinUsesLisp 4b0172f6de shader: Stub SR_INVOCATION_INFO 4 years ago
ReinUsesLisp f712084147 shader: Stub ISBERD 4 years ago
ReinUsesLisp 2516829e4c shader: Fix CC in I2I 4 years ago
ReinUsesLisp 23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 4 years ago
ReinUsesLisp a33014022e pipeline_helper: Simplify descriptor objects initialization 4 years ago
ReinUsesLisp 415c7e46ed shader: Simplify FLO and throw on CC 4 years ago
ReinUsesLisp dfd5341d71 shader: Mark blocks with no end branch as unreachable 4 years ago
ReinUsesLisp 2ed80f6b1e shader: Implement LOP CC 4 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 4 years ago
ReinUsesLisp c9337a4ae4 shader: Apply sign bit in FCMP (imm) 4 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 4 years ago
ReinUsesLisp 479ca00071 nsight_aftermath_tracker: Report used shaders to Nsight Aftermath 4 years ago
ReinUsesLisp 106764a6d5 spirv: Move phi node patching to a separate function 4 years ago
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 4 years ago
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 4 years ago
ReinUsesLisp 1030b612a3 vk_rasterizer: Request outside render pass execution context for compute 4 years ago
ReinUsesLisp e5e79648cf pipeline_helper: Add missing [[maybe_unused]] 4 years ago
ReinUsesLisp 2e71e4c5c0 spirv: Fix forward declarations on phi nodes 4 years ago
ReinUsesLisp d404b871d5 shader: Mark ImageWrite with side effects 4 years ago
FernandoS27 1be6705408 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
4 years ago
ReinUsesLisp 8cea39b5a6 shader: Remove outdated comment in F2I 4 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 4 years ago
ReinUsesLisp 094da34456 shader: Fix Windows build issues 4 years ago
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 4 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
4 years ago
ReinUsesLisp 5cd3d00167 shader: Fix FCMP immediate variant 4 years ago
ReinUsesLisp 233e39bb7b shader: Fix dangling labels 4 years ago
ReinUsesLisp e9a91bc5cc shader: Interact texture buffers with buffer cache 4 years ago
ReinUsesLisp 56b92bd89c shader: Fix F2I 4 years ago
ReinUsesLisp ef88552224 shader: Fix TextureGrad 4 years ago
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 4 years ago
FernandoS27 dcaf0e9150 shader: Address feedback 4 years ago
FernandoS27 73cb17f41b shader: Implement indexed Position and ClipDistances 4 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 4 years ago
FernandoS27 0df7e509db shader: Implement AL2P 4 years ago
FernandoS27 20ba0ea0a9 shader: Fix BRX tracking 4 years ago
ReinUsesLisp bfeeb23ddc vk_pipeline_cache: Fix num of pipeline workers on weird platforms 4 years ago
ReinUsesLisp 417fb5d385 shader: Move recursive SSA rewrite to the heap 4 years ago
FernandoS27 72daa2a039 shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 4 years ago
ReinUsesLisp 9e6fe430bd shader: Fix splits on blocks using indirect branches 4 years ago
ReinUsesLisp ffca21487f shader: Eliminate orphan blocks more efficiently 4 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 4 years ago