Mat M
edb9cccb36
Merge pull request #3510 from FernandoS27/dirty-write
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DirtyFlags: relax need to set render_targets as dirty
5 years ago
Mat M
f54d2d3114
Merge pull request #3509 from ReinUsesLisp/astc-opts
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astc: General changes and optimizations
5 years ago
Mat M
d787856621
Merge pull request #3518 from ReinUsesLisp/scissor-clears
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vk_rasterizer: Implement scissor clears and layered clears
5 years ago
Mat M
9fdfd58f9f
Merge pull request #3519 from ReinUsesLisp/int-formats
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maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
5 years ago
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
5 years ago
bunnei
1c45c8086e
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
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gl_shader_decompiler: Add layer component to texelFetch
5 years ago
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
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This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
5 years ago
FearlessTobi
230ac6a4e8
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
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Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
5 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
eae2ed6b07
gdbstub: small logic bug fix with defer_start
5 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
38036eb1c8
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
5 years ago
bunnei
e8ded20d24
Merge pull request #3521 from ReinUsesLisp/nsight-debug
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renderer_opengl: Detect Nvidia Nsight as a debugging tool
5 years ago
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
5 years ago
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
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Use getenv to detect Nsight.
5 years ago
Rodrigo Locatti
b16c8e0e8d
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
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vk_rasterizer: Fix vertex range assert
5 years ago
Rodrigo Locatti
7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
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video_core: Implement RGBA16_SNORM
5 years ago
Rodrigo Locatti
ddafc99776
Merge pull request #3502 from namkazt/patch-3
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shader_decode: Reimplement BFE instructions
5 years ago
Rodrigo Locatti
d64edf21bb
Merge pull request #3503 from makigumo/patch-2
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maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
5 years ago
ReinUsesLisp
5afc397d52
gl_shader_decompiler: Implement legacy varyings
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Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
5 years ago
ReinUsesLisp
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
5 years ago
ReinUsesLisp
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
5 years ago
ReinUsesLisp
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
5 years ago
Rodrigo Locatti
86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
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renderer_opengl: Keep frames synchronized when using a GPU debugger.
5 years ago
ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
5 years ago
Rodrigo Locatti
d91a880f11
Merge pull request #3516 from makigumo/patch-3
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vk_shader_decompiler: fix linux build
5 years ago
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
5 years ago
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
5 years ago
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
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End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
5 years ago
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
5 years ago
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
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- Fixes renderdoc with OpenGL renderer.
5 years ago
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
5 years ago
bunnei
4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
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PageTable: move backing addresses to a children class as the CPU page table does not need them.
5 years ago
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
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The texture cache already takes care of setting a render target to dirty
when invalidated.
5 years ago
Fernando Sahmkow
c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
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texture_cache: Report incompatible textures as black
5 years ago
Fernando Sahmkow
41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
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texture_cache/surface_params: Force depth=1 on 2D textures
5 years ago
Fernando Sahmkow
35145bd529
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
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video_core: Initial implementation of transform feedbacks
5 years ago
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
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This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
5 years ago
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
5 years ago
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
5 years ago
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
5 years ago
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
5 years ago
Nguyen Dac Nam
3287b1247d
clang-format
5 years ago
Nguyen Dac Nam
240d45830d
nit
5 years ago
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
5 years ago
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
5 years ago
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
5 years ago
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
5 years ago
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
5 years ago
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
5 years ago
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
5 years ago
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
5 years ago