Commit Graph

37 Commits (3477b92289244a26e0bfd5a95d60bce53fd1ed61)

Author SHA1 Message Date
ReinUsesLisp 1fa21fa192 gl_buffer_cache: Implement with generic buffer cache
Fernando Sahmkow 58c8a44e7a texture_cache: Query MemoryManager from the system
Fernando Sahmkow 175aa343ff texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
Fernando Sahmkow d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
Fernando Sahmkow 6b0695b3cd Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
bunnei 22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable.
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address.
Lioncash b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
bunnei dd1aab5446 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
ReinUsesLisp eb73247433 gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp 0ed5d728ca rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp 26f8a700a7 rasterizer_interface: Remove unused AccelerateFill operation
James Rowe ea73ffe202 Rename step 1 and step 2 to be a little more descriptive
James Rowe e8bd6b1fcc QT: Upgrade the Loading Bar to look much better
bunnei 011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
Markus Wick c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
bunnei d647d9550c gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei 16d65182f9 gl_rasterizer: Fix issues with the rasterizer cache.
- Use a single cached page map.
- Fix calculation of ending page.
Lioncash 46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
bunnei 3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc.
N00byKing d1d7582a5b
rasterizer_interface.h: Update from citra to yuzu
bunnei d89bfec5f5 rasterizer: Rename DrawTriangles to DrawArrays.
bunnei 11047d7fd5 rasterizer: Flush and invalidate regions should be 64-bit.
bunnei 8a250de987 video_core: Remove usage of PAddr and replace with VAddr.
bunnei bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei 6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra.
James Rowe 1d28b2e142 Remove references to PICA and rasterizers in video_core
bunnei 93480b10ef core/video_core: Fix a bunch of u64 -> u32 warnings.
wwylele d2419570b9 rasterizer: separate TextureCopy from DisplayTransfer
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything.
tfarley 22f3a7e94c HWRasterizer: Texture forwarding
Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.