Commit Graph

6665 Commits (3476f5b4d38d31d6f17a335311a2fa814be8bf25)

Author SHA1 Message Date
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 7 years ago
bunnei ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 7 years ago
Lioncash 28e90fa0e0 gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei 403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
7 years ago
bunnei 0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 7 years ago
bunnei bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
7 years ago
bunnei 670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
Subv c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 7 years ago
Subv 305a05f820 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei d64303d185
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
7 years ago
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash 2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
7 years ago
bunnei 6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei 57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei 6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei 2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test." 7 years ago
Zach Hilman 8069fbd37f game_list: Reorder error checks
clang-format fix
7 years ago
Zach Hilman ec3bef7b4c loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
7 years ago
Lioncash 0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 7 years ago
Lioncash b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 7 years ago
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 7 years ago
bunnei 6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei 5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago
bunnei 69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei 05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei 96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei e8c52d4c89 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 7 years ago
bunnei 37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo 75e12a33ae Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
Lioncash 6ef027b958 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago
Lioncash 59ea37daa7 gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
7 years ago
bunnei 0bfe974281
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
7 years ago
bunnei 88b18b9ba4
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
7 years ago
bunnei b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
7 years ago
bunnei f765a6b902
Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
7 years ago
Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
7 years ago
Lioncash b46a5c42ff buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.

While we're at it, make the names of the parameters match its
definition.
7 years ago
Lioncash ff5024ee2a hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
7 years ago
bunnei 5c908c0373
Merge pull request #988 from lioncash/color
common/color: Minor cleanup
7 years ago
bunnei c333bfc193
Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
7 years ago
Lioncash e831b80d69 gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
7 years ago
Lioncash 434f352eb3 gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().

Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
7 years ago
bunnei 5b1b758326
Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
7 years ago
bunnei dfc3eed0cb maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei 06d0b96ca9 maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei 4283019aa0 gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
7 years ago
bunnei efe6b473c5 maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
7 years ago
Lioncash 557c466994 gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
7 years ago
bunnei 25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
7 years ago
Zach Hilman 668458525e vfs: Fix documentation 7 years ago
bunnei 2f4f4f147f
Merge pull request #986 from mailwl/acc-loadimage
Service/Account: stub LoadImage function
7 years ago
Zach Hilman 94cf327e77 vfs: Fix typo in VfsFilesystem docs 7 years ago
Zach Hilman 2b6128fe0b file_util: Use enum instead of bool for specifing path behavior 7 years ago
Zach Hilman dad2ae1ee0 loader: Remove unused IdentifyFile overload 7 years ago
Zach Hilman 656e97df16 vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory 7 years ago
Zach Hilman 52a2e42cb9 file_sys: Add missing include in savedata_factory 7 years ago
Zach Hilman 4b471f0554 core: Port core to VfsFilesystem for file access 7 years ago
Zach Hilman aaa8fdea52 vfs: Add unreachable assert to file permissions converter 7 years ago
Zach Hilman 2de2ec25d6 vfs: Add RealVfsFilesystem implementation 7 years ago
Zach Hilman 3f82dad1e4 file_util: Add platform-specific slash option to SanitizePath 7 years ago
Zach Hilman 3bf488ce52 vfs: Add VfsFilesystem interface and default implementation 7 years ago
Zach Hilman b36dee364e filesystem: Remove unnecessary if conditions 7 years ago
bunnei ddec200290 gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
7 years ago
bunnei cf917a5e93
Merge pull request #976 from bunnei/shader-imm
gl_shader_decompiler: Let OpenGL interpret floats.
7 years ago
bunnei 9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
maxwell_3d: Use correct const buffer size and check bounds.
7 years ago
bunnei 9f48454ea9
Merge pull request #978 from bunnei/fixioctl
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
7 years ago
Lioncash 7353cfc781 fsp_srv: Use std::string_view's copy() function instead of strncpy()
Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
7 years ago
Lioncash 4afb05d0cc fsp_srv: Emplace entries first when building index instead of emplacing last
The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.

Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.

Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
7 years ago
bunnei cc2526dd51
Merge pull request #985 from bunnei/rt-r11g11b10
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
7 years ago
bunnei 096b04f1a4
Merge pull request #979 from bunnei/vtx88
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
7 years ago
bunnei 756e1e6f9b
Merge pull request #975 from bunnei/am-stub
am: Stub SetScreenShotImageOrientation.
7 years ago
Lioncash 6e90f0bf6a common/logging: Add missing service log categories
These weren't added when the services were introduced.
7 years ago
bunnei 599c011f40
Merge pull request #980 from bunnei/fix-logs
renderer_opengl: Use trace log in a few places.
7 years ago
Lioncash 5a9c00ea04 common/color: Remove unnecessary const qualifiers on return types
These are just superfluous and not necessesary
7 years ago
Lioncash 76197a4be9 common/color: Get rid of undefined behavior
Gets rid of type punning via reinterpret_cast within functions. Instead,
we use memcpy to transfer the contents across types.
7 years ago
Lioncash cc9d7bbf01 vector_math: Use variable template version of is_signed in Vec classes
Same behavior, less code
7 years ago
bunnei d224eb7c39
Merge pull request #966 from lioncash/modernize
common: Convert type traits templates over to variable template versions where applicable
7 years ago
bunnei fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
Add Icons and Metadata Support
7 years ago
bunnei 507e6ae100
Merge pull request #968 from lioncash/vec
vector_math: Minor cleanups
7 years ago
bunnei 448264e719
Merge pull request #958 from lioncash/nv-global
nvdrv: Get rid of global std::weak_ptr
7 years ago
mailwl c0d44d3b2a Service/Account: stub LoadImage function 7 years ago
bunnei f156a45c01
Merge pull request #972 from lioncash/catch
externals: Update catch to 2.3.0
7 years ago
bunnei 6a5d032809
Merge pull request #965 from lioncash/unused-files
hle: Remove unused romfs.cpp/.h
7 years ago
bunnei 4941e3d412
Merge pull request #974 from lioncash/acc
acc: Add missing function table entries for GetUserCount
7 years ago
bunnei 7bf422d58c gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
- Used by Super Mario Odyssey.
7 years ago
mailwl 3c498189b6 hid: fix IsSixAxisSensorAtRest() response 7 years ago
bunnei 7f0d0a93f7 gl_shader_decompiler: Stub input attribute Unknown_63. 7 years ago