ReinUsesLisp
e1438f8e91
shader/track: Move bindless tracking to a separate function
5 years ago
bunnei
22369df357
Merge pull request #4031 from Morph1984/fix-gs-outputs
...
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
5 years ago
bunnei
624def4f38
Merge pull request #4044 from ogniK5377/handle-not-signalled-err
...
Downgrade "handle not signaled" error to trace
5 years ago
bunnei
34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
...
video_core: Implement Macro JIT
5 years ago
David Marcec
c0d2e3212f
Downgrade "handle not signaled" error to trace
...
clogs logs quite a bit
5 years ago
David Marcec
eca3d16e54
Default init labels and use initializer list for macro engine
5 years ago
bunnei
1b64fae912
Merge pull request #4039 from FearlessTobi/port-5376
...
Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default"
5 years ago
ReinUsesLisp
3d99b449d3
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
...
NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.
Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes.
5 years ago
bunnei
c647999c61
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
...
texture_cache: Handle overlaps with multiple subresources
5 years ago
David Marcec
411f5527d4
Mark parameters as const
5 years ago
FearlessTobi
aaa4822fcb
Actually save the input when clearing/resetting to default
...
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
5 years ago
bunnei
623b93a2b3
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
...
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
5 years ago
bunnei
23d3e4a3c4
Merge pull request #4032 from VolcaEM/xpad
...
hid: Stub GetXpadIDs
5 years ago
bunnei
597d8b4bd4
Merge pull request #4006 from ReinUsesLisp/squash-ubos
...
glsl: Squash constant buffers into a single SSBO when we hit the limit
5 years ago
LC
9a0c1456e3
Merge pull request #4016 from ReinUsesLisp/invocation-info
...
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
5 years ago
LC
c5de3c1059
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
...
maxwell_to_vk: Add R16UI image format
5 years ago
David Marcec
3a20e74f40
Pass by reference instead of copying parameters
5 years ago
ReinUsesLisp
866c1165af
vk_shader_decompiler: Implement atomic image operations
...
Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
5 years ago
ReinUsesLisp
4a6b9a1a71
vk_rasterizer: Implement storage texels
...
This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
5 years ago
ReinUsesLisp
3a59e724c9
maxwell_to_vk: Add R16UI image format
...
- Used by Octopath Traveler
5 years ago
bunnei
4511502ca6
Merge pull request #4001 from ReinUsesLisp/avoid-copies
...
buffer_cache: Avoid copying twice on certain cases
5 years ago
bunnei
bb6d93630f
Merge pull request #3998 from ReinUsesLisp/init-3d
...
maxwell_3d: Initialize more registers to their expected value
5 years ago
Morph
74f2e5f1a4
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
5 years ago
Morph
70188d69b0
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
...
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
5 years ago
Rodrigo Locatti
3a6714ab7f
Merge pull request #4005 from ReinUsesLisp/g24r8
...
format_lookup_table: Implement G24S8 format as S8Z24
5 years ago
bunnei
6c0b1a9ee2
Merge pull request #3996 from ReinUsesLisp/front-faces
...
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
5 years ago
VolcaEM
8c84a7e7ec
Clang-format
5 years ago
VolcaEM
4d10d3113f
hid: Stub GetXpadIDs
...
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
5 years ago
ReinUsesLisp
0ee310ebdc
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
...
This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
5 years ago
ReinUsesLisp
ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
...
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
5 years ago
bunnei
e68ee43a1a
Merge pull request #3930 from ReinUsesLisp/animal-borders
...
vk_rasterizer: Implement constant attributes
5 years ago
bunnei
104b334e40
Update CMakeLists.txt
5 years ago
bunnei
0ac8848eae
Update CMakeLists.txt
5 years ago
bunnei
edbf3144d2
Merge pull request #3958 from FernandoS27/gl-debug
...
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
5 years ago
bunnei
f7debcaa04
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
...
texture_cache: Optimize GetSurfacesInRegion
5 years ago
Rodrigo Locatti
a280822c82
Merge pull request #4025 from Morph1984/intel-proprietary-compute
...
gl_device: Enable compute shaders for Intel proprietary drivers
5 years ago
Morph
bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
...
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
5 years ago
bunnei
058ec22787
Merge pull request #3982 from ReinUsesLisp/membar-cts
...
shader/other: Implement MEMBAR.CTS
5 years ago
ReinUsesLisp
f2d1aa97ad
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
...
Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
5 years ago
ReinUsesLisp
1ee1a5d3d6
texture_cache: More relaxed reconstruction
...
Only reupload textures when they've not been modified from the GPU.
5 years ago
David Marcec
8118ea160b
Favor switch case over jump table
...
Easier to read and will emit a jump table automatically.
5 years ago
David Marcec
b032ebdfee
Implement macro JIT
5 years ago
Fernando Sahmkow
9d9ffe0f94
Merge pull request #4017 from ogniK5377/xbyak
...
Add xbyak external
5 years ago
David Marcec
d0bdd26c26
Add xbyak external
5 years ago
ReinUsesLisp
e454f7e7a7
texture_cache: Only copy textures that were modified from host
5 years ago
ReinUsesLisp
dd70e097cc
texture_cache: Reload textures when number of resources mismatch
5 years ago
bunnei
87b272699f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
...
maxwell_3d: Reduce severity of logs that can be spammed
5 years ago
ReinUsesLisp
5616be12be
vk_rasterizer: Skip transform feedbacks when extension is unavailable
...
Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
5 years ago
ReinUsesLisp
5b37cecd76
texture_cache: Handle overlaps with multiple subresources
...
Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
5 years ago
David Marcec
43bf860b22
kernel: ResourceLimit::Reserve remove useless while loop
...
Timeout is a u64, it will always be >= 0
5 years ago