Commit Graph

131 Commits (14c825bd1c37b2444e858bf1a75fb77455b4eb52)

Author SHA1 Message Date
Subv f85cff0f48 GPU: Allow using R16F as a render target format. 7 years ago
Unknown 4672a01cbf Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
7 years ago
bunnei 0686183c3e
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
7 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 7 years ago
Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 7 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 7 years ago
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 7 years ago
Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
7 years ago
bunnei c3dd456d51 vi: Partially implement buffer crop parameters. 7 years ago
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 7 years ago
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 7 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
7 years ago
bunnei 9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
7 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 7 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 7 years ago
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 7 years ago
Subv a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
7 years ago
bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 7 years ago
bunnei 666d53299c graphics_surface: Fix merge conflicts. 7 years ago
bunnei 94c70693f9 maxwell: Add RenderTargetFormat enum. 7 years ago
Subv 39e60cfeb1 Frontend: Updated the surface view debug widget to work with Maxwell surfaces. 7 years ago
Subv 77fd0d47e7 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 7 years ago
bunnei ec4e1a3685 renderer_opengl: Better handling of framebuffer transform flags. 7 years ago
bunnei bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 7 years ago
bunnei 7c3a263839 gpu: Expose Maxwell3D engine. 7 years ago
Subv a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
7 years ago
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 7 years ago
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 7 years ago
Subv 29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.

Note: Maybe we should do the same for the NonIncreasing mode?
7 years ago
Subv ac61a7d1e6 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
7 years ago
Subv 6cddf9d88e Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
7 years ago