Commit Graph

7127 Commits (130a02f330e18bf9d519c8d2be18c9dd2539e169)
 

Author SHA1 Message Date
Zach Hilman ac88d3e89f Narrow down filter of layout configs 7 years ago
Zach Hilman a353322b58 Move loop condition to free function 7 years ago
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 7 years ago
bunnei 17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
7 years ago
Subv 7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
7 years ago
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
7 years ago
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
7 years ago
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 7 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
7 years ago
bunnei 33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
7 years ago
bunnei 2dc8b5c224
Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
7 years ago
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 7 years ago
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 7 years ago
bunnei 09b8a16414
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
7 years ago
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
7 years ago
bunnei 281fd881a0
Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
7 years ago
Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
7 years ago
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 7 years ago
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 7 years ago
bunnei d81aaa3ed3
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
7 years ago
bunnei e2176dc7ce
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
7 years ago
bunnei 174c22e5f6
Merge pull request #549 from bunnei/iadd
gl_shader_decompiler: Implement IADD instruction.
7 years ago
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 7 years ago
Subv abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
7 years ago
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 7 years ago
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 7 years ago
bunnei 83517cb53a
Merge pull request #505 from janisozaur/ccache-travis
Enable ccache usage on Travis
7 years ago
bunnei 9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
7 years ago
bunnei c116b220e9
Merge pull request #548 from Subv/blend
GPU: Fixed ghosting when drawing with blending disabled
7 years ago
Subv c011b6f67e GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.

This fixes the elongated squids in Splatoon 2's boot screen.
7 years ago
Subv c712dafaee GPU: Added registers for normal and independent blending. 7 years ago
bunnei a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
7 years ago
bunnei a941a94148
Merge pull request #546 from Subv/flush_ubo_buffer
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
7 years ago
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
7 years ago
Subv 47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
7 years ago
Michał Janiszewski f3885845fc Cache ccache on Travis 7 years ago
Michał Janiszewski c0d3e2da4e Add ccache support for macOS on Travis 7 years ago
Michał Janiszewski 517112f549 Add ccache support for Linux on Travis 7 years ago
Michał Janiszewski 6324d86c71 Install cmake from repositories for Ubuntu
Ubuntu 18.04 already has cmake 3.10.2
7 years ago
bunnei 5aff2d38a9
Merge pull request #478 from janisozaur/patch-1
Use Ninja for Travis builds
7 years ago
bunnei ee318d4015
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
7 years ago
Subv 86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
7 years ago
mailwl a2efb1dd48 Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
7 years ago
bunnei ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
7 years ago
bunnei 0639e03055
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
7 years ago
bunnei 930487c7fb
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
7 years ago
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 7 years ago
Subv f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
7 years ago
Subv 218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.

Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
7 years ago
bunnei 0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
gl_shader_decompiler: F2F: Implement rounding modes.
7 years ago