Commit Graph

19422 Commits (0be4e402e2137c715fe4d5655f93a7b2fd9f4c27)
 

Author SHA1 Message Date
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
4 years ago
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 4 years ago
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 4 years ago
ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
4 years ago
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 4 years ago
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 4 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 4 years ago
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 4 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 4 years ago
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 4 years ago
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 4 years ago
ReinUsesLisp 69f9b97e7e vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 4 years ago
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
4 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 4 years ago
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 4 years ago
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 4 years ago
ameerj 6eea88d614 glsl: Cleanup/Address feedback 4 years ago
ameerj 74f683787e gl_shader_cache: Implement async shaders 4 years ago
ameerj ae4e452759 glsl: Add Shader_GLSL logging 4 years ago
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 4 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 4 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 4 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 4 years ago
ameerj ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 4 years ago
ameerj 413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 4 years ago
ameerj 39c29664f9 glsl: Minor cleanup 4 years ago
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 4 years ago
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 4 years ago
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 4 years ago
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 4 years ago
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 4 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 4 years ago
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 4 years ago
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
4 years ago
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 4 years ago
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 4 years ago
ameerj 14bd73db36 glsl: Enable early fragment tests 4 years ago
ameerj 6650c4799d gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
4 years ago
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 4 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
4 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 4 years ago
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 4 years ago
ameerj 970fc39d98 glsl: Rebase fixes 4 years ago
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
4 years ago
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 4 years ago
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 4 years ago
ameerj 465903468e glsl: Implement barriers 4 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
4 years ago
ameerj d41aef03c7 glsl: Fix image gather logic 4 years ago
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 4 years ago