Commit Graph

7029 Commits (05cb10530fbd34635b06f75dea488a8896a763ac)
 

Author SHA1 Message Date
Lioncash ab71997b2c gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
7 years ago
Lioncash 7db0b8d74f gl_rasterizer_cache: Make MatchFlags an enum class
Prevents implicit conversions and scope pollution.
7 years ago
Lioncash 659a612368 core: Relocate g_service_manager to the System class
Converts the service manager from a global into an instance-based
variable.
7 years ago
Lioncash bec05db746 resource_limit: Make ResourceTypes an enum class
Prevents enum identifiers from leaking into the surrounding scope.
7 years ago
bunnei 1df3a7710e
Merge pull request #340 from mailwl/vi-update
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
7 years ago
Subv d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 7 years ago
Subv 2e0a9f66a0 ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
7 years ago
bunnei 326b044c19
Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
7 years ago
bunnei 87f89ac82d
Merge pull request #361 from lioncash/common
common_types: Minor changes
7 years ago
Lioncash fae2dd0344
math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
7 years ago
bunnei a904d70afe
Merge pull request #368 from lioncash/dynarmic
externals: Update dynarmic to HEAD
7 years ago
bunnei b11f6f90e7
Merge pull request #360 from lioncash/namespaces
service: Use nested namespace specifiers where applicable
7 years ago
bunnei 4d96997447
Merge pull request #364 from lioncash/thread-local
common/thread: Remove unnecessary feature checking for thread_local
7 years ago
bunnei b5c204ac6f
Merge pull request #362 from lioncash/snprintf
common_funcs: Remove check for VS versions that we don't even support
7 years ago
bunnei 701dd649e6
Merge pull request #363 from lioncash/array-size
common_funcs: Remove ARRAY_SIZE macro
7 years ago
bunnei 79c1ed80e9
Merge pull request #366 from lioncash/vec
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
7 years ago
bunnei cb267093bb
Merge pull request #365 from lioncash/codeblock
common: Remove code_block.h
7 years ago
Lioncash b2febaff2f
externals: Update dynarmic to HEAD 7 years ago
Lioncash 956e200f12 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
7 years ago
Lioncash 0eba5911f2 common: Remove code_block.h
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
7 years ago
Lioncash b134e6afcf common/thread: Remove unnecessary feature checking for thread_local
Every compiler we require already supports it.
7 years ago
Lioncash d9e316e353 common_funcs: Remove ARRAY_SIZE macro
C++17 has non-member size() which we can just call where necessary.
7 years ago
Lioncash 902fc61ef8 common_funcs: Remove check for VS versions that we don't even support
We don't support any VS versions that don't already have snprintf in the
standard library implementation.
7 years ago
Lioncash 16ffecd8fb common_types: Convert typedefs to using aliases
May as well while we're making changes to this file.
7 years ago
Lioncash e8e5041955 common_types: Remove unnecessary check for whether or not__func__ is defined
VS has supported this for quite a while.
7 years ago
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
7 years ago
bunnei 2c8afe1140
Merge pull request #357 from lioncash/guard
renderer_opengl: Add missing header guards
7 years ago
bunnei 2ef04f69b2
Merge pull request #358 from lioncash/explicit
disk_filesystem: Minor changes
7 years ago
bunnei 14bf88a777
Merge pull request #359 from lioncash/redundant
vi: Remove redundant initializers in the constructors
7 years ago
Lioncash 3990da488b vi: Remove redundant initializers in the constructors 7 years ago
Lioncash 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 7 years ago
Lioncash e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 7 years ago
Lioncash b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable 7 years ago
Lioncash 3841ec4200 renderer_opengl: Add missing header guards 7 years ago
bunnei 17ad56c1dc
Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
7 years ago
bunnei f633b0c875
Merge pull request #355 from Subv/shader_instr
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
7 years ago
Lioncash e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.

Instead, use a string view to simply reference the string data without
any potential heap allocation.

Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
7 years ago
Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
7 years ago
Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
7 years ago
Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
7 years ago
James Rowe 3f49210234
Merge pull request #348 from jlachniet/patch-1
Technically, yuzu can boot commercial games
7 years ago
Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 7 years ago
Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
7 years ago
N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus

* Force dedicated AMD Card for switchable Graphics

* Ran clang-format
7 years ago
James Rowe e90a12f80c
Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
7 years ago
bunnei d019bb16f6
Merge pull request #353 from Subv/compressed_formats
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
7 years ago
Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 7 years ago
bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 7 years ago
bunnei 60e6e8953e
Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
7 years ago
Subv 2985056340 GPU: Implemented the B5G6R5 format. 7 years ago