Commit Graph

27040 Commits (master)
 

Author SHA1 Message Date
Subv 7fc516cc1a MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
8 years ago
bunnei 77bdc49343 gl_rendering: Use NGLOG* for changed code. 8 years ago
bunnei 1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 8 years ago
shinyquagsire23 83aa38b239 file_sys: tweaks 8 years ago
shinyquagsire23 c03795300a file_sys: Add HFS/PFS helper component 8 years ago
bunnei 44e09ba807
Merge pull request #338 from bunnei/unrequire-shared-font
pl_u: Use empty shared font if none is available.
8 years ago
bunnei d6d7d0989c
Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
8 years ago
bunnei ac628f139d pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
8 years ago
Subv 477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 8 years ago
Subv 14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
8 years ago
bunnei b8825fbf10
Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
8 years ago
bunnei b60834ac41
Merge pull request #334 from Subv/used_buffers
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
8 years ago
bunnei bddad50dd4 fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
8 years ago
Subv e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 8 years ago
Subv 7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 8 years ago
bunnei 34264879b3
Merge pull request #333 from bunnei/const-buff-hints
shaders: Expose hints about used const buffers.
8 years ago
bunnei 73d9c494ea shaders: Expose hints about used const buffers. 8 years ago
bunnei bb0c3fc828
Merge pull request #328 from Subv/constbuffers
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
8 years ago
Subv c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
8 years ago
Subv 1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. 8 years ago
Subv ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 8 years ago
bunnei 2b9a6b3281
Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
8 years ago
bunnei 43f0f163e1 vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
8 years ago
bunnei 9f66cae865
Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
8 years ago
bunnei 778be45103
Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
8 years ago
bunnei fdca7b5f7a
Merge pull request #329 from bunnei/shader-gen-part-1
OpenGL shader generation part 1
8 years ago
bunnei 9cab6809f2 fsp_srv: Implement IFile::Flush. 8 years ago
bunnei 1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 8 years ago
bunnei e6224fec27 shaders: Address PR review feedback. 8 years ago
bunnei eabeedf6af gl_shader_decompiler: Cleanup log statements. 8 years ago
bunnei 0d408b965b shaders: Fix GCC and clang build issues. 8 years ago
bunnei 86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 8 years ago
bunnei 7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 8 years ago
bunnei 5a47832221 shader_bytecode: Add SubOp decoding. 8 years ago
bunnei 50023bdae7 gl_shader_decompiler: Add shader stage hint. 8 years ago
bunnei a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 8 years ago
adityaruplaha 958c98bdae Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) 8 years ago
bunnei 0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 8 years ago
bunnei beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 8 years ago
bunnei 85d77a3d24 gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
8 years ago
bunnei 51f37f5061 gl_shader_manager: Cleanup and consolidate uniform handling. 8 years ago
bunnei 35aca0bf1f maxwell_3d: Make memory_manager public. 8 years ago
bunnei 33bb53571b maxwell_3d: Fix shader_config decodings. 8 years ago
bunnei 5617831d5f gl_rasterizer: Use shader program manager, remove test shader. 8 years ago
bunnei 459826a705 renderer_opengl: Add gl_shader_manager class. 8 years ago
bunnei 8aa21a03b3 maxwell_to_gl: Add a few types, etc. 8 years ago
bunnei 10953495c1 gl_shader_gen: Add hashable setup/config structs. 8 years ago
bunnei 2fcbb35ad2 gl_shader_util: Add missing includes. 8 years ago
bunnei 45fd7c4a37 common: Port cityhash code from Citra. 8 years ago
bunnei da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 8 years ago