|
|
|
@ -25,66 +25,36 @@ public:
|
|
|
|
|
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
|
|
|
|
|
ResetType reset_type; ///< Current ResetType
|
|
|
|
|
|
|
|
|
|
bool locked; ///< Event signal wait
|
|
|
|
|
bool signaled; ///< Whether the event has already been signaled
|
|
|
|
|
std::string name; ///< Name of event (optional)
|
|
|
|
|
|
|
|
|
|
ResultVal<bool> WaitSynchronization() override {
|
|
|
|
|
bool wait = locked;
|
|
|
|
|
if (locked) {
|
|
|
|
|
bool wait = !signaled;
|
|
|
|
|
if (wait) {
|
|
|
|
|
AddWaitingThread(GetCurrentThread());
|
|
|
|
|
Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
|
|
|
|
|
}
|
|
|
|
|
if (reset_type != RESETTYPE_STICKY) {
|
|
|
|
|
locked = true;
|
|
|
|
|
}
|
|
|
|
|
return MakeResult<bool>(wait);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Changes whether an event is locked or not
|
|
|
|
|
* @param handle Handle to event to change
|
|
|
|
|
* @param locked Boolean locked value to set event
|
|
|
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
|
|
|
*/
|
|
|
|
|
ResultCode SetEventLocked(const Handle handle, const bool locked) {
|
|
|
|
|
Event* evt = g_handle_table.Get<Event>(handle).get();
|
|
|
|
|
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
|
|
|
|
|
evt->locked = locked;
|
|
|
|
|
|
|
|
|
|
return RESULT_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Signals an event
|
|
|
|
|
* @param handle Handle to event to signal
|
|
|
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
|
|
|
*/
|
|
|
|
|
ResultCode SignalEvent(const Handle handle) {
|
|
|
|
|
Event* evt = g_handle_table.Get<Event>(handle).get();
|
|
|
|
|
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
if (evt == nullptr)
|
|
|
|
|
return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
|
|
|
|
|
// If any thread is signalled awake by this event, assume the event was "caught" and reset
|
|
|
|
|
// the event. This will result in the next thread waiting on the event to block. Otherwise,
|
|
|
|
|
// the event will not be reset, and the next thread to call WaitSynchronization on it will
|
|
|
|
|
// not block. Not sure if this is correct behavior, but it seems to work.
|
|
|
|
|
// TODO(bunnei): Test how this works on hardware
|
|
|
|
|
evt->locked = evt->ResumeAllWaitingThreads();
|
|
|
|
|
evt->signaled = true;
|
|
|
|
|
evt->ReleaseAllWaitingThreads();
|
|
|
|
|
|
|
|
|
|
return RESULT_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Clears an event
|
|
|
|
|
* @param handle Handle to event to clear
|
|
|
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
|
|
|
*/
|
|
|
|
|
ResultCode ClearEvent(Handle handle) {
|
|
|
|
|
Event* evt = g_handle_table.Get<Event>(handle).get();
|
|
|
|
|
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
if (evt == nullptr)
|
|
|
|
|
return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
|
|
|
|
|
evt->locked = true;
|
|
|
|
|
evt->signaled = false;
|
|
|
|
|
|
|
|
|
|
return RESULT_SUCCESS;
|
|
|
|
|
}
|
|
|
|
@ -102,19 +72,13 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
|
|
|
|
|
// TOOD(yuriks): Fix error reporting
|
|
|
|
|
handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
|
|
|
|
|
|
|
|
|
|
evt->locked = true;
|
|
|
|
|
evt->signaled = false;
|
|
|
|
|
evt->reset_type = evt->intitial_reset_type = reset_type;
|
|
|
|
|
evt->name = name;
|
|
|
|
|
|
|
|
|
|
return evt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Creates an event
|
|
|
|
|
* @param reset_type ResetType describing how to create event
|
|
|
|
|
* @param name Optional name of event
|
|
|
|
|
* @return Handle to newly created Event object
|
|
|
|
|
*/
|
|
|
|
|
Handle CreateEvent(const ResetType reset_type, const std::string& name) {
|
|
|
|
|
Handle handle;
|
|
|
|
|
Event* evt = CreateEvent(handle, reset_type, name);
|
|
|
|
|