Zero out memory region of recreated surface before flushing

pull/8/head
FernandoS27 6 years ago
parent bbf3b2da0c
commit dc85e3bff1

@ -1325,6 +1325,8 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
auto* start = Memory::GetPointer(src_params.addr);
std::fill(start, start + dst_params.MemorySize(), 0);
FlushRegion(src_params.addr, dst_params.MemorySize());
LoadSurface(dst_surface);
}

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