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@ -144,6 +144,11 @@ u32 GlobalScheduler::SelectThreads() {
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bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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ASSERT(is_locked);
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// Note: caller should use critical section, etc.
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if (!yielding_thread->IsRunnable()) {
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// Normally this case shouldn't happen except for SetThreadActivity.
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is_reselection_pending.store(true, std::memory_order_release);
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return false;
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}
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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@ -161,6 +166,11 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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ASSERT(is_locked);
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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if (!yielding_thread->IsRunnable()) {
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// Normally this case shouldn't happen except for SetThreadActivity.
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is_reselection_pending.store(true, std::memory_order_release);
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return false;
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}
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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@ -212,6 +222,11 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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ASSERT(is_locked);
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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if (!yielding_thread->IsRunnable()) {
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// Normally this case shouldn't happen except for SetThreadActivity.
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is_reselection_pending.store(true, std::memory_order_release);
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return false;
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}
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Thread* winner = nullptr;
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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