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@ -21,8 +21,11 @@
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namespace Kernel {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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bool Thread::ShouldWait() {
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return status != THREADSTATUS_DORMANT;
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return status != THREADSTATUS_DEAD;
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}
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void Thread::Acquire() {
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@ -33,12 +36,20 @@ void Thread::Acquire() {
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static std::vector<SharedPtr<Thread>> thread_list;
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
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static Thread* current_thread;
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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// The first available thread id at startup
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static u32 next_thread_id = 1;
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/**
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* Creates a new thread ID
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* @return The new thread ID
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*/
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inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread() {}
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Thread::~Thread() {}
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@ -47,86 +58,53 @@ Thread* GetCurrentThread() {
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return current_thread;
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}
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/// Resets a thread
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static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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memset(&t->context, 0, sizeof(Core::ThreadContext));
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t->context.cpu_registers[0] = arg;
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t->context.pc = t->entry_point;
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t->context.sp = t->stack_top;
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t->context.cpsr = 0x1F; // Usermode
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// TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
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// thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
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// agnostic of the CPU core.
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t->context.mode = 8;
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if (t->current_priority < lowest_priority) {
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t->current_priority = t->initial_priority;
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}
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t->wait_objects.clear();
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t->wait_address = 0;
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}
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/// Change a thread to "ready" state
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static void ChangeReadyState(Thread* t, bool ready) {
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if (t->IsReady()) {
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if (!ready) {
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thread_ready_queue.remove(t->current_priority, t);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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thread_ready_queue.push_front(t->current_priority, t);
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} else {
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thread_ready_queue.push_back(t->current_priority, t);
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}
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t->status = THREADSTATUS_READY;
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}
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}
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/// Check if a thread is waiting on a the specified wait object
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/**
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* Check if a thread is waiting on the specified wait object
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* @param thread The thread to test
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* @param wait_object The object to test against
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* @return True if the thread is waiting, false otherwise
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*/
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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if (thread->status != THREADSTATUS_WAIT_SYNCH)
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return false;
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if (itr != thread->wait_objects.end())
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return thread->IsWaiting();
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return false;
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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return itr != thread->wait_objects.end();
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}
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/// Check if the specified thread is waiting on the specified address to be arbitrated
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/**
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* Check if the specified thread is waiting on the specified address to be arbitrated
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* @param thread The thread to test
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* @param wait_address The address to test against
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* @return True if the thread is waiting, false otherwise
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*/
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
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return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
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}
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/// Stops the current thread
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void Thread::Stop(const char* reason) {
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void Thread::Stop() {
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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ChangeReadyState(this, false);
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status = THREADSTATUS_DORMANT;
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY){
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ready_queue.remove(current_priority, this);
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}
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status = THREADSTATUS_DEAD;
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WakeupAllWaitingThreads();
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// Stopped threads are never waiting.
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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}
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wait_objects.clear();
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wait_address = 0;
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}
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/// Changes a threads state
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static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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if (!t || t->status == new_status) {
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return;
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}
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ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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t->status = new_status;
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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@ -153,108 +131,113 @@ Thread* ArbitrateHighestPriorityThread(u32 address) {
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Resume all threads found to be waiting on the address
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for (auto& thread : thread_list) {
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if (CheckWait_AddressArbiter(thread.get(), address))
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thread->ResumeFromWait();
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}
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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static void CallThread(Thread* t) {
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// Stop waiting
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ChangeThreadState(t, THREADSTATUS_READY);
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}
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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*/
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static void SwitchContext(Thread* new_thread) {
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_dbg_assert_msg_(Kernel, new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
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/// Switches CPU context to that of the specified thread
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static void SwitchContext(Thread* t) {
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Thread* cur = GetCurrentThread();
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Thread* previous_thread = GetCurrentThread();
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// Save context for current thread
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if (cur) {
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Core::g_app_core->SaveContext(cur->context);
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// Save context for previous thread
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if (previous_thread) {
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Core::g_app_core->SaveContext(previous_thread->context);
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if (cur->IsRunning()) {
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ChangeReadyState(cur, true);
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if (previous_thread->status == THREADSTATUS_RUNNING) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = THREADSTATUS_READY;
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}
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}
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// Load context of new thread
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if (t) {
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current_thread = t;
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ChangeReadyState(t, false);
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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Core::g_app_core->LoadContext(t->context);
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if (new_thread) {
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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Core::g_app_core->LoadContext(new_thread->context);
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} else {
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current_thread = nullptr;
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}
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}
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/// Gets the next thread that is ready to be run by priority
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static Thread* NextThread() {
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/**
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* Pops and returns the next thread from the thread queue
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* @return A pointer to the next ready thread
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*/
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static Thread* PopNextReadyThread() {
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Thread* next;
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Thread* cur = GetCurrentThread();
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Thread* thread = GetCurrentThread();
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if (cur && cur->IsRunning()) {
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next = thread_ready_queue.pop_first_better(cur->current_priority);
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if (thread && thread->status == THREADSTATUS_RUNNING) {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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} else {
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next = thread_ready_queue.pop_first();
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}
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if (next == 0) {
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return nullptr;
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next = ready_queue.pop_first();
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}
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return next;
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}
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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thread->status = THREADSTATUS_WAIT_SLEEP;
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}
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void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
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Thread* thread = GetCurrentThread();
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thread->wait_set_output = wait_set_output;
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thread->wait_all = wait_all;
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// It's possible to call WaitSynchronizationN without any objects passed in...
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if (wait_object != nullptr)
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thread->wait_objects.push_back(wait_object);
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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thread->wait_objects = std::move(wait_objects);
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thread->status = THREADSTATUS_WAIT_SYNCH;
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}
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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Thread* thread = GetCurrentThread();
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thread->wait_address = wait_address;
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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thread->status = THREADSTATUS_WAIT_ARB;
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}
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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/// Callback that will wake up the thread it was scheduled for
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/**
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* Callback that will wake up the thread it was scheduled for
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* @param thread_handle The handle of the thread that's been awoken
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
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*/
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
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return;
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}
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged, ErrorLevel::Info));
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if (thread->status == THREADSTATUS_WAIT_SYNCH) {
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged, ErrorLevel::Info));
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if (thread->wait_set_output)
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thread->SetWaitSynchronizationOutput(-1);
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if (thread->wait_set_output)
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thread->SetWaitSynchronizationOutput(-1);
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}
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thread->ResumeFromWait();
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}
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void Thread::WakeAfterDelay(s64 nanoseconds) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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@ -265,7 +248,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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}
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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if (wait_objects.empty()) {
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|
|
|
|
if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
|
|
|
|
|
LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -307,34 +290,48 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Thread::ResumeFromWait() {
|
|
|
|
|
// Cancel any outstanding wakeup events
|
|
|
|
|
// Cancel any outstanding wakeup events for this thread
|
|
|
|
|
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
|
|
|
|
|
|
|
|
|
|
status &= ~THREADSTATUS_WAIT;
|
|
|
|
|
|
|
|
|
|
// Remove this thread from all other WaitObjects
|
|
|
|
|
for (auto wait_object : wait_objects)
|
|
|
|
|
wait_object->RemoveWaitingThread(this);
|
|
|
|
|
|
|
|
|
|
wait_objects.clear();
|
|
|
|
|
wait_set_output = false;
|
|
|
|
|
wait_all = false;
|
|
|
|
|
wait_address = 0;
|
|
|
|
|
|
|
|
|
|
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
|
|
|
|
ChangeReadyState(this, true);
|
|
|
|
|
switch (status) {
|
|
|
|
|
case THREADSTATUS_WAIT_SYNCH:
|
|
|
|
|
// Remove this thread from all other WaitObjects
|
|
|
|
|
for (auto wait_object : wait_objects)
|
|
|
|
|
wait_object->RemoveWaitingThread(this);
|
|
|
|
|
break;
|
|
|
|
|
case THREADSTATUS_WAIT_ARB:
|
|
|
|
|
case THREADSTATUS_WAIT_SLEEP:
|
|
|
|
|
break;
|
|
|
|
|
case THREADSTATUS_RUNNING:
|
|
|
|
|
case THREADSTATUS_READY:
|
|
|
|
|
LOG_ERROR(Kernel, "Thread with object id %u has already resumed.", GetObjectId());
|
|
|
|
|
_dbg_assert_(Kernel, false);
|
|
|
|
|
return;
|
|
|
|
|
case THREADSTATUS_DEAD:
|
|
|
|
|
// This should never happen, as threads must complete before being stopped.
|
|
|
|
|
LOG_CRITICAL(Kernel, "Thread with object id %u cannot be resumed because it's DEAD.",
|
|
|
|
|
GetObjectId());
|
|
|
|
|
_dbg_assert_(Kernel, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ready_queue.push_back(current_priority, this);
|
|
|
|
|
status = THREADSTATUS_READY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Prints the thread queue for debugging purposes
|
|
|
|
|
/**
|
|
|
|
|
* Prints the thread queue for debugging purposes
|
|
|
|
|
*/
|
|
|
|
|
static void DebugThreadQueue() {
|
|
|
|
|
Thread* thread = GetCurrentThread();
|
|
|
|
|
if (!thread) {
|
|
|
|
|
return;
|
|
|
|
|
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
|
|
|
|
|
} else {
|
|
|
|
|
LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
|
|
|
|
|
}
|
|
|
|
|
LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
|
|
|
|
|
|
|
|
|
|
for (auto& t : thread_list) {
|
|
|
|
|
s32 priority = thread_ready_queue.contains(t.get());
|
|
|
|
|
s32 priority = ready_queue.contains(t.get());
|
|
|
|
|
if (priority != -1) {
|
|
|
|
|
LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
|
|
|
|
|
}
|
|
|
|
@ -342,14 +339,7 @@ static void DebugThreadQueue() {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
|
|
|
|
|
u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) {
|
|
|
|
|
if (stack_size < 0x200) {
|
|
|
|
|
LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size);
|
|
|
|
|
// TODO: Verify error
|
|
|
|
|
return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
|
|
|
|
|
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u32 arg, s32 processor_id, VAddr stack_top) {
|
|
|
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
|
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
|
|
|
|
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
|
|
|
|
@ -369,13 +359,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
|
|
|
|
SharedPtr<Thread> thread(new Thread);
|
|
|
|
|
|
|
|
|
|
thread_list.push_back(thread);
|
|
|
|
|
thread_ready_queue.prepare(priority);
|
|
|
|
|
ready_queue.prepare(priority);
|
|
|
|
|
|
|
|
|
|
thread->thread_id = next_thread_id++;
|
|
|
|
|
thread->thread_id = NewThreadId();
|
|
|
|
|
thread->status = THREADSTATUS_DORMANT;
|
|
|
|
|
thread->entry_point = entry_point;
|
|
|
|
|
thread->stack_top = stack_top;
|
|
|
|
|
thread->stack_size = stack_size;
|
|
|
|
|
thread->initial_priority = thread->current_priority = priority;
|
|
|
|
|
thread->processor_id = processor_id;
|
|
|
|
|
thread->wait_set_output = false;
|
|
|
|
@ -385,75 +374,74 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
|
|
|
|
thread->name = std::move(name);
|
|
|
|
|
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
|
|
|
|
|
|
|
|
|
|
ResetThread(thread.get(), arg, 0);
|
|
|
|
|
CallThread(thread.get());
|
|
|
|
|
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
|
|
|
|
|
// to initialize the context
|
|
|
|
|
Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
|
|
|
|
|
|
|
|
|
|
ready_queue.push_back(thread->current_priority, thread.get());
|
|
|
|
|
thread->status = THREADSTATUS_READY;
|
|
|
|
|
|
|
|
|
|
return MakeResult<SharedPtr<Thread>>(std::move(thread));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Set the priority of the thread specified by handle
|
|
|
|
|
void Thread::SetPriority(s32 priority) {
|
|
|
|
|
// If priority is invalid, clamp to valid range
|
|
|
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
|
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
|
|
|
|
LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
|
|
|
|
|
// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
|
|
|
|
|
static void ClampPriority(const Thread* thread, s32* priority) {
|
|
|
|
|
if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
|
|
|
|
|
_dbg_assert_msg_(Kernel, false, "Application passed an out of range priority. An error should be returned.");
|
|
|
|
|
|
|
|
|
|
s32 new_priority = CLAMP(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
|
|
|
|
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
|
|
|
|
|
thread->name.c_str(), *priority, new_priority);
|
|
|
|
|
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
|
|
|
|
|
// validity of this
|
|
|
|
|
priority = new_priority;
|
|
|
|
|
*priority = new_priority;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Change thread priority
|
|
|
|
|
s32 old = current_priority;
|
|
|
|
|
thread_ready_queue.remove(old, this);
|
|
|
|
|
current_priority = priority;
|
|
|
|
|
thread_ready_queue.prepare(current_priority);
|
|
|
|
|
void Thread::SetPriority(s32 priority) {
|
|
|
|
|
ClampPriority(this, &priority);
|
|
|
|
|
|
|
|
|
|
// Change thread status to "ready" and push to ready queue
|
|
|
|
|
if (IsRunning()) {
|
|
|
|
|
status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
|
|
|
|
if (current_priority == priority) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (IsReady()) {
|
|
|
|
|
thread_ready_queue.push_back(current_priority, this);
|
|
|
|
|
|
|
|
|
|
if (status == THREADSTATUS_READY) {
|
|
|
|
|
// If thread was ready, adjust queues
|
|
|
|
|
ready_queue.remove(current_priority, this);
|
|
|
|
|
ready_queue.prepare(priority);
|
|
|
|
|
ready_queue.push_back(priority, this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
current_priority = priority;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SharedPtr<Thread> SetupIdleThread() {
|
|
|
|
|
// We need to pass a few valid values to get around parameter checking in Thread::Create.
|
|
|
|
|
auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
|
|
|
|
|
THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
|
|
|
|
|
THREADPROCESSORID_0, 0).MoveFrom();
|
|
|
|
|
|
|
|
|
|
thread->idle = true;
|
|
|
|
|
CallThread(thread.get());
|
|
|
|
|
return thread;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
|
|
|
|
|
SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) {
|
|
|
|
|
_dbg_assert_(Kernel, !GetCurrentThread());
|
|
|
|
|
|
|
|
|
|
// Initialize new "main" thread
|
|
|
|
|
auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
|
|
|
|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
|
|
|
|
// TODO(yuriks): Propagate error
|
|
|
|
|
_dbg_assert_(Kernel, thread_res.Succeeded());
|
|
|
|
|
SharedPtr<Thread> thread = std::move(*thread_res);
|
|
|
|
|
|
|
|
|
|
// If running another thread already, set it to "ready" state
|
|
|
|
|
Thread* cur = GetCurrentThread();
|
|
|
|
|
if (cur && cur->IsRunning()) {
|
|
|
|
|
ChangeReadyState(cur, true);
|
|
|
|
|
}
|
|
|
|
|
auto thread_res = Thread::Create("main", entry_point, priority, 0,
|
|
|
|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END);
|
|
|
|
|
|
|
|
|
|
SharedPtr<Thread> thread = thread_res.MoveFrom();
|
|
|
|
|
|
|
|
|
|
// Run new "main" thread
|
|
|
|
|
current_thread = thread.get();
|
|
|
|
|
thread->status = THREADSTATUS_RUNNING;
|
|
|
|
|
Core::g_app_core->LoadContext(thread->context);
|
|
|
|
|
SwitchContext(thread.get());
|
|
|
|
|
|
|
|
|
|
return thread;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
|
|
|
void Reschedule() {
|
|
|
|
|
Thread* prev = GetCurrentThread();
|
|
|
|
|
Thread* next = NextThread();
|
|
|
|
|
Thread* next = PopNextReadyThread();
|
|
|
|
|
HLE::g_reschedule = false;
|
|
|
|
|
|
|
|
|
|
if (next != nullptr) {
|
|
|
|
@ -480,8 +468,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
void ThreadingInit() {
|
|
|
|
|
next_thread_id = INITIAL_THREAD_ID;
|
|
|
|
|
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
|
|
|
|
|
|
|
|
|
// Setup the idle thread
|
|
|
|
|
SetupIdleThread();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ThreadingShutdown() {
|
|
|
|
|