shader: Handle non-CALL opcodes with a break

pull/8/head
Sam Spilsbury 10 years ago
parent bbffa6ad69
commit c6709d97bc

@ -795,6 +795,8 @@ void JitShader::FindReturnOffsets() {
case OpCode::Id::CALLU:
return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
break;
default:
break;
}
}

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