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@ -42,6 +42,9 @@ GraphicsProgram::GraphicsProgram(TextureCache& texture_cache_, BufferCache& buff
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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for (size_t stage = 0; stage < 5; ++stage) {
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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}
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u32 num_textures{};
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u32 num_images{};
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for (size_t stage = 0; stage < base_uniform_bindings.size() - 1; ++stage) {
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@ -182,6 +185,9 @@ void GraphicsProgram::Configure(bool is_indexed) {
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const std::span indices_span(image_view_indices.data(), image_view_index);
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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texture_cache.UpdateRenderTargets(false);
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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ImageId* texture_buffer_index{image_view_ids.data()};
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const auto bind_stage_info{[&](size_t stage) {
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size_t index{};
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@ -240,14 +246,8 @@ void GraphicsProgram::Configure(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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// FIXME: Unhack this
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
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} else {
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program_manager.BindProgram(program.handle);
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}
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@ -300,19 +300,6 @@ void GraphicsProgram::Configure(bool is_indexed) {
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if (image_binding != 0) {
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glBindImageTextures(0, image_binding, images.data());
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}
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texture_cache.UpdateRenderTargets(false);
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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} else {
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program_manager.BindProgram(program.handle);
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}
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}
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} // namespace OpenGL
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