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@ -8,7 +8,10 @@
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/thread.h"
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#include "common/timer.h"
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#include "common/vector_math.h"
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#include "core/core_timing.h"
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#include "core/hle/service/gsp_gpu.h"
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@ -35,6 +38,14 @@ const u64 frame_ticks = 268123480ull / 60;
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static int vblank_event;
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/// Total number of frames drawn
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static u64 frame_count;
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/// Start clock for frame limiter
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static u32 time_point;
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/// Total delay caused by slow frames
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static float time_delay;
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constexpr float FIXED_FRAME_TIME = 1000.0f / 60;
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increases time needed to limit frame rate after spikes
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constexpr float MAX_LAG_TIME = 18;
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template <typename T>
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inline void Read(T& var, const u32 raw_addr) {
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@ -512,6 +523,21 @@ template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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static void FrameLimiter() {
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time_delay += FIXED_FRAME_TIME;
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time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME);
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s32 desired_time = static_cast<s32>(time_delay);
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s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point);
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if (elapsed_time < desired_time) {
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Common::SleepCurrentThread(desired_time - elapsed_time);
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}
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u32 frame_time = Common::Timer::GetTimeMs() - time_point;
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time_delay -= frame_time;
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}
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/// Update hardware
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static void VBlankCallback(u64 userdata, int cycles_late) {
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frame_count++;
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@ -528,6 +554,12 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
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// Check for user input updates
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Service::HID::Update();
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if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) {
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FrameLimiter();
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}
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time_point = Common::Timer::GetTimeMs();
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// Reschedule recurrent event
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CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
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}
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@ -563,6 +595,7 @@ void Init() {
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framebuffer_sub.active_fb = 0;
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frame_count = 0;
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time_point = Common::Timer::GetTimeMs();
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vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
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CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
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