mirror of https://github.com/yuzu-mirror/yuzu
input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>pull/8/head
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <random>
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#include <regex>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/tas/tas_input.h"
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namespace TasInput {
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Tas::Tas() {
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LoadTasFiles();
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}
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Tas::~Tas() {
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update_thread_running = false;
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}
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void Tas::RefreshTasFile() {
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refresh_tas_fle = true;
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}
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void Tas::LoadTasFiles() {
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scriptLength = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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LoadTasFile(i);
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if (newCommands[i].size() > scriptLength)
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scriptLength = newCommands[i].size();
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}
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}
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void Tas::LoadTasFile(int playerIndex) {
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LOG_DEBUG(Input, "LoadTasFile()");
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if (!newCommands[playerIndex].empty()) {
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newCommands[playerIndex].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
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std::to_string(playerIndex + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frameNo = 0;
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TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
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while (std::getline(command_line, line, '\n')) {
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if (line.empty())
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continue;
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LOG_DEBUG(Input, "Loading line: {}", line);
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std::smatch m;
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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}
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if (seglist.size() < 4)
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continue;
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while (frameNo < std::stoi(seglist.at(0))) {
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newCommands[playerIndex].push_back(empty);
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frameNo++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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newCommands[playerIndex].push_back(command);
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frameNo++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
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}
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text = "";
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for (int frame = 0; frame < (signed)recordCommands.size(); frame++) {
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if (!output_text.empty())
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output_text += "\n";
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TASCommand line = recordCommands.at(frame);
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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size_t bytesWritten = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
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Common::FS::FileType::TextFile, output_text);
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if (bytesWritten == output_text.size())
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LOG_INFO(Input, "TAS file written to file!");
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else
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
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output_text.size());
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}
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void Tas::RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes) {
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lastInput = {buttons, flipY(axes[0]), flipY(axes[1])};
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}
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std::pair<float, float> Tas::flipY(std::pair<float, float> old) const {
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auto [x, y] = old;
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return {x, -y};
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}
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std::string Tas::GetStatusDescription() {
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if (Settings::values.tas_record) {
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return "Recording TAS: " + std::to_string(recordCommands.size());
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}
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if (Settings::values.tas_enable) {
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return "Playing TAS: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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}
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return "TAS not running: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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}
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std::string debugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::buttonsToString(buttons) + " }";
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}
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std::string debugJoystick(float x, float y) {
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return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
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}
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std::string debugInput(TasData data) {
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return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) +
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" , " + debugJoystick(data.axis[2], data.axis[3]) + " }";
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}
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std::string debugInputs(std::array<TasData, PLAYER_NUMBER> arr) {
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std::string returns = "[ ";
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for (size_t i = 0; i < arr.size(); i++) {
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returns += debugInput(arr[i]);
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if (i != arr.size() - 1)
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returns += " , ";
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}
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return returns + "]";
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}
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void Tas::UpdateThread() {
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if (update_thread_running) {
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if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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if (Settings::values.tas_record) {
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recordCommands.push_back(lastInput);
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}
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if (!Settings::values.tas_record && !recordCommands.empty()) {
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WriteTasFile();
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Settings::values.tas_reset = true;
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refresh_tas_fle = true;
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recordCommands.clear();
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}
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if (Settings::values.tas_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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refresh_tas_fle = false;
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}
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Settings::values.tas_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (Settings::values.tas_enable) {
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if ((signed)current_command < scriptLength) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength);
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size_t frame = current_command++;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < newCommands[i].size()) {
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TASCommand command = newCommands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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Settings::values.tas_enable = false;
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current_command = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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}
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LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data));
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}
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TasAnalog Tas::ReadCommandAxis(const std::string line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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}
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const float x = std::stof(seglist.at(0)) / 32767.f;
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const float y = std::stof(seglist.at(1)) / 32767.f;
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return {x, y};
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}
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u32 Tas::ReadCommandButtons(const std::string data) const {
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std::stringstream button_text(data);
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std::string line;
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u32 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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buttons |= static_cast<u32>(tas_button);
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break;
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}
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}
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}
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return buttons;
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}
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std::string Tas::WriteCommandAxis(TasAnalog data) const {
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auto [x, y] = data;
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std::string line;
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line += std::to_string(static_cast<int>(x * 32767));
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line += ";";
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line += std::to_string(static_cast<int>(y * 32767));
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return line;
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}
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std::string Tas::WriteCommandButtons(u32 data) const {
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if (data == 0)
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return "NONE";
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std::string line;
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u32 index = 0;
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while (data > 0) {
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if ((data & 1) == 1) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (tas_button == static_cast<TasButton>(1 << index)) {
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if (line.size() > 0)
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line += ";";
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line += text;
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break;
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}
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}
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}
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index++;
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data >>= 1;
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}
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return line;
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}
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
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switch_to_tas_button = {
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std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
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{Settings::NativeButton::B, TasButton::BUTTON_B},
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{Settings::NativeButton::X, TasButton::BUTTON_X},
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{Settings::NativeButton::Y, TasButton::BUTTON_Y},
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{Settings::NativeButton::LStick, TasButton::STICK_L},
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{Settings::NativeButton::RStick, TasButton::STICK_R},
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{Settings::NativeButton::L, TasButton::TRIGGER_L},
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{Settings::NativeButton::R, TasButton::TRIGGER_R},
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{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
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{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
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{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
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{Settings::NativeButton::DUp, TasButton::BUTTON_UP},
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{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
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{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
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{Settings::NativeButton::SL, TasButton::BUTTON_SL},
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{Settings::NativeButton::SR, TasButton::BUTTON_SR},
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{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
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{Settings::NativeButton::Home, TasButton::BUTTON_HOME},
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{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
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{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
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};
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InputCommon::ButtonMapping mapping{};
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for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
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Common::ParamPackage button_params({{"engine", "tas"}});
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button_params.Set("pad", params.Get("pad", 0));
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button_params.Set("button", static_cast<int>(tas_button));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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return mapping;
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}
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InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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InputCommon::AnalogMapping mapping = {};
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Common::ParamPackage left_analog_params;
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left_analog_params.Set("engine", "tas");
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left_analog_params.Set("pad", params.Get("pad", 0));
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left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
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left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
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mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
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Common::ParamPackage right_analog_params;
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right_analog_params.Set("engine", "tas");
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right_analog_params.Set("pad", params.Get("pad", 0));
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right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
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right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
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return mapping;
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}
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const TasData& Tas::GetTasState(std::size_t pad) const {
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return tas_data[pad];
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}
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} // namespace TasInput
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <mutex>
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#include <thread>
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#include "common/common_types.h"
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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#define PLAYER_NUMBER 8
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namespace TasInput {
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using TasAnalog = std::tuple<float, float>;
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enum class TasButton : u32 {
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BUTTON_A = 0x000001,
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BUTTON_B = 0x000002,
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BUTTON_X = 0x000004,
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BUTTON_Y = 0x000008,
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STICK_L = 0x000010,
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STICK_R = 0x000020,
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TRIGGER_L = 0x000040,
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TRIGGER_R = 0x000080,
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TRIGGER_ZL = 0x000100,
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TRIGGER_ZR = 0x000200,
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BUTTON_PLUS = 0x000400,
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BUTTON_MINUS = 0x000800,
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BUTTON_LEFT = 0x001000,
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BUTTON_UP = 0x002000,
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BUTTON_RIGHT = 0x004000,
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BUTTON_DOWN = 0x008000,
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BUTTON_SL = 0x010000,
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BUTTON_SR = 0x020000,
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BUTTON_HOME = 0x040000,
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BUTTON_CAPTURE = 0x080000,
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};
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static const std::array<std::pair<std::string, TasButton>, 20> text_to_tas_button = {
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std::pair{"KEY_A", TasButton::BUTTON_A},
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{"KEY_B", TasButton::BUTTON_B},
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{"KEY_X", TasButton::BUTTON_X},
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{"KEY_Y", TasButton::BUTTON_Y},
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{"KEY_LSTICK", TasButton::STICK_L},
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{"KEY_RSTICK", TasButton::STICK_R},
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{"KEY_L", TasButton::TRIGGER_L},
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{"KEY_R", TasButton::TRIGGER_R},
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{"KEY_PLUS", TasButton::BUTTON_PLUS},
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{"KEY_MINUS", TasButton::BUTTON_MINUS},
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{"KEY_DLEFT", TasButton::BUTTON_LEFT},
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{"KEY_DUP", TasButton::BUTTON_UP},
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{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
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{"KEY_DDOWN", TasButton::BUTTON_DOWN},
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{"KEY_SL", TasButton::BUTTON_SL},
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{"KEY_SR", TasButton::BUTTON_SR},
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{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
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{"KEY_HOME", TasButton::BUTTON_HOME},
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{"KEY_ZL", TasButton::TRIGGER_ZL},
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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enum class TasAxes : u8 {
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StickX,
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StickY,
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SubstickX,
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SubstickY,
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Undefined,
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};
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struct TasData {
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u32 buttons{};
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std::array<float, 4> axis{};
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};
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class Tas {
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public:
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Tas();
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~Tas();
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static std::string buttonsToString(u32 button) {
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std::string returns;
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_A)) != 0)
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returns += ", A";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_B)) != 0)
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returns += ", B";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_X)) != 0)
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returns += ", X";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_Y)) != 0)
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returns += ", Y";
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if ((button & static_cast<u32>(TasInput::TasButton::STICK_L)) != 0)
|
||||
returns += ", STICK_L";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::STICK_R)) != 0)
|
||||
returns += ", STICK_R";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_L)) != 0)
|
||||
returns += ", TRIGGER_L";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_R)) != 0)
|
||||
returns += ", TRIGGER_R";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_ZL)) != 0)
|
||||
returns += ", TRIGGER_ZL";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_ZR)) != 0)
|
||||
returns += ", TRIGGER_ZR";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_PLUS)) != 0)
|
||||
returns += ", PLUS";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_MINUS)) != 0)
|
||||
returns += ", MINUS";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_LEFT)) != 0)
|
||||
returns += ", LEFT";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_UP)) != 0)
|
||||
returns += ", UP";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_RIGHT)) != 0)
|
||||
returns += ", RIGHT";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_DOWN)) != 0)
|
||||
returns += ", DOWN";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_SL)) != 0)
|
||||
returns += ", SL";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_SR)) != 0)
|
||||
returns += ", SR";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_HOME)) != 0)
|
||||
returns += ", HOME";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_CAPTURE)) != 0)
|
||||
returns += ", CAPTURE";
|
||||
return returns.length() != 0 ? returns.substr(2) : "";
|
||||
}
|
||||
|
||||
void RefreshTasFile();
|
||||
void LoadTasFiles();
|
||||
void RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes);
|
||||
void UpdateThread();
|
||||
std::string GetStatusDescription();
|
||||
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u32 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
void LoadTasFile(int playerIndex);
|
||||
void WriteTasFile();
|
||||
TasAnalog ReadCommandAxis(const std::string line) const;
|
||||
u32 ReadCommandButtons(const std::string line) const;
|
||||
std::string WriteCommandButtons(u32 data) const;
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
std::pair<float, float> flipY(std::pair<float, float> old) const;
|
||||
|
||||
size_t scriptLength{0};
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data;
|
||||
bool update_thread_running{true};
|
||||
bool refresh_tas_fle{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> newCommands{};
|
||||
std::vector<TASCommand> recordCommands{};
|
||||
std::size_t current_command{0};
|
||||
TASCommand lastInput{}; // only used for recording
|
||||
};
|
||||
} // namespace TasInput
|
@ -0,0 +1,101 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "input_common/tas/tas_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class TasButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
|
||||
: button(button_), pad(pad_), tas_input(tas_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
return (tas_input->GetTasState(pad).buttons & button) != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 pad;
|
||||
const TasInput::Tas* tas_input;
|
||||
};
|
||||
|
||||
TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto pad = params.Get("pad", 0);
|
||||
|
||||
return std::make_unique<TasButton>(button_id, pad, tas_input.get());
|
||||
}
|
||||
|
||||
class TasAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
|
||||
: pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
return tas_input->GetTasState(pad).axis.at(axis);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
return GetAnalog(axis_x, axis_y);
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {0.0f, 1.0f, 0.5f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 pad;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const TasInput::Tas* tas_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto pad = static_cast<u32>(params.Get("pad", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
|
||||
return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
@ -0,0 +1,43 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in New Issue